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{"id":3027965,"date":"2021-05-05T15:46:00","date_gmt":"2021-05-05T13:46:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/layers_of_fear-2\/3027965"},"modified":"2024-07-18T12:08:44","modified_gmt":"2024-07-18T10:08:44","slug":"layers_of_fear-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/layers_of_fear-2\/3027965","title":{"rendered":"Layers of Fear (Action-Adventure) – Wahnsinn in VR"},"content":{"rendered":"D\u00fcsteres Verm\u00e4chtnis<\/strong>

Bei Layers of Fear VR handelt es sich inhaltlich um exakt das gleiche Spiel, mit dem das Bloober Team im Jahr 2016 erstmals von sich reden machte. Damals \u00fcberzeugte die ungew\u00f6hnliche Horror-Erfahrung mit zahlreichen Psycho-Spielchen voller surrealer Momente und einem relativ frischen Ansatz innerhalb der \u201eErz\u00e4hl-Abenteuer\u201c, der heutzutage nicht mehr ganz die Begeisterung von damals bei mir hervorrufen kann.

Der gro\u00dfe Vorteil der VR-Version ist ohne Zweifel die Immersion: Gerade Horrorspiele profitieren ungemein von einem intensiveren Erlebnis unter dem Headset, idealerweise in Kombination mit Kopfh\u00f6rern. Und Layers of Fear bildet da keine Ausnahme, wenn man durch die d\u00fcsteren Korridore des Hauses schreitet, zwischendurch mit Schockeffekten konfrontiert wird und immer mehr \u00fcber das d\u00fcstere Verm\u00e4chtnis des K\u00fcnstlers erf\u00e4hrt.

Fluch und Segen der Move-Controller<\/strong>

\n
\"[GUI_STATICIMAGE(setid=90933,id=92641069)]\"<\/figure>\n
Um den \u00dcberblick bei der Steuerung zu behalten, kann man jederzeit die Tastenbelegung einblenden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIm Gegensatz zum Original l\u00e4sst sich die VR-Version nicht mit dem DualShock-Controller spielen \u2013 stattdessen sind zwei Move-Controller Pflicht. Das ist Fluch und Segen zugleich: Da man jetzt aktiv T\u00fcren, Schubladen & Co \u00f6ffnet oder mit den eigenen H\u00e4nden nach Dokumenten sowie anderen Objekten greift, ist das Mittendrin-Gef\u00fchl bei diesen Interaktionen ohne Zweifel h\u00f6her als zuvor. Allerdings hat Move im Vergleich zu anderen VR-Controllern bekanntlich seine T\u00fccken: Die fehlenden Analogsticks wirken sich einmal mehr negativ auf Steuerung und Haptik aus, obwohl Bloober noch das Beste aus den begrenzten M\u00f6glichkeiten macht. Mit gedr\u00fcckter Move-Taste geht man los und kann die Laufrichtung einerseits durch Kopfbewegungen und andererseits durch Drehungen auf Knopfdruck beeinflussen, die entweder schrittweise oder fl\u00fcssig erfolgen. Auch Aktionen wie Hocken \/ Aufstehen und das seitliche Ausweichen (\u201eStrafing\u201c) werden entsprechende Controller-Tasten zugewiesen. Gerade zu Beginn verheddert man sich schnell, kann sich auf Wunsch aber jederzeit die Tastenbelegung einblenden lassen. Trotzdem f\u00fchlt sich die Steuerung im Vergleich zum DualShock in VR deutlich fummeliger an. Bug oder nervige Design-Entscheidung: Aufgenommene Gegenst\u00e4nde wie Schl\u00fcssel bleiben bis zu ihrer Verwendung immer im Sichtfeld, da es in der VR-Version kein klassisches Inventar gibt.

Technische Abstriche<\/strong>

\n
\"[GUI_STATICIMAGE(setid=90933,id=92641073)]\"<\/figure>\n
Die Move-Controller fungieren als H\u00e4nde, was die Immersion auch bei Interaktionen mit der Umgebung erh\u00f6ht. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie Unity-Engine geriet vor allem auf Konsolen schon h\u00e4ufiger ins Straucheln und auch bei Layers of Fear war die Bildrate damals grenzwertig auf PS4 und Xbox One. Umso erstaunter war ich, als ich von der PSVR-Umsetzung erfahren habe, bei der eine hohe Bildrate f\u00fcr den Komfort unabdingbar ist. Die gute Nachricht: Bloober hat es halbwegs hinbekommen, musste daf\u00fcr aber technische Kompromisse eingehen. Die Sichtweite wurde z.B. sp\u00fcrbar reduziert und in etwas gr\u00f6\u00dferen Arealen wird der hintere Bereich erst langsam eingeblendet, wenn man sich ihm n\u00e4hert. Im Vergleich zur PC-Version mussten zudem die Texturen und Beleuchtung einige Federn lassen. Nicht empfehlen kann ich die Verwendung f\u00fcr das freie Umsehen, das in den Optionen lustigerweise als \u201ekostenlos\u201c (basierend auf \u201efree\u201c) \u00fcbersetzt wurde: Hier ist mir die Bildrate eindeutig zu niedrig und f\u00f6rdert die Motion Sickness, die sich zusammen mit der schrittweisen Drehung durch weitere Komfortfunktionen wie der Vignette bei Bewegungen aber in den Griff bekommen l\u00e4sst. Auch die verschwommene Darstellung der Visionen l\u00e4sst sich in den Optionen entsch\u00e4rfen, um m\u00f6glicher \u00dcbelkeit entgegenzuwirken. Wer generell etwas empfindlich reagiert, sollte besser dennoch einen Bogen um diese VR-Umsetzung machen.
\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nIch halte Layers of Fear immer noch f\u00fcr eines der besten Werke von Bloober Team, obwohl sich die Formel mit all den Psycho-Effekten durch den Nachfolger, aber auch andere Titel des Studios wie Blair Witch<\/a>, mittlerweile ziemlich totgelaufen hat. Jetzt in VR in das Anwesen des wahnsinnigen Malers zur\u00fcckzukehren, hat Licht- und Schattenseiten: Obwohl ich das Spiel und seine \u201eTricks\u201c mittlerweile auswendig kenne, mag ich immer noch die beklemmende Atmosph\u00e4re, die man dank VR noch intensiver erlebt. Dem gegen\u00fcber stehen zahlreiche Kompromisse, die man f\u00fcr die PSVR-Umsetzung bei Grafik, Beleuchtung und der Steuerung via Move eingehen musste. Schade zudem, dass es f\u00fcr K\u00e4ufer der Originals kein g\u00fcnstiges oder gar kostenloses VR-Upgrade gibt und man im Gegensatz zur Switch-Umsetzung nicht die Erweiterung Inheritance mit dazu gepackt hat. Pers\u00f6nlich ziehe ich daher sogar die flache 2D-Version vom PC dieser abgespeckten und etwas halbherzigen VR-Variante f\u00fcr PS4 vor.
\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PSVR<\/div>
PSVR<\/div><\/div>
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Die Umsetzung f\u00fcr PSVR hat Licht und Schatten: Die Immersion profitiert von VR, doch Technik und Steuerung erfordern schmerzhafte Kompromisse. <\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

Die Umsetzung f\u00fcr PSVR hat Licht und Schatten: Die Immersion profitiert von VR, doch Technik und Steuerung erfordern schmerzhafte Kompromisse. <\/p><\/div><\/div>

Anzeige: Layers of Fear [PC Code – Steam] kaufen bei \"Amazon<\/a><\/p>