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{"id":3028417,"date":"2017-03-31T16:31:00","date_gmt":"2017-03-31T14:31:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/robo_recall\/3028417"},"modified":"2024-07-18T12:10:47","modified_gmt":"2024-07-18T10:10:47","slug":"robo_recall","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/robo_recall\/3028417","title":{"rendered":"Robo Recall (Shooter) – Actionreiche Demontage mit Oculus Touch"},"content":{"rendered":"Mehr als nur ein Shooter!<\/strong>

So intensiv wie hier tauche ich sonst nur in Superhot VR durch die Kugeln: Zuerst lege ich per Kimme und Korn auf die 20 Meter entfernt schwebende Drohne an und hole sie dank der erstaunlich feinf\u00fchligen Steuerung pr\u00e4zise vom Himmel. In der n\u00e4chsten Sekunde teleportiere ich mich hinter einen wildgewordenen Roboter, greife nach seinem Henkel und rei\u00dfe ihm die Blechr\u00fcbe vom Hals. Reflexartig halte ich seinen Torso wie ein Schild vor mich und wehre damit ein paar Kugeln ab, die ich bereits im rechten Augenwinkel auf mich zufliegen sehe \u2013 dann schleudere ich den funkenden K\u00f6rper in einen von links herbei sprintenden Angreifer, der knirschend zu Boden geht. Treffer! Zum Schluss verpasse ich dem von einem Dach auf mich zu springenden Blecheimer eine konzentrierte Ladung aus der Schrotflinte, die ihn mit einem R\u00fcckw\u00e4rtssalto au\u00dfer Gefecht setzt \u2013 was f\u00fcr ein Tanz! Sogar die von der Zeitlupe verlangsamten Kugeln lassen sich mit den Fingern aus der Luft fischen und stylish zur\u00fcckwerfen.

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Makaber aber lustig: Die Roboter lassen sich nach Herzenslust zerpfl\u00fccken oder sich als klapprige Schlagwaffe einsetzen. Oder man ballert beidh\u00e4ndig mit einem von zwei Waffenpaaren, die nach einer kurzen Cooldown-Periode automatisch nachladen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas Steuerungsschema von Robo Recall ist ein wahr gewordener Traum: Nutzt man drei Tracking-Kameras, werden s\u00e4mtliche Bewegungen unglaublich pr\u00e4zise umgesetzt (Mindestvoraussetzung sind die standardm\u00e4\u00dfigen zwei Kameras). In der kompletten Spielzeit hatte ich nur einen einzigen kurzen Aussetzer. Abgesehen von ein paar Komplettabst\u00fcrzen wirkt auch die technische Umsetzung bemerkenswert gut: Zwischen den Hochhausschluchten, in denen man auf Roboterjagd geht, gibt es\u00a0 viele kleine Details, Risse im Asphalt und Lichtspiegelungen in Pf\u00fctzen zu entdecken, die den Spieler f\u00f6rmlich in eine andere Welt versetzen. Sogar mit der von Oculus vorgegebenen Minimalkonfiguration sorgt das Ergebnis f\u00fcr eines der ansehnlichsten VR-Spiele, das selbst auf hohen Grafikeinstellungen fl\u00fcssig bleibt.

Aufm\u00fcpfige Blech-Baggage<\/strong>

Die Hintergrundgeschichte ist simpel: Nachdem ein Virus die allgegenwertigen Service-Roboter einer Mega-Corporation korrumpiert hat, laufen sie in der Stadt Amok. Ich schl\u00fcpfe in die Rolle eines Wartungstechnikers, der die Suppe ausl\u00f6ffeln darf und sich um die actionreichen \u201eRecalls\u201c k\u00fcmmert. Besonders putzig und unbeholfen wirkt der Humor der Metallst\u00f6renfriede, die partout nicht verstehen, warum die Menschen ihre Dienste als Vernichter der Menschheit nicht wertsch\u00e4tzen. Sie erf\u00fcllen schlie\u00dflich nur vorbildlich ihr aktuelles Protokoll und werfen dabei mit ihren einprogrammierten Worth\u00fclsen um sich: \u201eDer Nutzer verh\u00e4lt sich inakzeptabel!\u201c oder auch ein liebenswert-d\u00e4mliches \u201eWo ist denn Agent 34 geblieben?\u201c, wenn man sich einfach hinter sie beamt, um sie mit einem \u00dcberraschungsangriff auseinanderzupfl\u00fccken. Das Ausrupfen der Gliedma\u00dfen treibt den Kombo-Z\u00e4hler ebenso in die H\u00f6he wie z.B. Luft-Treffer und andere Tricks.

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Zur\u00fcck zum Absender: Manche Projektile und sogar Raketen lassen sich aus der Luft fischen und zur\u00fcckschleudern. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n\u00dcbertreiben sollte man das Herumgepeitsche mit den Torsos aber nicht \u2013 sonst beschwert sich die freundlich gesinnte Ansager-KI \u00fcber unangemessene Foltermethoden. Davon abgesehen ist sie aber Feuer und Flamme f\u00fcr den Spieler und schmeichelt ihm ununterbrochen mit S\u00e4tzen wie \u201eAgent 34 \u2013 die Legende!\u201c – was prima zu den euphorischen Gitarrenriffs und der aufgedrehten altmodischen Spielhallen-Stimmung passt. Die Kehrseite dieser Unbeschwertheit ist, dass im Gegensatz zu Superhot VR<\/a> oder Horrortiteln wie Resident Evil 7<\/a> nie wirklich eine bedrohliche Stimmung aufkommt. Die andromorphen Druiden, explosiven Springspinnen und fetten Mechs aus Metall werden schlimmstenfalls l\u00e4stig, weil sie mit ihren Attacken die Kombo st\u00f6ren. Gestorben bin ich nur ganz selten. Die riesigen Bosse werden ebenfalls nicht wirklich knifflig, bringen aber immerhin etwas Abwechslung ins Spiel – \u00e4hnlich wie wie die eingestreuten Sammel-Missionen oder die Besch\u00fctzung eines Relais. Etwas anspruchsvoller wird es lediglich im sp\u00e4teren All-Star-Modus, der erst nach einigen schwierigen Extra-Herausforderungen freigeschaltet wird. Die eigentliche Motivation ergibt sich in Robo Recall also aus der Highscorejagd, mit der man sich in den weltweiten Bestenlisten verewigt.

