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{"id":3028185,"date":"2016-12-06T14:03:00","date_gmt":"2016-12-06T13:03:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/space_pirate_trainer\/3028185"},"modified":"2024-07-18T12:10:09","modified_gmt":"2024-07-18T10:10:09","slug":"space_pirate_trainer","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/space_pirate_trainer\/3028185","title":{"rendered":"Space Pirate Trainer (Action) – Wie Han Solo in seinen besten Zeiten"},"content":{"rendered":"

Zielsichere Mechanik<\/strong>

Um es vorwegzunehmen: Man wird Space Pirate Trainer sicherlich nicht stundenlang am St\u00fcck spielen \u2013 alleine aus Gr\u00fcnden der Kondition. Daf\u00fcr wird es neben Fruit Ninja einen Reflex aus\u00fcben, dem man sich nicht entziehen kann: Erst einmal eine schnelle Partie spielen. Konsequent verzichtet man in dem etwa 15 Euro teuren Shooter auf Szenarienwechsel oder \u00a0Gegnervariationen. Daf\u00fcr konzentriert man sich prim\u00e4r auf eine verbl\u00fcffend fl\u00fcssige und akkurate Mechanik. \u00a0Innerhalb von zehn Sekunden tauscht man mit der Rift den<\/p>\n

\"[GUI_STATICIMAGE(setid=79877,id=92524104)]\"<\/figure>\n
Mit dem Analaogstick oder dem Touch-Pad kann man die Schussarten \u00e4ndern. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nKamin des Startbildschirms gegen die Plattform aus, auf der man als Weltraumpirat herum schwirrende Roboter explodieren l\u00e4sst. Diese tauchen in drei Formen in immer st\u00e4rkeren Wellen auf, die es mit den beiden Controllern zu vernichten gilt. Wahlweise kann man mit zwei Wummen agieren oder einen Schild als Deckungsschutz hinzuziehen. W\u00e4hrend man die ersten Wellen schnell mit dem Doppelfeuer hinter sich bringt, sollte man sp\u00e4testens in der Hitze des Gefechts nach hinten auf den R\u00fccken greifen und somit den Energieschild hervorziehen, mit dem auch Schockwellen ausl\u00f6sen kann oder das sich \u00fcber das Touchfeld oder den Analogstick in einen Stab verwandelt. Nervige Roboter lassen sich mit ihm per Traktorstrahl heranziehen und kurzzeitig au\u00dfer Gefecht setzen. Zielen, Schild nutzen, ausweichen, hinknien \u2013 all das l\u00e4uft butterweich.

Da man naturgem\u00e4\u00df mit dem binokularen Gesichtsfeld auch in der Peripherie Bewegungen in einem Winkel bis zu 180 Grad und in der Horizontalen bis zu 130 Grad in der Vertikalen wahrnehmen kann, man dabei aber nur etwa ein Drittel des gesamten Raumes erfassen kann, k\u00fcndigen die Roboter ihre Sch\u00fcsse mit einem Audiosignal an. In der Hitze des Gefechts hat man zumindest dank des Sounds eine Ahnung woher die Sch\u00fcsse kommen. Obgleich man nur Kopfh\u00f6rer tr\u00e4gt, funktioniert dieser simulierte Surround-Sound erstaunlich gut.

Im Angesicht der Bullet-Time<\/strong>

\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=79877,id=92524105)]\"<\/figure>\n
In Space Pirate Trainer hilft Dauerfeuer ohne pr\u00e4zises Zielen nicht weiter. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Dank einer implementierten Bullet-Time, die sich automatisch einschaltet, sobald sich Sch\u00fcsse n\u00e4hern, kann man den verlangsamt heranrauschenden Projektilen relativ leicht ausweichen oder sie durch eigene Lasersch\u00fcsse nivellieren. Trotz Schildeinsatz ist f\u00fcr Highscore-J\u00e4ger sportlicher Einsatz gefordert. Wer Space Pirate Trainer am St\u00fcck spielt, kommt auch aufgrund der Eigenw\u00e4rme der VR-Brillen relativ schnell ins Schwitzen. Andererseits habe ich auch liegend auf dem Boden den bislang coolsten Moment im VR erlebt: Zwei Schusslinien kreuzten sich, nahmen mich immer weiter in die Enge. Also beschloss ich mich auf den Boden zu werfen und ballerte die beiden Roboterkugeln mit zwei Salven ab, sprang beim n\u00e4chsten Angriff sogleich auf und meisterte die Welle wie es Han Solo zu seinen besten Zeiten nicht besser h\u00e4tte l\u00f6sen k\u00f6nnen!

