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{"id":3028271,"date":"2017-02-22T14:15:00","date_gmt":"2017-02-22T13:15:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/psychonauts_in_the_rhombus_of_ruin\/3028271"},"modified":"2024-07-18T12:10:23","modified_gmt":"2024-07-18T10:10:23","slug":"psychonauts_in_the_rhombus_of_ruin","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/psychonauts_in_the_rhombus_of_ruin\/3028271","title":{"rendered":"Psychonauts in the Rhombus of Ruin (Adventure) – Pyrokinese in der virtuellen Psi-Realit\u00e4t"},"content":{"rendered":"Das Wissen um die Vergangenheit <\/strong>

Die Raute des Ruins? Nein, hier handelt es sich nicht um das Wappen des HSV. In der Welt der von Tim Schafer zuerst in Form eines famosen Action-Adventures erfundenen Psychonauts ist der “Rhombus of Ruin” das Gegenst\u00fcck des Bermuda-Dreiecks. Und hier sind die Mitglieder des Super-Geheimdienstes, der auf psionische F\u00e4higkeiten setzt, mit ihrem Flieger gestrandet. Auf der Suche nach ihrem Chef muss Raz, der Protagonist des ersten Teils und mittlerweile vom Rekruten zu einem vollwertigen Psychonaut aufgestiegen, die Unterwasserwelt erforschen, seine Freunde retten und das Geheimnis der Kindheit eines der Antagonisten des Action-Adventures l\u00fcften.

\n
\"[GUI_STATICIMAGE(setid=81512,id=92540798)]\"<\/figure>\n
Die ansehnlichen Umgebungen sind gro\u00dfr\u00e4umig und offenbaren beim Umschauen viele Details. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nObwohl die Charakterzeichnung \u00fcberaus gelungen ist und auch f\u00fcr sich alleine bestehen kann, werden Neulinge in der Welt des mittlerweile ann\u00e4hernd mit Kultstatus versehenen Psychonauts nat\u00fcrlich einige Anspielungen nicht verstehen. Zudem werden einige Nuancen Charakterisierung angesichts fehlenden Hintergrundwissens untergehen. Doch da sich dieses Abenteuer mechanisch ohnehin von dem Action-Adventure absetzt, das sowohl das Original als auch die in Entwicklung befindliche Fortsetzung auszeichnet, l\u00e4sst sich dies verschmerzen. Der Spagat gelingt: Man erf\u00e4hrt \u00fcber die zahlreichen Gespr\u00e4che und inneren Monologe genug von den Figuren, um sie alle interessant zu machen. Das Team um Tim Schafer, der in Rhombus of Ruin f\u00fcr das Skript verantwortlich war, war sich zudem der Schwierigkeiten um m\u00f6gliche Bewegungskrankheit offensichtlich bewusst. Man inszeniert diese VR-Erfahrung weitgehend als Point&Click-Adventure, bei dem R\u00e4tsel, die Geschichte sowie die Erfahrung der Anwesenheit in der mit Unreal Engine gestalteten surrealen Welt im Mittelpunkt stehen.\u00a0 \u00a0

Psycho-Tricks in VR<\/strong>

\n
\"[GUI_STATICIMAGE(setid=81512,id=92540797)]\"<\/figure>\n
Man trifft auf viele Bekannte aus dem Action-Adventure Psychonauts (Xbox, PC, PS2, 2005), die in der VR-Welt sehr platisch modelliert und geschmeidig animiert werden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDabei bedient man sich sehr clever der psionischen F\u00e4higkeit von Raz, in andere Figuren zu schl\u00fcpfen. Denn dies ist das absolut magenschonende Mittel der Fortbewegung. Man visiert einfach die Figur an und springt dann “in sie hinein”. Dass man sich mitunter in den wundersch\u00f6n gestalteten Abschnitten umschauen muss, um den n\u00e4chsten “\u00dcbernahme”-Kandidaten zu finden, geh\u00f6rt zum R\u00e4tseldesign, das unter dem Strich sehr leicht ausf\u00e4llt und der VR-Erfahrung untergeordnet wird. Andere F\u00e4higkeiten, die einem nach dem Tutorial erst einmal wieder entrissen werden, bevor man sie nach und nach zur\u00fcckgewinnt, sind Telekinese, Pyrokinese oder der Psi-Blast, ein laser-artiger Angriff. Dies sind letztlich auch die Bestandteile der Puzzles, die bis auf wenige Ausnahmen daraus bestehen, die richtige Figur zur \u00dcbernahme zu w\u00e4hlen und dort dann mit einer F\u00e4higkeit bzw. einer bestimmten Reihenfolge die Schalter oder sonstige Mechanismen zu bedienen. Denn man kann die Figuren nur als “Fenster” nutzen und ihnen keine Befehler zur Bewegung usw. geben. Obwohl das Konzept sehr simpel ist, man nach etwa zweieinhalb Stunden den Abspann vorbeiziehen sieht und es so gut wie keinen Wiederspielwert gibt, hat mir Psychonauts: The Rhombus of Ruin als eigentlich notorisch Adventure-Abgeneigter Spa\u00df gemacht.

