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{"id":3028564,"date":"2017-04-06T14:56:00","date_gmt":"2017-04-06T12:56:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/snake_pass\/3028564"},"modified":"2024-07-18T12:12:03","modified_gmt":"2024-07-18T10:12:03","slug":"snake_pass","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/snake_pass\/3028564","title":{"rendered":"Snake Pass (Logik & Kreativit\u00e4t) – Der etwas andere Geschicklichkeitstest"},"content":{"rendered":"Schlangensimulator oder Arcade-Parcours?<\/strong>

Das Prinzip wirkt zu Beginn tats\u00e4chlich frisch und logisch: Ein paar Zickzack-Bewegungen mit dem Stick und schon schl\u00e4ngelt sich der Held schneller \u00fcber den idyllischen Dschungelboden oder durch das Wasser kleiner T\u00fcmpel. Zwischendurch windet man sich am Rande uriger Tempelruinen um schmale Bambusst\u00e4be, um Anh\u00f6hen zu erreichen \u2013 was sich zu einer ziemlich kniffligen und wackeligen Angelegenheit entwickelt. Nur wer die \u00fcberschaubaren Steuerungseingaben feinf\u00fchlig und mit dem passenden Timing kombiniert, hat eine Chance. Ein Knopf bewegt die Schlange nach vorne, ein anderer hebt den Kopf des Tieres an, mit einem dritten klammert man sich ganz fest um Zweige, Rohre oder andere Objekte, die gerade Halt geben. Zus\u00e4tzlich kann der Kolibri-Begleiter das Schwanzende ein St\u00fcckchen in die H\u00f6he hieven, was aber nur sehr selten weiterhilft.

\n
\"[GUI_STATICIMAGE(setid=81771,id=92543517)]\"<\/figure>\n
Beim \u00dcberqueren gef\u00e4hrlicher Angr\u00fcnde ist ein gutes Verh\u00e4ltnis zwischen Halt und Schwung n\u00f6tig. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie wichtigste Rolle spielt der Analogstick, welcher stets vorgibt, in welche exakte Richtung sich der Kopf bewegt. Das Ziel ist, die im Level verstreuten Schl\u00fcsselsteine zu sammeln, um den Ausgang zu \u00f6ffnen. Auf dem Weg dorthin \u00fcberquert man rotierende Fallen und muss sich mit dem Schlangenk\u00f6rper um gro\u00dfe Schalter wickeln, um sie mit viel Muskelkraft umzulegen. Nebenbei kann man sich an noch gef\u00e4hrlichere Orte wagen, um zus\u00e4tzliche M\u00fcnzen und Blasen zu sammeln. W\u00e4hrenddessen beruhigt die entspannte Musikuntermalung des Ex-Rare-Musikers David Wise die Nerven – Ohrwurmmelodien fehlen aber. Nach nur 15 Levels l\u00e4sst sich noch ein Modus f\u00fcr Bestzeiten freischalten.

Die T\u00fccken der ungew\u00f6hnlichen Steuerung<\/strong>

Besonders cool ist es, sich mit Hilfe der Physik-Engine ein St\u00fcckchen aufzurichten \u2013 also fast wie im Korb eines Schlangenbeschw\u00f6rers – um einen waghalsigen Sprung zu einem bedrohlich weit entfernten Fels zu wagen. In vielen Situationen wirkt die Steuerung allerdings zu tr\u00e4ge, so dass man sich beim Wickeln um mehrere St\u00e4be verwurschtelt und in den Abgrund st\u00fcrzt. Schade, denn danach sind die m\u00fchsam verdienten Sammelobjekte seit dem letzten Speicherpunkt futsch. Zudem dreht sich die Kamera oft zu langsam mit, so dass man rettende Zweige oder Seile nicht mehr rechtzeitig erblickt. Vielleicht h\u00e4tte Entwickler Sumo Digital (Sonic Racing) allgemein ein h\u00f6heres Spieltempo w\u00e4hlen sollen, so dass man dynamischer, sicherer und mit mehr Schwung durch die Labyrinthe h\u00e4tte zischen k\u00f6nnen.

