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{"id":3028459,"date":"2016-12-05T16:25:00","date_gmt":"2016-12-05T15:25:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/i_expect_you_to_die\/3028459"},"modified":"2024-07-18T12:10:54","modified_gmt":"2024-07-18T10:10:54","slug":"i_expect_you_to_die","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/i_expect_you_to_die\/3028459","title":{"rendered":"I Expect You to Die (Logik & Kreativit\u00e4t) – “Escape the Room” in VR"},"content":{"rendered":"
So viele Tode…<\/strong><\/p>\n
\u00a0<\/p>\n
In der realen Welt erleben so genannte \u201eEscape the room\u201c-Spiele in letzter Zeit einen respektablen Beliebtheitsschub. Passend dazu kommt eine der ersten VR-Umsetzungen des Konzepts von einem Entwickler, der auch Attraktionen f\u00fcr Parks und Freizeiteinrichtungen entwickelt. Als Geheimagent muss man sich aus einer Reihe brenzliger Situationen befreien, um inmitten feindlicher Anlagen die Weltherrschaftspl\u00e4ne des Superschurken Dr. Zor zu durchkreuzen. So schmuggelt man sich z.B. als Fensterputzer vor die Fassade eines Labors, in dem an einer verheerenden Biowaffe gearbeitet wird. Schie\u00dft man mit der schallged\u00e4mpften Pistole die Scheibe in St\u00fccke, wird der Raum danach nat\u00fcrlich standesgem\u00e4\u00df mit sich kreuzenden Laserstrahlen vor Eindringlingen gesch\u00fctzt. Gut also, dass man geheime telekinetische F\u00e4higkeiten mitbringt und mit Hilfe eines leuchtenden Strahls Objekte zu sich heran ziehen kann. Damit der Alarm deaktiviert bleibt, schnappt man sich vorher den Zerst\u00e4uber des Fensterputzers, so dass die Laserstrahlen kurzzeitig durch den Dampf sichtbar werden. Als n\u00e4chstes mogelt man mit vorsichtigen Bewegungen allerhand Dokumente und Karten zu sich auf die Plattform \u2013 im Slalom durch die Lichtstrahlen.<\/p>\n