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{"id":3027978,"date":"2015-10-14T14:55:00","date_gmt":"2015-10-14T12:55:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/cloud_chasers_journey_of_hope\/3027978"},"modified":"2024-07-18T12:08:46","modified_gmt":"2024-07-18T10:08:46","slug":"cloud_chasers_journey_of_hope","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/cloud_chasers_journey_of_hope\/3027978","title":{"rendered":"Cloud Chasers: Journey of Hope (Adventure) – Fl\u00fcchtlingsdrama in zu bunten Farben"},"content":{"rendered":"Ein Meer aus Sand und Wolken

<\/strong>Francisco und Amelia sehen aus wie Ameisen, die durch eine kunterbunte W\u00fcste krabbeln. Aus der Vogelperspektive erkennt man in einem ockerfarbenen Meer aus Sand ein paar Felsen, H\u00fctten und Kakteen. Au\u00dferdem lassen m\u00e4chtige blauwei\u00dfe Wolken ihre Schatten \u00fcber den Boden wandern. Sobald man mit dem Finger auf ein Ziel tippt, bewegen sich der Vater mit dem Handkarren und seine Tochter gemeinsam vorw\u00e4rts. Nicht etwa z\u00fcgig, sondern fast qu\u00e4lend langsam. Und w\u00e4hrend sie wandern, sinkt die Anzeige f\u00fcr das Trinkwasser gef\u00fchlt viel schneller – wenn das aufgebraucht ist, hei\u00dft es Game Over. Danach kann man das Spiel neu starten, aber wird anderen Gefahren begegnen, denn der Aufbau \u00e4ndert sich zuf\u00e4llig.

\n
\"[GUI_STATICIMAGE(setid=79023,id=92514834)]\"<\/figure>\n
Vater und Tochter auf der Flucht: Finden sie eine bessere Heimat? \u00a9 4P\/Screenshot<\/div>\n<\/div>\nUm dem Verdursten vorzubeugen, kann sich die tapfere Tochter in den Gleiter setzen, den der Vater mit sich herumschleppt: Das ist immer dann m\u00f6glich, wenn man die beiden unter eine Wolke bewegt. Danach wechselt die Kamera in luftige H\u00f6hen und man kann Amelia mit dem linken oder rechten Pfeil elegante Kurven fliegen lassen, die sie im Idealfall durch die Wolken f\u00fchren, damit der Wasservorrat aufgef\u00fcllt wird. Das ist recht einfach, aber nicht ganz ungef\u00e4hrlich, denn sie muss den miesen Propellermaschinen ausweichen, die dort oben ebenfalls abzapfen – bei jeder Kollision verliert der Gleiter an Substanz; au\u00dferdem muss sie m\u00f6glichst im sicheren Gel\u00e4nde landen.

Mehr Kinderbuch als Familiendrama

<\/strong>\n
\"[GUI_STATICIMAGE(setid=79023,id=92514839)]\"<\/figure>\n
Amelia kann den Gleiter fliegen und Wasser aus den Wolken abzapfen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas kunterbunte Artdesign ist nicht besonders markant, aber durchaus ansehnlich und der Gleiter h\u00fcbsch animiert. Aber die wie ein fr\u00f6hlich illustriertes Kinderbuch wirkende Pr\u00e4sentation will nicht zum ernsten Thema passen. Das hautnahe Miterleben \u00e0 la This War of Mine<\/a> ist gar nicht m\u00f6glich. Die erz\u00e4hlerische Tragik wird lediglich \u00fcber die teilweise ausf\u00fchrlichen, mitunter etwas plumpen, aber auch anr\u00fchrigen und nicht immer fehlerfreien deutschen Texte transportiert: Nachdem die Mutter verstorben ist und das Heimatland ausgebeutet und vom Krieg gezeichnet wird, so dass man kein Getreide mehr anbauen und ein friedliches Leben f\u00fchren kann, verlassen Vater und Tochter ihre W\u00fcstenheimat.

Auf dem Weg m\u00fcssen sie nicht nur die Wasservorr\u00e4te auff\u00fcllen, sondern auch zig Entscheidungen treffen: Sucht man in dem Wrack eines abgeschossenen Flugzeugs, obwohl da drau\u00dfen Milit\u00e4rfahrzeuge patrouillieren? \u00dcberl\u00e4sst man der Tochter die Baseballm\u00fctze oder verweist man darauf, dass sie zu viel Platz wegnimmt? L\u00e4sst man die hungrige Amelia in einem\n
\"[GUI_STATICIMAGE(setid=79023,id=92514842)]\"<\/figure>\n
Bei H\u00e4ndlern kann man einkaufen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nBusch oder bei Steinen nach Essbarem suchen? Und wenn man sich als Vater verletzt: L\u00e4sst man die Tochter alleine Hilfe holen oder k\u00e4mpft man sich mit der Wunde weiter? Je nach Wahl kann man hilfreiche oder eher gef\u00e4hrliche Dinge finden bzw. Situationen erleben. Da alles zufallsgeneriert wird, ist der Wiederspielwert nach dem Scheitern durchaus vorhanden.