\n
\"[GUI_STATICIMAGE(setid=81512,id=92540799)]\"<\/figure>\n
Spielraum, um mit den Psi-F\u00e4higkeiten zu experimentieren, gibt es leider in erster Linie nur im Tutorial. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDenn was hier an Tiefgang oder Anspruch fehlt, macht man \u00fcber Atmosph\u00e4re und eine hohe Immersion wieder wett. Mit Liebe zum Detail wurde die skurrile sowie surreale Welt zu dreidimensionalem Leben erweckt und mit Dialogen gef\u00fcllt, die den gleichen Humor verstr\u00f6men wie das Original. Man kann viel entdecken, wenn man den Blick ins weite Rund schweifen l\u00e4sst, aber abseits des Tutorials an Bord des Psychonauts-Jets nur mit wenigen Elementen interagieren. Dennoch: Dank der schicken Animationen und der ausgefeilten Mimik der comichaften Figuren im Zusammenspiel mit den gleicherma\u00dfen farbenfrohen wie fantasievoll gestalteten Kulissen kommt man sich vor, als ob man in einem aufw\u00e4ndig 3D-Zeichentrickfilm eine entscheidende Rolle spielt. Psychonauts ist in dieser Form ein lebendig gewordenes Diorama, das einen tief in die Welt zieht. Je nach Lebewesen, in das man schl\u00fcpft, entwickelt sich auch eine andere Erfahrung. Aus den Augen eines Wals wirken manche Areale nat\u00fcrlich g\u00e4nzlich anders als in einem Floh oder einem Menschen. Double Fine spielt dabei sehr geschickt mit den Perspektiven und hat auch einige der R\u00e4tsel in diesem linearen Erz\u00e4hl-Abenteuer darauf abgestimmt.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nPsychonauts in the Rhombus of Ruin entfernt sich weit von den Action-Adventure-Wurzeln des Originals und wird mehr oder weniger als Point&Click-Adventure im dreidimensionalen Raum inszeniert. Es gibt keine deutsche Sprachausgabe. Es ist linear und mit seiner Dauer von etwa zweieinhalb Stunden etwas kurz. Die R\u00e4tsel sind bis auf wenige Ausnahmen sehr leicht und man hat nicht so viele Interaktionsm\u00f6glichkeiten mit der Umgebung, wie man sich w\u00fcnscht. Und dennoch ist das Abenteuer von Raz und seinen Freunden f\u00fcr mich als Psychonauts-Fan einer der interessantesten VR-Titel der letzten Zeit. Das Skript aus der Feder von Tim Schafer wird mit seinem subtilen Humor zwar vorrangig Fans des Originals ansprechen, doch die Charaktere sind auch ohne Vorkenntnisse interessant. Ohnehin steht die VR-Erfahrung \u00e4hnlich wie in Batman: Arkham VR im Vordergrund. Und die ist mit ihren stimmungsvollen sowie farbenfrohen Kulissen, in denen sich viele Details finden lassen, angenehm hoch. So f\u00fchlt man sich schlie\u00dflich, als ob man der Hauptdarsteller inmitten eines schick animierten 3D-Zeichentrickfilmes ist.
\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Unterhaltsames VR-Adventure im Psychonauts-Universum, das in erster Linie von der Immersion, der Kulisse sowie der Story lebt, w\u00e4hrend die psionischen R\u00e4tsel oberfl\u00e4chlich bleiben.<\/p><\/div><\/div>

PSVR<\/div>
PSVR<\/div><\/div>
\"\"<\/div>

Unterhaltsames VR-Adventure im Psychonauts-Universum, das in erster Linie von der Immersion, der Kulisse sowie der Story lebt, w\u00e4hrend die psionischen R\u00e4tsel oberfl\u00e4chlich bleiben.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • ansehnliche, abwechslungsreiche sowie skurrile Kulisse<\/li>\n\n\n
  • schicke Animationen<\/li>\n\n\n
  • sehr gute (englische) Sprachausgabe<\/li>\n\n\n
  • sehr angenehme Fortbewegung<\/li>\n\n\n
  • psionische F\u00e4higkeiten (u.a. Telekinese, Pyrokinese)<\/li>\n\n\n
  • gelungenes Mittendrin-Gef\u00fchl<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • keine deutsche Synchronisierung<\/li>\n\n\n
    • F\u00e4higkeits<\/li>\n\n\n
    • R\u00e4tsel kaum anspruchsvoll<\/li>\n\n\n
    • relativ wenige M\u00f6glichkeiten zur experimentellen Umgebungsinteraktion<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 18,99 Euro<\/li>
      • Getestete Version: Store-Version<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

        Ein Action-Adventure, das die vorletzte Konsolen-Generation pr\u00e4gte, war Psychonauts. Das Werk von Tim Schafer (Br\u00fctal Legend, Grim Fandango) \u00fcberzeugte vor allem mit seiner skurrilen Welt sowie dem herrlich absurden Humor. Teil 2 ist bereits in Arbeit, doch vorher darf man mit dem Helden Raz und seinen Freunden ein VR-Abenteuer erleben. Wir sind f\u00fcr den Test mit Psychonauts in the Rhombus of Ruin auf PlayStation VR in die verr\u00fcckte Welt abgetaucht.<\/p>\n","protected":false},"author":535,"featured_media":3028276,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Psychonauts in the Rhombus of Ruin - Test, Adventure, PlayStation 4, PlayStation VR","_yoast_wpseo_metadesc":"Ein Action-Adventure, das die vorletzte Konsolen-Generation pr\u00e4gte, war Psychonauts. 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