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{"id":3028233,"date":"2016-05-26T16:09:00","date_gmt":"2016-05-26T14:09:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/final_approach\/3028233"},"modified":"2024-07-18T12:10:17","modified_gmt":"2024-07-18T10:10:17","slug":"final_approach","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/final_approach\/3028233","title":{"rendered":"Final Approach (Simulation) – Wenn Stress Spa\u00df macht"},"content":{"rendered":"
Tolle Kurven

<\/strong><\/div>\n
Wer Flight Control auf iOS-Ger\u00e4ten kennt, wird sicherlich erfreut sein, dass man mit Final Approach in logischer Konsequenz das Prinzip in die dritte Dimension hievt. Simpel gesprochen zeichnet man mit seinen Controllern Flugkurven in die Miniaturlandschaft, die je nach Flugzeugtyp eingehalten werden k\u00f6nnen oder nicht. Wer einer Boing 747 einen zu engen Wendekreis oder zu steilen Senkflug aufzeichnet, wird den Flieger nicht auf die Erde bringen. Dabei sollte man eigentlich den gesamten Flugverkehr im Auge haben, um antizipierend Kollisionen zu vermeiden. Eigentlich. Denn was auf dem iPad per Vogelperspektive f\u00fcr die motivierende Eigendynamik sorgt, kann im dreidimensionalen Raum gar nicht vorhersehbar sein. Nat\u00fcrlich kann man nicht alles im Blick haben und schon gar nicht die Flugkurven der anderen Flieger vorhersehen, wenn \u00a0sp\u00e4ter \u00a0wie im alten King-Kong-Streifen bis zu zehn Flugobjekte um einen herumkreisen. Zudem haben Passagierflugzeuge, kleinere Chesnas, Milit\u00e4rjets und Hubschrauber unterschiedliche Geschwindigkeiten.


Hektisches Multitasking\u00a0<\/strong>

<\/p><\/div>\n

\n
\"[GUI_STATICIMAGE(setid=80077,id=92526292)]\"<\/figure>\n
Brennende Flieger m\u00fcssen am Boden gel\u00f6scht werden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDennoch muss man ein Gef\u00fchl daf\u00fcr entwickeln, mit welcher Flugkurvenl\u00e4nge man zwei unterschiedliche Flieger hintereinander auf die gleiche Landebahn lotst. Daf\u00fcr hat man allerdings brennende Notfalllandungen eingebaut, die auch gleichzeitig mit einer Teleportation auf die Landefl\u00e4che mit dem Wasserschlauch in der Hand gel\u00f6scht werden m\u00fcssen. Auch M\u00f6wen behindern immer wieder den Landeanflug, die mit einem Nebelhorn verjagt werden m\u00fcssen. Wann man hier den Zeitpunkt w\u00e4hlt, Br\u00e4nde zu l\u00f6schen oder doch vorher noch einen Rauchschwaden ziehenden Jet auf die Erde zu begleiten, erfordert in der Hitze des Multitaskings ein Fingerspitzengef\u00fchl. Zudem sorgt die Flughafenkarte mit sich kreuzenden Landebahnen, etlichen Abfertigungen, Auftankaufenthalten, Starts und einem Gep\u00e4ckminispiel, in dem man die richtigen Koffer nach Flug sortieren muss, f\u00fcr schwei\u00dftreibende Minuten.\u00a0

\n
Abwechslungsreiche Missionen<\/strong>

<\/div>\n
\"[GUI_STATICIMAGE(setid=80077,id=92526291)]\"<\/figure>\n
Auch mit dem Lasthubschrauber muss man Eins\u00e4tze fliegen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAbwechslung gibt es reichlich: Immer wieder werden Eins\u00e4tze mit einem Lasthubschrauber geflogen, der Stromgeneratoren oder Arbeiter zu brenzligen Krisenherden schickt. Dann erscheinen riesige Luftballons, die man als Teil einer Flugshow zerplatzen lassen muss – sp\u00e4ter auch unter Zeitdruck. Oder ein gro\u00dfer beh\u00e4biger Tarnkappenbomber soll \u00a0Ziele auf dem Boden bombardieren, wobei hier die Flugkurvenzeichnung den Bombenabwurf einkalkulieren muss. Auf einem Zerst\u00f6rer befindliche Gesch\u00fctze sollen bedient werden, um fehlgeleitete Drohnen in der Luft zu zerst\u00f6ren, was mit der Blickrichtung wie in Gunjack gel\u00f6st wird. Oder ganz profan transportiert man mit dem Lasthubschrauber die Autos eines Verkehrsunfalls ab. \u00a0Und wenn dann am Ende auch noch die Aliens mit ihren UFOs auftauchen und die eigenen Flieger abschie\u00dfen, wird es knifflig. In allen der 16 Missionen wird der Spieler auf eine positive und spa\u00dfige Art gefordert, die aber nie in einen negativen Stress umkippt. Karten, Aufgabenstellung und Missionsdesign sind abwechslungsreich und wer \u00fcberall drei Sterne einheimsen will oder sich im Endlos-Modus austoben will, wird \u00fcber etliche Stunden gut unterhalten.<\/div>\n
<\/div>\n
<\/div>\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nFinal Approach nimmt das motivierende Spielprinzip des iOS-Spiels Flight Control und konvertiert es in den dreidimensionalen Raum, in dem sich allerdings Flugrouten kaum kreuzen und wenn, dann kann man dies schwerlich vorhersehen. Daf\u00fcr hat man aber etliche Dinge eingebaut, die man entweder per Teleportation auf den Boden l\u00f6sen oder per Lasthubschrauber ranschaffen muss, um das Level an Multitasking-Anspruch immer auf einem forderndes Niveau zu halten. Karten, Missionsdesign und Variabilit\u00e4t der Missionen motivieren immer wieder, in die sch\u00f6ne Miniaturlandschaft von Final Approach einzutauchen. Mit dem Endlos-Modus ist der Lotsenspa\u00df allerdings nach f\u00fcnf bis sechs Stunden schon vorbei.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
HTCV<\/div>
HTCV<\/div><\/div>
\"\"<\/div>

Final Approach ist ein forderndes und abwechlungsreiches Spiel f\u00fcr Multitasking-Talente, welches Stress im positiven Sinne verspr\u00fcht. <\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

Final Approach ist ein forderndes und abwechlungsreiches Spiel f\u00fcr Multitasking-Talente, welches Stress im positiven Sinne verspr\u00fcht. <\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • Abwechslungsreiche Missionen<\/li>\n\n\n
  • Unterschiedliche Flugzeugtypen<\/li>\n\n\n
  • Gelungene Minispiele<\/li>\n\n\n
  • Forderndes Design<\/li>\n\n\n
  • H\u00fcbsche Miniaturlandschaft<\/li>\n\n\n
  • Pr\u00e4zise Steuerung<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • Etwas zu kurz<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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