Spannungsmangel<\/strong>

\n
\"[GUI_STATICIMAGE(setid=81735,id=92543255)]\"<\/figure>\n
Zwischen den Missionen spatziert man durch die detailverliebt eingerichtete Konzernzentrale und h\u00f6rt dabei zu, wie sich zwei KIs zanken. Es werden \u00fcbrigens auch Mods unterst\u00fctzt. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEs gibt zwar eine Sortierung nach Freunden, soziale Herausforderungen werden aber nicht angeboten. Man kann sich in der Endabrechnung lediglich Extra-Sterne verdienen, indem man z.B. eine hohe Punktgrenze durchbricht oder eine bestimmte Anzahl von Robotern mit Hilfe aufgefangener Kugeln trifft. Schade auch, dass es einiges an Flei\u00dfarbeit erfordert, die sinnvollen Modifikationen f\u00fcr Pistolen, Revolver, Schrotflinen und Energiekanonen freizuschalten. Laservisiere oder der Umbau der Schrotflinte f\u00fcr gr\u00f6\u00dfere Distanzen erweisen sich in der Action als durchaus n\u00fctzlich, viele davon bekommt man allerdings erst, wenn man das etwas knappe Angebot von neun \u00e4hnlich designten Gro\u00dfstadt-Levels beinahe schon auswendig kennt.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nJeder K\u00e4ufer der Oculus-Touch-Controller sollte unbedingt ein paar Runden Robo Recall spielen! Der Kampf gegen Amok laufende Roboter gestaltet sich zwar nicht so spannend wie Superhot VR – trotzdem ist die humorvolle Highscorejagd bemerkenswert gut auf die M\u00f6glichkeiten von VR zugeschnitten und auch ein technisches Meisterst\u00fcck. Es ist schon fast unheimlich, wie pr\u00e4zise und verl\u00e4sslich die Roomscale-Steuerung funktioniert, wenn man zwischen drei Tracking-Kameras herumwirbelt. Dabei rupft man Robotern ihre Extremit\u00e4ten aus, taucht mit dem K\u00f6rper durch Projektile oder f\u00e4ngt sie sogar auf, um sie zum Absender zur\u00fcckzuschicken \u2013 und das dank Teleportation ohne jegliche \u00dcbelkeitsanfl\u00fcge. Lediglich der zu niedrige Schwierigkeitsgrad und der begrenzte Umfang d\u00e4mpfen den Spa\u00df. Wer sich gerne in Herausforderungen festbei\u00dft und Bestenlisten erobert, kommt aber trotzdem auf seine Kosten!\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
Rift<\/div>
Rift<\/div><\/div>
\"\"<\/div>

Erstaunlich pr\u00e4ziser und technisch beeindruckender VR-Shooter mit Fokus auf Highscores und Herausforderungen.<\/p><\/div><\/div>

PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Erstaunlich pr\u00e4ziser und technisch beeindruckender VR-Shooter mit Fokus auf Highscores und Herausforderungen.<\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

Erstaunlich pr\u00e4ziser und technisch beeindruckender VR-Shooter mit Fokus auf Highscores und Herausforderungen.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • motivierende Kombo- und Highscorejagd<\/li>\n\n\n
  • technisch beeindruckende Kulisse, sogar auf schw\u00e4cheren Rechnern<\/li>\n\n\n
  • unheimlich mitrei\u00dfendes Mittendrin-Gef\u00fchl<\/li>\n\n\n
  • nahezu perfektes Raumtracking (mit drei Kameras)<\/li>\n\n\n
  • ideal auf VR zugeschnittene Steuerung<\/li>\n\n\n
  • unheimlich pr\u00e4zises Zielen<\/li>\n\n\n
  • putzig-unbeholfener Roboter-Humor<\/li>\n\n\n
  • sehr komfortables Spielen ohne jegliche \u00dcbelkeit<\/li>\n\n\n
  • Mod-Support wird unterst\u00fctzt<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • \u00dcberleben ist deutlich zu leicht<\/li>\n\n\n
    • kaum vorhandenes Gef\u00fchl der Bedrohung<\/li>\n\n\n
    • nur drei Schaupl\u00e4tze mit je drei Levels<\/li>\n\n\n
    • keinerleie Online<\/li>\n\n\n
    • Modi, soziale Herausforderungen o.\u00e4.<\/li>\n\n\n
    • gelegentliche Abst\u00fcrze<\/li>\n\n\n
    • Waffen<\/li>\n\n\n
    • Aufs\u00e4tze werden zu langsam freigeschaltet<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: Kostenlos im Bundle mit Oculus Touch<\/li>
      • Getestete Version: Oculus-Version<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Weltweite Bestenlisten<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Oculus<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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