\n
\"[GUI_STATICIMAGE(setid=81771,id=92543516)]\"<\/figure>\n
Je mehr Ber\u00fchrungspunkte der Schlangenk\u00f6rper hat, desto besser kann er sich abst\u00fctzen – und sich z.B. auch an unebenen W\u00e4nden empor dr\u00fccken. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie unterschiedlichen Fassungen unterscheiden sich nur marginal: Mit einem gro\u00dfen Stick steuert sich Noodle naturgem\u00e4\u00df einen Deut pr\u00e4ziser, aber auch im Handheld-Modus der Switch wird es nur unwesentlich kniffliger als vorm TV. Technisch kann die mit der Unreal Engine 4 berechnete Kulisse auf allen Systemen \u00fcberzeugen. Auf der Switch fehlen zwar ein paar Effekte, z.B. bei der Wasserdarstellung – und auch das Bild wirkt im Handheld-Modus mit nur 844×475 Pixeln ein wenig gr\u00f6ber. Trotzdem diese bleibt das Ergebnis auch dort ansehnlich. Lediglich auf der PS4 Pro (und nat\u00fcrlich in der PC-Fassung, die uns aber nicht zum Test vorlag) gibt es 60 Bilder pro Sekunde, die \u00fcbrigen Versionen begn\u00fcgen sich mit 30 Frames.
\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nF\u00fcr Freunde ungew\u00f6hnlicher Steuerungsideen bietet Snake Pass ein spannendes Konzept: Das Schl\u00e4ngeln, Aufrichten und Wickeln um d\u00fcnne Bambusst\u00e4be bietet ein neues, sehr eigenwilliges Spielgef\u00fchl, zumal auch das farbenfrohe Dschungeldesign gut zum Arcade-Prinzip passt. Da das Klettern in der Praxis sehr tr\u00e4ge abl\u00e4uft und auch die lahme Kamera dazwischenfunkt, hatte ich auf lange Sicht aber deutlich weniger Spa\u00df an den Parcours als zun\u00e4chst angenommen. Irgendwie wollte es nie so richtig Klick machen: Das Bew\u00e4ltigen filigraner Ger\u00fcste f\u00fchlte sich auch nach etwas Gew\u00f6hnung noch ziemlich m\u00fchsam an. Gewisserma\u00dfen pr\u00e4sentiert sich das Spiel \u00e4hnlich zwiesp\u00e4ltig wie die Zunge einer Schlange \u2013 mit viel Potenzial auf der einen und der m\u00fchsamen Umsetzung auf der anderen Seite.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Tolle Idee, z\u00e4he Umsetzung: Das eigentlich coole Schl\u00e4ngeln und Klettern erweist sich in der Praxis oft als zu tr\u00e4ge.<\/p><\/div><\/div>

Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

Tolle Idee, z\u00e4he Umsetzung: Das eigentlich coole Schl\u00e4ngeln und Klettern erweist sich in der Praxis oft als zu tr\u00e4ge.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Tolle Idee, z\u00e4he Umsetzung: Das eigentlich coole Schl\u00e4ngeln und Klettern erweist sich in der Praxis oft als zu tr\u00e4ge.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • tolle Spielidee<\/li>\n\n\n
  • sehr ungew\u00f6hnliche physikbasierte Steuerung<\/li>\n\n\n
  • idyllische farbenfrohe Naturkulissen<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • Handhabung in der Praxis oft zu tr\u00e4ge und m\u00fchsam<\/li>\n\n\n
    • langsame Kamera dreht sich manchmal zu sp\u00e4t mit<\/li>\n\n\n
    • frustrierend strenges Checkpoint<\/li>\n\n\n
    • System<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 19,99 Euro<\/li>
      • Getestete Version: Download-Versionen<\/li>
      • Sprachen: Deutsch, Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: kein Multiplayer<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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