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{"id":3028147,"date":"2016-04-15T16:58:00","date_gmt":"2016-04-15T14:58:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_lab\/3028147"},"modified":"2024-07-18T12:10:03","modified_gmt":"2024-07-18T10:10:03","slug":"the_lab","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_lab\/3028147","title":{"rendered":"The Lab (Logik & Kreativit\u00e4t) – Faszinierende VR-Experimente"},"content":{"rendered":"Einstieg ins Labor<\/strong>

Wenn man das erste Mal durch den virtuellen Raum der HTC Vive<\/a> schreitet, ist das an sich schon ein faszinierendes Erlebnis, doch in The Lab von Valve klappt mir die Kinnlade herunter: So h\u00fcbsch wie die Test-Labore im Universum von Portal sieht bislang kein anderes Spiel aus! Die beachtliche Immersion profitiert vor allem von der technisch sauberen Darstellung und liebevollen Details: \u00dcberall an den W\u00e4nden entdecke ich verwitterte Feinheiten. Selbst so profane Dinge wie eine sich drehende Magnetbandspule werden durch kleine Spiegelungen zum Hingucker, so dass ich einen alten Computer-Schrank erst einmal rundherum aus allen Winkeln be\u00e4uge. In einer kleinen Oberwelt schreite ich als Versuchskaninchen von einem Spiel-Portal zum n\u00e4chsten und erfreue mich der hektisch durch die Flure wuselnden Strichm\u00e4nnchen. Doch worum geht es \u00fcberhaupt in The Lab? Der Titel dient als eine Art erweitertes Tutorial mit acht Minispielen und Demos. Bereits die zwei interaktiven Schauk\u00e4sten offenbaren Potenzial f\u00fcr Lehrzwecke: In einem ziehe ich mit dem Controller einen gro\u00dfen Ring \u00fcber ein lebensgro\u00dfes Modell eines menschlichen K\u00f6rpers und kann so von allen Seiten Details wie Knochen und Knorpel betrachten.

\n
\"[GUI_STATICIMAGE(setid=79879,id=92524114)]\"<\/figure>\n
Fast so sch\u00f6n wie echtes Jodeln… \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDer zweite schickt mich ins Sonnensystem, in dem ich rotierende Planeten festhalten und werfen kann \u2013 fast wie Charly Chaplin in \u201eDer Gro\u00dfe Diktator\u201c. Grafisch noch beeindruckender gestaltet sich die Erkundung der urig eingerichteten Holzh\u00fctte des Secret Shops aus DOTA 2, welche ich bereits in der Vorschau<\/a> beschrieben habe. Entspannend ist ein Trip nach Venedig oder an eine Hand voll anderer touristischer Ziele wie einem Berggipfel: Dort beame ich mich mit Hilfe eines Zielkreuzes in vorgegebenen Bereichen umher. Einfach mit dem Bewegungscontroller zielen, Knopf dr\u00fccken und die Regie blendet sanft \u00fcber. Oder ich schmei\u00dfe ein St\u00f6ckchen, das vom putzig herum tollenden Robo-Hund zur\u00fcckgebracht wird. Abgesehen von der Pixelstruktur des Headsets wirkt die Grafik hier beinahe schon fotorealistisch.

Spannen, zielen, feuern!<\/strong>

Erstaunlich gut funktioniert das Bogenschie\u00dfen der Turmverteidigung: W\u00e4hrend Strichm\u00e4nnchen die Festung st\u00fcrmen, spanne ich den Bogen mit beiden Controllern. Das ist derart pr\u00e4zise, dass ich regelrecht baff bin. Das Prinzip ist nat\u00fcrlich aus
Link’s Crossbow Training<\/a> bekannt, aber weil ich perspektivisch korrekt hinter dem Bogen stehe, kann ich aus authentischer Sicht auf die Widersacher anlegen, damit sie nicht die Energieleiste meiner Burg leeren. Um ein wenig Abwechslung in die Demo zu bringen, sch\u00fctzen sich manche Krieger mit Helmen, Schilden und Salti, im Gegenzug kann ich explosive F\u00e4sser nutzen oder einen Bottich voller kochendem Wasser vom Burggraben bef\u00f6rdern. \u00c4hnlich gestrickt ist eine Art dreidimensionaler Schie\u00dfstand im Stil von Angry Birds<\/a> mit explosiven Kisten im Lager, bei dem man allerdings eine Schleuder benutzt.

