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{"id":3028319,"date":"2017-05-15T17:03:00","date_gmt":"2017-05-15T15:03:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/lichtspeer\/3028319"},"modified":"2024-07-18T12:10:31","modified_gmt":"2024-07-18T10:10:31","slug":"lichtspeer","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/lichtspeer\/3028319","title":{"rendered":"Lichtspeer (Arcade-Action) – NEIN!"},"content":{"rendered":"

\u201eNEIN!\u201c<\/strong>

Ich k\u00f6nnt’ stundenlang erkl\u00e4ren, was Lichtspeer ist, aber wie es dessen Intro selbst sagt: \u201eMit hoher Wahrscheinlichkeit ergibt nichts, was ihr hier sehen werdet, einen Sinn.\u201c Tut euch deshalb den Gefallen und schaut den Trailer zur Ver\u00f6ffentlichung auf Steam und PlayStation 4<\/a> an.

Durch?

Gut. Dann wisst ihr alles, was ihr wissen m\u00fcsst. Lichtspeer ist n\u00e4mlich in der Tat eine ziemlich bekloppte Mische aus allem, was einem zu 1) Videospiele, 2) Science-Fiction, 3) Wahnvorstellungen und 7) germanische Sagenwelt in den Sinn kommt \u2013 jedenfalls dann, wenn man gemeinsam mit einem Kumpel irgendwo in Warschau sein erstes Spiel entwickelt.<\/p>\n

\"[GUI_STATICIMAGE(setid=81959,id=92545700)]\"<\/figure>\n
Spielt Lichtspeer auf Englisch, sonst wirkt das falsche Deutsch nicht! (PS4) \u00a9 4P\/Screenshot<\/div>\n<\/div>\n


Das B\u00f6se! Aus allen Richtungen!<\/strong>

Und das ist zum Gl\u00fcck nicht nur ziemlich gut, sondern auch bedeutend einfacher erkl\u00e4rt als die, nun, \u201eHandlung\u201c. Immerhin steht man lediglich am Fleck und zielt mit einem Speer auf die penetrant anr\u00fcckenden Gegner, von denen manche aus der N\u00e4he attackieren und einige Geschosse nach dem Helden werfen. Das war\u2019s im Grunde schon.

Weil es allerdings ziemlich schnell ziemlich viele Kreaturen werden, die meist von rechts, mitunter von schr\u00e4g oben und dann sogar aus beiden Richtungen attackieren, ist immer sch\u00f6n viel Panik im Spiel. Ein einziger Fehler und dem Speerwerfer gehen ja die Lichter aus. Will er dann auch noch zus\u00e4tzliche Herausforderungen erf\u00fcllen (nicht mehr als dreimal sterben, h\u00f6chstens soundso oft daneben speeren usw.) oder mit Kombo-Kopfsch\u00fcssen gar seine Punktzahl in die H\u00f6he schrauben… uiuiui!

Knallk\u00f6ppe<\/strong>

Wie sch\u00f6n es daf\u00fcr knallt, wenn der Lichtspeer in einer feindlichen R\u00fcbe h\u00e4ngenbleibt und der Signalton mit jeder folgenden Kopfnuss die Tonleiter nach oben steigt! Vor allem Schildtr\u00e4ger, deren Birne man pr\u00e4zise anvisieren muss, damit der Leuchtstab nicht zwecklos in ihrer Schutzplatte verhungert: R\u00e4umt man sie aus dem Weg,<\/p>\n

\"[GUI_STATICIMAGE(setid=81960,id=92545708)]\"<\/figure>\n
[Knall], *pling* – chrchrchr! (Vita) \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

f\u00fchlt sich das verdammt gut an.

Der Speer schwirrt ja nicht schnurstracks aufs Ziel zu, sondern in einem sch\u00f6nen Bogen durch die Luft. Man braucht also ein gutes Auge und geschickte Finger, um ihn nicht nur schnell, sondern auch gezielt einzusetzen. Tipp: Regelt die Empfindlichkeit der Steuerung deutlich nach unten, damit ihr genauer K\u00f6pfe aufs Korn nehmt!

Ger\u00e4t man mal in Not, helfen au\u00dferdem Spezialf\u00e4higkeiten, die man mit erreichten Punkten nicht nur freischalten muss, sondern auch in drei Stufen aufwerten kann. So stattet man den Germanen mit drei Fertigkeiten aus, die seine Waffe auf Knopfdruck in mehrere Geschosse umwandeln, mit einer Art Smartbomb den kompletten Bildschirm entfeinden, eine Zeitlupe ausl\u00f6sen oder drei ganz anderen F\u00e4higkeiten.

