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{"id":3028412,"date":"2016-11-01T08:57:00","date_gmt":"2016-11-01T07:57:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/super_stardust_ultra_vr\/3028412"},"modified":"2024-07-18T12:10:46","modified_gmt":"2024-07-18T10:10:46","slug":"super_stardust_ultra_vr","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/super_stardust_ultra_vr\/3028412","title":{"rendered":"Super Stardust Ultra VR (Shooter) – R\u00e4umliches Splitterchaos?"},"content":{"rendered":"

Endlich sind die Planeten rund<\/strong>

Wer N\u00e4heres zum Spielprinzip erfahren m\u00f6chte, sollte einen Blick auf die Tests der Vorbilder f\u00fcr PlayStation 3<\/a> und 4 werfen<\/a>, hier beschr\u00e4nken wir uns auf die Umsetzung f\u00fcr Sonys Headset und das frische VR-Level, in dem man \u00e4hnlich wie in Battlezone<\/a> mit einem futuristischen Mini-Panzer durch ein kleines VR-Areal heizt, um Angreifer aus dem All abzuwehren. Das Grundpinzip der Standard-Level bleibt das gleiche wie im \u00e4lteren PS4-Ableger: \u00c4hnlich wie in anderen Zweistick-Shootern d\u00fcst man als Raumgleiter \u00fcber die Oberfl\u00e4che kugelrunder Planeten und zerlegt allerlei Asteroiden, Feindschiffchen und sich windende mechanische Weltraumschlangen. Technisch wurde das PS4-Spiel sehr sauber, fl\u00fcssig und detailreich in die VR-Welt portiert. Statt auf eine Mattscheibe zu starren, schwebt man praktisch selbst im All und hat den rotierenden Planeten vor Augen. In der Standard-Perspektive wirkt der Himmelsk\u00f6rper also um einiges gr\u00f6\u00dfer. Das ist einerseits cool, besitzt aber auch Nachteile wie die zwangsl\u00e4ufig geringere Aufl\u00f6sung des Displays und der Umstand, dass schneller die \u00dcbersicht verloren geht. Man muss schlie\u00dflich den Kopf ein wenig nach oben, unten oder zur Seite bewegen, um die Gegnerschw\u00e4rme auf den entsprechenden Seiten des Planeten ins Blickfeld zu bekommen.

<\/p>\n

\"[GUI_STATICIMAGE(setid=81015,id=92535785)]\"<\/figure>\n
Auch auf dem VR-Headset fliegen die Partikel… \u00a9 4P\/Screenshot<\/div>\n<\/div>\nGl\u00fccklicherweise l\u00e4sst sich die Kamera in einer alternativen Perspektive weiter vom Geschehen weg versetzen. Dann wirkt das Explosionschaos nicht mehr ganz so gro\u00df und imposant, die \u00dcbersicht bleibt im Gegenzug aber fast so gut wie auf einem normalen TV. Inhaltlich entspricht das Spiel der PS4-Fassung mit den gleichen Modi. Auch die weltweiten Bestenlisten sind nicht getrennt, sondern man erblickt auf Anhieb die eigenen alten Highscores, die von Freunden, usw.

Konkurrenz f\u00fcr Battlezone?<\/strong>

Neu ist das spezielle VR-Level, dessen Konzept sich stark vom Hauptspiel unterscheidet und an Battlezone erinnert. Diesmal ist man aus der Ego-Perspektive in einem kleinen Panzervehikel unterwegs, f\u00e4hrt durch eine \u00fcberschaubare Arena und schie\u00dft auf Angriffswellen. Gezielt wird mit pr\u00e4zisen Kopf-Bewegungen, um den glimmenden Schiffchen und Ufos z.B. mit einem durchgehenden Laser oder zielsuchenden Raketen einzuheizen.

