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{"id":3028256,"date":"2016-10-14T14:15:00","date_gmt":"2016-10-14T12:15:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/batman_arkham_vr\/3028256"},"modified":"2024-07-18T12:10:21","modified_gmt":"2024-07-18T10:10:21","slug":"batman_arkham_vr","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/batman_arkham_vr\/3028256","title":{"rendered":"Batman: Arkham VR (Adventure) – Kurze aber immersive Batman-Erfahrung"},"content":{"rendered":"Bekannter Einstieg, neue Sichtweise<\/strong>
Es beginnt mit dem Ursprung: Man wird hinter der VR-Brille Zeuge, wie Thomas und Martha Wayne nach einem Kinobesuch ermordet werden. Und dank der virtuellen Realit\u00e4t ist man mittendrin. Man betrachtet aus Kinderaugen, wie die Eltern in einer dunklen Gasse ihr Ende finden, bevor der T\u00e4ter sich zu einem herunterbeugt (was hinter dem Headset nochmals beeindruckender wirkt), einen bedroht und man… schlie\u00dflich im Wayne-Anwesen am Piano aus dem Albtraum aufwacht.\u00a0 Hier kann man sich zwar wie in allen Schaupl\u00e4tzen, die man besucht, nicht komplett frei bewegen, sondern ist im Wesentlichen auf eine statische Position festgelegt. Andere Bereiche kann man mit einem Teleport erreichen und wenn man sich nicht auf die sitzende Spielposition festgelegt hat, kann man sich in einem Radius von etwa einem bis eineinhalb Meter auch eingeschr\u00e4nkt bewegen und sich so die eindrucksvolle Kulisse noch eingehender betrachten.