Erz\u00e4hlerisch interessantes, aber mechanisch sowie technisch biederes Hack&Slay \u00e0 la Gauntlet.<\/p><\/div><\/div>
Erz\u00e4hlerisch interessantes, aber mechanisch sowie technisch biederes Hack&Slay \u00e0 la Gauntlet.<\/p><\/div><\/div> <\/div> \n\n
Dass der Einfluss von Musik ein probates Mittel ist, um in einem bekannten Genre neue Impulse zu setzen, haben Titel wie Crypt of the NecroDancer als Dungeon-Crawler oder Eternal Sonata im Japan-Rollenspiel gezeigt. Triangle Studios (The Bug Butcher) m\u00f6chte in Aerea Musik und Action-Rollenspiel \u00e0 la Gauntlet zusammenf\u00fchren. Im Test pr\u00fcfen wir, ob das Experiment gelungen ist.<\/p>\n","protected":false},"author":535,"featured_media":3028615,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"AereA - Test, Rollenspiel, PlayStation 4, Xbox One","_yoast_wpseo_metadesc":"Dass der Einfluss von Musik ein probates Mittel ist, um in einem bekannten Genre neue Impulse zu setzen, haben Titel wie Crypt of the NecroDancer als Dungeon-Crawler oder Eternal Sonata im Japan-Rollenspiel gezeigt. Triangle Studios (The Bug Butcher) m\u00f6chte in Aerea Musik und Action-Rollenspiel \u00e0 la Gauntlet zusammenf\u00fchren. Im Test pr\u00fcfen wir, ob das Experiment gelungen ist.","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[5],"tags":[23,24,20,3275,28],"newspack_spnsrs_tax":[],"coauthors":[20382],"class_list":["post-3028610","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-test","tag-pc_cdrom","tag-playstation4","tag-rollenspiel","tag-soedesco","tag-xboxone","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"AereA - Test, Rollenspiel, PlayStation 4, Xbox One","_yoast_wpseo_metadesc":"Dass der Einfluss von Musik ein probates Mittel ist, um in einem bekannten Genre neue Impulse zu setzen, haben Titel wie Crypt of the NecroDancer als Dungeon-Crawler oder Eternal Sonata im Japan-Rollenspiel gezeigt. Triangle Studios (The Bug Butcher) m\u00f6chte in Aerea Musik und Action-Rollenspiel \u00e0 la Gauntlet zusammenf\u00fchren. Im Test pr\u00fcfen wir, ob das Experiment gelungen ist.","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n