Eine Prise Taktik<\/strong>

<\/p>\n

Und auch beim Schildeinsatz wird man das Gef\u00fchl nicht los, eine Reinkarnation des ber\u00fcchtigten Schmugglers zu sein: Die von links heranrauschende Salve blocke ich gekonnt ab, konzentriere mich auf den offenen Bereich, wo weitere Salven mich unter Druck setzen. Aus dem Augenwinkel bemerke ich, dass alle Sch\u00fcsse der linken Flanke geblockt wurden. Das Schild wechselt rasant die Seite, w\u00e4hrend meine Arme sich kreuzen und ich seitlich hinter dem Schutz die Gegner ins Visier nehme. Das sind packende Momente, die nur eine perfekte Mechanik erlaubt.<\/p>\n

\u00a0<\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=79877,id=92524103)]\"<\/figure>\n
In der finalen Version hat man Extras eingebaut, die einem das Leben erleichtern. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAls Sch\u00fctze kann ich jederzeit zwischen f\u00fcnf Schussarten wechseln. W\u00e4hrend sich der Granatwerfer als schw\u00e4chste Waffe entpuppt, wird man am meisten die Laser-MG- oder Schrotflinten-Variante vorziehen. Der Energiestrahl und ein Schuss, den man \u00fcber den Abzug aufladen kann, sind im Bosskampf oder in speziellen Situationen ebenfalls n\u00fctzlich. Hier gilt es auch herauszufinden, bei welcher Welle man welche Schussart bevorzugt. Wenn die Roboter in Formation fliegen, hat man mit dem Energiestrahl bessere Chancen. Nutzt man hier klar ersichtliche Schussabfolgen, um der Nachjustierung auf die Spr\u00fcnge zu helfen oder zielt man per Einzelschuss? Und auch die Extras, die man w\u00e4hrend einer Partie freischalten kann, sind taktisch von Belang. Eine Gravitationskugel zieht jegliche Feinde heran und sammelt sie an einen Ort. Ein Energieschild sch\u00fctzt vor s\u00e4mtlichen Beschuss und superschnelle Projektile erleichtern das Zerlegen der Flugroboter.\u00a0\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n

Sie blasen wieder zum Angriff. In Zeitlupe weiche ich locker den ersten Sch\u00fcssen aus, sehe wie im Schneckentempo die Projektile an meinem Kopf vorbeizischen, zwei Schusssalven und eine Explosion sp\u00e4ter muss ich wegspringen, drehe mich um und merke, wie ich direkt in der Schusslinie stehe. Verdammt – h\u00e4tte ich doch blo\u00df meinen Schild genutzt! Also noch eine Runde starten – und dann noch eine. Und noch eine. Immer wieder motiviert mich die Jagd nach dem Highscore, immer wieder betrete ich die Plattform dieses Space Invaders in VR. Und wie in guten alten Arcade-Zeiten taucht man voller Konzentration in die Welt ein \u2013 nur dass man hier springt, kniet oder sich auch mal auf dem Boden w\u00e4lzt. Dennoch muss man dem Spiel vorhalten, dass in punkto Gegnervariation und Angriffstaktik nicht viel passiert. Zwar kann man unterschiedliche Schussarten sowie eine Art Traktorstrahl nutzen, welcher die Roboter au\u00dfer Gefecht setzt und mit dem man die Gegner ranzieht und gen\u00fcsslich zerballern kann, dennoch kam ich mit meinem Standardschuss und dem Schild immer noch am besten zurecht. Au\u00dferdem steigt der Schwierigkeitsgrad unn\u00f6tig nach dem ersten Bossgegner an. Mechanisch l\u00e4uft Space Pirate Trainer nahezu perfekt und absolut akkurat. Und man bekommt exakt das, was der Name verspricht: Keinen vollwertigen Shooter, sondern ein Trainingsprogramm, das man immer wieder gerne startet, bevor man sich anderen Dingen in der VR widmet. Dennoch liegt die Messlatte der VR-Shooter mit Raw Data und Robo Recall weitaus h\u00f6her.<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

Space Pirate Trainer gl\u00e4nzt mit seiner fl\u00fcssigen Mechanik und Steuerung. Leider sieht der Umfang eher mau aus.<\/p><\/div><\/div>

HTCV<\/div>
HTCV<\/div><\/div>
\"\"<\/div>

Space Pirate Trainer gl\u00e4nzt mit seiner fl\u00fcssigen Mechanik und Steuerung. Leider sieht der Umfang eher mau aus.<\/p><\/div><\/div>

Rift<\/div>
Rift<\/div><\/div>
\"\"<\/div>

Space Pirate Trainer gl\u00e4nzt durch eine durch und durch fl\u00fcssige Mechanik und Steuerung. Leider sieht der Umfang eher mau aus.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • akkurate Steuerung<\/li>\n\n\n
  • perfekte Schildmechanik<\/li>\n\n\n
  • schwei\u00dftreibende Ausweichman\u00f6ver<\/li>\n\n\n
  • gut implementierte Bullet-Time<\/li>\n\n\n
  • taktischer Einsatz der Extras<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • kein Tiefgang bez\u00fcglich Modi, Szenerie und Gegner<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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