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{"id":3028428,"date":"2016-12-15T11:42:00","date_gmt":"2016-12-15T10:42:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/superhot_vr-2\/3028428"},"modified":"2024-07-18T12:10:49","modified_gmt":"2024-07-18T10:10:49","slug":"superhot_vr-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/superhot_vr-2\/3028428","title":{"rendered":"SUPERHOT VR (Shooter) – Das beste “echte” VR-Spiel?"},"content":{"rendered":"
Ab in die Matrix! <\/strong><\/p>\n
\u00a0<\/p>\nZun\u00e4chst war ich sauer dar\u00fcber, dass Facebook wieder einmal den Geldbeutel ge\u00f6ffnet hat, um Superhot VR zun\u00e4chst Oculus-exklusiv zu machen. Es gab schlie\u00dflich schon eine vielversprechende Fan-Demo f\u00fcr die HTC Vive, das Prinzip wirkt wie gemacht f\u00fcr das Roomscale-Konzept, bei dem man durch den kompletten Raum schie\u00dft und boxt. Doch w\u00e4hrend des Spiels hat sich meine Skepsis \u00e4hnlich schnell aufgel\u00f6st wie die K\u00f6pfe meiner Widersacher, die nach einem gut platzierten Faustschlag in tausend Teile zersplittern. Die Entwickler haben das Konzept mit einigen Tricks erstaunlich gut auf die kleinere Fl\u00e4che abgestimmt. Anders als im klassischen PC-Original bewegt man sich kaum noch durch die Areale, sondern wird meist in der Mitte eines Bereichs von den gesichtslosen roten Schl\u00e4gertruppen \u00fcberfallen. Immer wieder finde ich mich in einer brenzligen Situation wieder und muss mich mit geschickter Nutzung der Waffen und anderer herumliegender Gegenst\u00e4nde aus dem Schlamassel k\u00e4mpfen.