Der internationale Vergleich \u2013 ohne Vergleich<\/strong>

Saubl\u00f6d nur, dass es zwar Highscore-Listen gibt, in denen man aber ausschlie\u00dflich von Platz 1 aus nach unten scrollen kann. So findet man sich weder selbst noch k\u00e4mpft man mit Freunden um R\u00e4nge – was f\u00fcr ein Jammer! Dabei sollten Highscore-Listen doch der Dauermotor jedes Arcadespiels sein.<\/p>\n

\"[GUI_STATICIMAGE(setid=81960,id=92545707)]\"<\/figure>\n
Bossk\u00e4mpfe lockern das Geschehen auf. (Vita) \u00a9 4P\/Screenshot<\/div>\n<\/div>\n


\u00c4rgerlich auch, dass die wei\u00dfe Linie, die den anf\u00e4nglichen Pfad des Speers markiert, im Get\u00fcmmel oft kaum noch zu erkennen ist. So verliert man schon mal wertvolle Sekundenbruchteile. Dass man die Markierung nicht einfach farblich ver\u00e4ndern kann…

Cross entwickelt<\/strong>

Noch schwerer wiegt allerdings die wesentlich niedrigere Bildrate der erst vor kurzem ver\u00f6ffentlichen<\/a> Vita-Umsetzung: Weil man auf dem Handheld weniger pr\u00e4zise zielen kann, macht der tolle Arcade-Quatsch dort leider eine Ecke weniger Spa\u00df. Das kann die nur auf dem Papier sinnvolle Touch-Steuerung nicht wettmachen; die reagiert ja nur mit Verz\u00f6gerung auf Eingaben und das Umgreifen zwischen dem Speerausrichten sowie dem Ausl\u00f6sen einer Spezialf\u00e4higkeit \u00fcber die normalen Tasten ist unn\u00f6tig kompliziert \u2013 schade.

Kleiner Licht(!)blick: Dank Cross-buy kauft man mit der PS4-Version auch das Vita-Spiel (und umgekehrt), w\u00e4hrend Cross-save das Fortsetzen desselben Spielstands auf beiden Ger\u00e4ten erm\u00f6glicht. Ein wenig entsch\u00e4digt das zumindest Besitzer beider Plattformen f\u00fcr die etwas schlechtere Handheld-Fassung. Und immerhin sind die Ranglisten beider Systeme strikt getrennt, sodass Handheld-Zocker im direkten Wettstreit nicht dauernd unterlegen sind.<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n

\u201aStyle over Substance\u2018, k\u00f6nnte man denken \u2013 stimmt aber nicht! Lichtspeer ist nun wirklich kein gro\u00dfes Spektakel, aber ein herrlich kniffliges Spiel mit einfallsreichen Herausforderungen. Zumal nicht nur die zus\u00e4tzlichen Aufgaben zu st\u00e4ndigen Neustarts motivieren, sondern auch das Freischalten und Verbessern der m\u00e4chtigen Spezialf\u00e4higkeiten. Erst mit denen sind ja die richtig dicken Punkte m\u00f6glich \u2013 umso bedauernswerter, dass man die Ranglisten nicht sortieren darf und die vorgezeichnete Flugbahn des Speers in brenzligen Situationen kaum noch zu erkennen ist. Dass den zwei Entwicklern die Ressourcen f\u00fcr Gr\u00f6\u00dferes fehlten, wird sp\u00e4testens in Anbetracht der technischen Schw\u00e4chen auf Vita deutlich. Trotzdem: Sch\u00f6n, dass der kaputte Kulturschock nicht nur als lustiger Stilbruch funktioniert, sondern vor allem als spannendes Spiel!<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Spielerisch fordernd und ein audiovisuelles Vergn\u00fcgen: Lichtspeer ist ein gelungener Einstand f\u00fcr das Independent-Studio.<\/p><\/div><\/div>

Vita<\/div>
Vita<\/div><\/div>
\"\"<\/div>

Der technische schw\u00e4cheren Handheld-Umsetzung fehlt die Pr\u00e4zision des PS4-Spiels.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • alberne, aber stimmungsvolle germanische Fantasy<\/li>\n\n\n
  • forderndes Geschicklichkeitsspiel f\u00fcr schnelle Reaktionen und genaue Finger<\/li>\n\n\n
  • motivierendes Freischalten und Verbessern verschiedener F\u00e4higkeiten<\/li>\n\n\n
  • Ranglisten…<\/li>\n\n\n
  • optionale anspruchsvolle Herausforderungen in jedem Abschnitt<\/li>\n\n\n
  • Cross-save auf PlayStation 4 und Vita<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • Ziellinie in hektischen Momentan schlecht erkennbar; Farbe nicht einstellbar<\/li>\n\n\n
    • niedrige Bildrate auf Vita tr\u00fcbt das Vergn\u00fcgen etwas<\/li>\n\n\n
    • nahezu unbrauchbare Touch<\/li>\n\n\n
    • Steuerung auf Vita<\/li>\n\n\n
    • … die nicht auf eigene Position oder Freunde fixierbar und damit gr\u00f6\u00dftenteils sinnlos sind<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 9,99 Euro<\/li>
      • Sprachen: Deutsch, Englisch u.a.<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Ranglisten – die allerdings weder nach der eigenen Position noch nach den Ergebnissen von Freunden gefiltert werden k\u00f6nnen.<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Digital<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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