All das findet allerdings rein textlich in der Art eines Abenteuer-Spielbuches statt, w\u00e4hrend man aktiv im Gel\u00e4nde kaum etwas erleben oder tun kann. Man darf lediglich auf Knopfdruck \u00fcber ein Vogel die n\u00e4here Gegend erkunden, worauf dann vielleicht ein besonderer Ort aufgedeckt wird, der beim Betreten wieder Texte anzeigt. Erreicht man endlich die n\u00e4chste Stadt, die aufgrund des sehr kleinen Leveldesigns meist recht leicht zu finden ist, gibt es Pausen mit H\u00e4ndlern und Heilern. Man kann den Gleiter reparieren, die beiden z.B. mit einem gr\u00f6\u00dferen Rucksack oder Lebensmitteln ausr\u00fcsten. Au\u00dferdem kann man je nach Verletzung mit Antiobiotika, Chirurgie, Salben oder Transfusionen gegenwirken. Nach dem Aufenthalt in einer Stadt hat man z.B. die Wahl, ob man die Reise in der eher wolkenarmen, aber daf\u00fcr mehr Beute verprechenden Gegend oder umgekehrt fortsetzen m\u00f6chte – eine freie Routenwahl auf einer Landkarte gibt es allerdings nicht. Das Artdesign wechselt dann immerhin in eine fast glutrote W\u00fcste oder eher erdfarbene Steppe. Trotzdem vermisst man auf lange Sicht sowohl spielerische Abwechslung als auch mehr Freiheiten auf dieser Reise.
\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nCloud Chasers hat mich zun\u00e4chst sehr neugierig gemacht, aber letztlich ern\u00fcchtert. Das Thema der famili\u00e4ren Flucht ist nicht nur aufgrund der aktuellen Lage in Europa interessant und ich finde es klasse, dass sich die Blindflug Studios kreative Gedanken um eine Survival-Reise gemacht haben und einen Teil der Erl\u00f6se an MOAS spenden<\/a>. Vater und Tochter k\u00e4mpfen sich gemeinsam durch die W\u00fcste und man muss viele Entscheidungen in Textfenstern treffen, so dass man fast an ein Abenteuer-Spielbuch erinnert wird. Aber eines f\u00fcr j\u00fcngeres Publikum, was Sprache, Pr\u00e4sentation und Anspruch betrifft: Die kindliche Inszenierung raubt dem tragischen Hintergrund umgehend die Brisanz, denn das Kunterbunte an der Oberfl\u00e4che steht immer in Kontrast zur Erz\u00e4hlung. Gerade diesem Thema h\u00e4tte eine Artdesign \u00e0 la This War of Mine<\/a> besser zu Gesicht gestanden. Ich werde mit der Kinderbuch-Pr\u00e4sentation und dem Spieldesign einfach nicht so warm, dass ich mitfiebern k\u00f6nnte. Das futuristische Steampunk-Flair ist durchaus charmant, aber auch nicht besonders markant und vor allem zu fr\u00f6hlich. Das Spieldesign ist zwar hinsichtlich der Wasserknappheit konsequent, denn die beiden k\u00f6nnen sterben und man braucht viele Versuche, um das Ziel zu erreichen. Aber weder das Fliegen mit dem Gleiter noch das Erkunden der W\u00fcste oder das Ausr\u00fcsten konnten mich langfristig motivieren.
\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
And<\/div>
And<\/div><\/div>
\"\"<\/div>

Die Flucht ist ein interessantes Thema, aber die kindliche Inszenierung und das Spieldesign ern\u00fcchtern.<\/p><\/div><\/div>

iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Die Flucht ist ein interessantes Thema, aber die kindliche Inszenierung und das Spieldesign ern\u00fcchtern.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • famili\u00e4re Flucht als Thema<\/li>\n\n\n
  • viele kleine Entscheidungen<\/li>\n\n\n
  • Wasserknappheit und Gleiterschaden<\/li>\n\n\n
  • bei Spielstart zuf\u00e4llig generierte Ereignisse<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • Kinderbuchkulisse passt nicht<\/li>\n\n\n
    • Tragik nur in Texten sp\u00fcrbar<\/li>\n\n\n
    • mehr Minispielcharakter als Anspruch<\/li>\n\n\n
    • nur sehr eingeschr\u00e4nkte Routenwahl<\/li>\n\n\n
    • auf lange Sicht zu wenig Abwechslung<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

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