\n
\"[GUI_STATICIMAGE(setid=81015,id=92535779)]\"<\/figure>\n
Ein Blick aufs neue VR-Level. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nKleine Extras wie EMPs legen die Elektronik der Aggressoren lahm und werden beim Abwehren gr\u00f6\u00dferer Gr\u00fcppchen n\u00fctzlich. Au\u00dferdem kann man hinter ein paar Felsnadeln oder gl\u00fchenden F\u00f6rderanlagen in Deckung fahren, die nicht all zu aufw\u00e4ndig designt wurden, aber trotzdem gut ins Gesamtbild des Arcade-Shooters passen. Leider bleibt es nur bei einem einzigen Areal und 15 Angriffswellen, danach darf man seinen Highscore posten. Trotzdem ist der Modus eine nette kleine Erg\u00e4nzung, der dem einen oder anderen aber ein etwas flaues Gef\u00fchl im der Magengegend verschaffen d\u00fcrfte (so auch mir). Ich kam etwas besser damit klar als in Battlezone, trotzdem w\u00fcrde ich im neuen Stardust-Level lieber nicht ausgiebig auf Highscore-Jagd gehen.\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n

Wer noch keinen der Vorg\u00e4nger erlebt hat und einen schnellen Zweistick-Shooter f\u00fcr sein neues Sony-Headset sucht, wird mit der aktuellen VR-Ausgabe von Stardust gut bedient. Das motivierende Splitterchaos stellt nach wie vor die Reflexe auf die Probe und wurde abermals technisch ansprechend umgesetzt. Dank zwei Kameraperspektiven kann man sich zwischen mehr \u00dcbersicht oder einer imposanteren Darstellung entscheiden.\u00a0 Die frontal vorm Spieler rotierenden Planeten profitieren nat\u00fcrlich nicht so stark von der R\u00e4umlichkeit wie modernere Spielkonzepte, im Gegenzug bleiben sie aber sehr komfortabel und ohne \u00dcbelkeit spielbar. Anders sieht es beim neuen VR-Level aus, in dem man \u00e4hnlich wie in Battlezone mit einem Panzer \u00fcber die Planetenoberfl\u00e4che d\u00fcst. Hier wurde zumindest mir ein wenig mulmig. Wer einen st\u00e4rkeren Magen besitzt, bekommt mit der Neuerung einen kleinen, aber willkommenen Bonus. Alles in allem haben Entwickler D3t, Sony und Seriensch\u00f6pfer Housemarque wieder einmal eine gelungene Neuauflage abgeliefert, bei der sich die \u00c4nderungen aber erneut in engen Grenzen halten. Besitzer des PS4-Originals k\u00f6nnen \u00fcbrigens auch zu einem rund zehn Euro teuren Upgrade greifen.<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Gelungene VR-Umsetzung des Zweistick-Shooters mit einem Bonus-Level aus der Ego-Perspektive. <\/p><\/div><\/div>

PSVR<\/div>
PSVR<\/div><\/div>
\"\"<\/div>

Gelungene VR-Umsetzung des Zweistick-Shooters mit einem Bonus-Level aus der Ego-Perspektive. <\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

Gelungene VR-Umsetzung des Zweistick-Shooters mit einem Bonus-Level aus der Ego-Perspektive. <\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • schwei\u00dftreibender Reaktionstest in wahnwitzigem Splitterchaos<\/li>\n\n\n
  • motivierend aufgebaute Punktejagd<\/li>\n\n\n
  • ein Overkill an gl\u00fchenden Gegnern und Projektilen<\/li>\n\n\n
  • fein modellierte Planeten<\/li>\n\n\n
  • imposante Explosionen<\/li>\n\n\n
  • fl\u00fcssige und saubere Technik<\/li>\n\n\n
  • eing\u00e4ngige elektronische Melodien<\/li>\n\n\n
  • knackiger, aber nicht unfairer Schwierigkeitsgrad<\/li>\n\n\n
  • VR-Level bietet kleine, aber willkommene Abwechslung<\/li>\n\n\n
  • gleiche Bestenlisten und Modi wie in der Standard-Version f\u00fcr PS4<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • lange nicht so abwechslungsreich wie die Amiga<\/li>\n\n\n
    • Vorg\u00e4nger<\/li>\n\n\n
    • auf Dauer etwas monoton<\/li>\n\n\n
    • VR<\/li>\n\n\n
    • Level erzeugt bei empfindlichen M\u00e4gen ein mulmiges Gef\u00fchl<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 19,99 Euro<\/li>
      • Getestete Version: PSN-Version<\/li>
      • Sprachen: Deutsch, Englisch, Franz\u00f6sisch, Spanisch, Italienisch, Russisch, Finnisch, Norwegisch, Polnisch, Spanisch, Niederl\u00e4ndisch und mehr<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Weltweite Bestenlisten<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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