\n
\"[GUI_STATICIMAGE(setid=79879,id=92524116)]\"<\/figure>\n
Erstaunlich pr\u00e4zise: Das Bogenschie\u00dfen \u00a9 4P\/Screenshot<\/div>\n<\/div>\nMein Highlight der Sammlung ist der eigentlich klassische Arcade-Shooter Xortex 26XX im blitzenden Neon-Design (siehe Teaserbild oben). Ich benutze die Formulierung \u201eeigentlich klassisch\u201c, weil ein kleiner Kniff ein komplett neues Spielgef\u00fchl ins Genre bringt: Ich schnappe mir meinen kleinen Raumgleiter und halte ihn die ganze Zeit in der Hand. So kann ich ihn blitzschnell durch den Kugelhagel bewegen, der mir bei treibender Electro-Musik von allen Seiten entgegenstr\u00f6mt – eine waschechte dreidimensionale Kugelh\u00f6lle! Um meine Gegner zu treffen, zielt meine Hand mit der Front des Schiffchens darauf, welches die Gegner mit einem Laservisier anpeilt. Nimm das! Sehr cool ist auch eine fette Plasma-Extrawaffe, die wie ein Wasserstrahl auf die gegnerischen Schiffchen pladdert. Auch ein paar sammelbare Extras, einfache Killstreaks und Bosse gibt es \u2013 die Gegnerwellen werden aber schon bald monoton. Ich mag mir gar nicht vorstellen, was f\u00fcr geniale Spiele dabei herauskommen, wenn sich die Geometry-Wars-Entwickler oder Housemarque das Prinzip vorkn\u00f6pfen und einen ausgewachsenen Arcade-Shooter daraus basteln! Xortex 26XX beweist au\u00dferdem, dass Roomscale-Konzepte in einem kleinen Raum wie f\u00fcr VR gemacht sind und auch bekannte Genres aufpeppen k\u00f6nnen. Auf lange Sicht fehlen hier aber noch aber die Abwechslung und eine weltweite Bestenliste.

Raum f\u00fcr Mechanikpuzzles<\/strong>

\n
\"[GUI_STATICIMAGE(setid=79879,id=92524115)]\"<\/figure>\n
Braver…\u00e4h…Hund? \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEin sch\u00f6nes Beispiel f\u00fcr die M\u00f6glichkeiten k\u00fcnftiger Mechanik-Puzzles bietet schlie\u00dflich noch die Demo Robot Repair, in der ich einen Roboter auseinander ziehe, um mit Hilfe feiner R\u00e4dchen an seinen Innereien herum zu pfuschen. Auch ein God-Game wird angedeutet, wenn ich eine Schublade voller kleiner M\u00e4nnchen aus der Wand ziehe, die mich danach anbeten. Als gegen Ende der Demo der Boden wegbrach, trauten sich nur manche Kollegen, \u00fcber die L\u00fccke zu spazieren. Die Immersion sorgte auch bei mir f\u00fcr kurzes Z\u00f6gern und leicht wackelige Knie.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nF\u00fcr den Einstieg in raumf\u00fcllende VR-Spiele ist Valves The Lab der ideale Start. Die grafisch aufw\u00e4ndige Mischung aus Tutorials und Minispielen zeigt bereits beeindruckende M\u00f6glichkeiten der Technik auf, welche altbekannten Konzepten ein neues Spielgef\u00fchl verleihen. Vor allem Xortex 26XX hat mich \u00fcberrascht: Ich h\u00e4tte nicht gedacht, dass ein Arcade-Shooter in einem kleinen Raum mit vollem K\u00f6rpereinsatz derart mitrei\u00dfen kann. Bitte mehr davon! Als Spielesammlung bietet The Lab n\u00e4mlich viel zu wenig Substanz: Nach rund einer Stunde hat man bereits alles ausprobiert und kaum eine der Demos motiviert mehr als einige Minuten.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
HTCV<\/div>
HTCV<\/div><\/div>
\"\"<\/div>

The Lab zeigt auf beeindruckende Weise, welches Potenzial in neuen VR-Konzepten liegt, bietet als Spielesammlung aber zu wenig Substanz.<\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

The Lab zeigt auf beeindruckende Weise, welches Potenzial in neuen VR-Konzepten liegt, bietet als Spielesammlung aber zu wenig Substanz.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • tolles Tutorial f\u00fcr Roomscale-VR mit einfacher Handhabung<\/li>\n\n\n
  • innovative Spieldesign-Experimente<\/li>\n\n\n
  • beeindruckendes Mittendringef\u00fchl<\/li>\n\n\n
  • sehr exakte Bewegungssteuerung<\/li>\n\n\n
  • technisch saubere, aufw\u00e4ndige Kulissen<\/li>\n\n\n
  • feine Reflexionen und Effekte machen Objekte beinahe greifbar <\/li>\n\n\n
  • charmanter Humor und herumtollende Valve-M\u00e4nnchen<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • acht Demos bzw. Minispiele unterhalten jeweils nur einige Minuten<\/li>\n\n\n
    • keine weltweiten Bestenlisten<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: kostenlos<\/li>
      • Getestete Version: Steam-Version<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: kein Multiplayer<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steam<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Steam<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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