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{"id":3027963,"date":"2016-10-31T11:05:00","date_gmt":"2016-10-31T10:05:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/gunjack-2\/3027963"},"modified":"2024-07-18T12:08:43","modified_gmt":"2024-07-18T10:08:43","slug":"gunjack-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/gunjack-2\/3027963","title":{"rendered":"Gunjack (Arcade-Action) – Verteidigungsschlacht im All"},"content":{"rendered":"Action f\u00fcrs K\u00f6pfchen<\/strong>

Wer sich in Gunjack das Headset \u00fcberstreift, versteht das Prinzip blitzschnell. Hier gibt es keine umst\u00e4ndlichen Einstellungen oder Tutorials wie oft bei der Konkurrenz, sondern nur einfache Action. Im Grunde \u00e4hnelt der Spielablauf dem Oldie Space Invaders: W\u00e4hrend Wellen von J\u00e4gern, gro\u00dfen Kampfschiffen und deren Besch\u00fctzer angreifen, verteidigt man sein gro\u00dfes Minenschiff sitzend in einem Gesch\u00fctz. Die schnellen Feuergefechte erinnern an die kugelrunde Kanonenkanzel des Millenium Falcon aus Star Wars: Der Spieler steuert die Schussrichtung direkt mit seinen Kopfbewegungen. Das mag seltsam klingen, funktioniert aber ausgezeichnet und sehr akkurat. Es f\u00fchlt sich sogar richtig befriedigend an, seine Gegner auf diese Weise zu zerbr\u00f6seln. Zumindest, wenn man selbst unter dem Headset steckt. Von au\u00dfen hagelt es derweil oft sp\u00f6ttische Kommentare \u00fcber die zackigen Bewegungen \u2013 was sich bei VR aber allgemein schwer verhindern l\u00e4sst. Abgedr\u00fcckt und nachgeladen wird mit Tasten; Move-Controller kommen hier nicht zum Einsatz.

\n
\"[GUI_STATICIMAGE(setid=79196,id=92517188)]\"<\/figure>\n
Das Anpeilen mit schnellen Kopfbewegungen wirkt nicht authentisch, funktioniert aber prima \u2013 es sei denn, einer der Gegner hat kurz zuvor die Steuerungs-Elektronik au\u00dfer Kraft gesetzt. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDa die in Formation fliegenden J\u00e4ger vorm Spieler aus allen Richtungen angreifen, sollte man den Kopf immer in Bewegung halten. Die Feinde bieten hier viel mehr Variationen als die Bots in Space Pirate Trainer<\/a> oder Xortex 26XX aus The Lab<\/a> f\u00fcr HTC Vive. Mal umkreisen sie das Gesch\u00fctz wie an der Perlenkette aufgereiht, dann st\u00fcrzen sich pl\u00f6tzlich ein paar Kamikaze-Krieger im Eiltempo auf die Kanzel. Oder sie feuern eine Reihe zielsuchender Raketen ab, die sich \u00e4hnlich wie in Rez Infinite<\/a> aus der Luft fischen lassen. Das Prinzip bleibt also simpel, die Zusammenstellungen der Angreifer macht die Schlacht aber immerhin kurzzeitig unterhaltsam \u2013 zumal der Vorgesetzte die Gefechte immer wieder mit albernen Spr\u00fcchen auflockert: \u201eDon’t they know what time it is? It’s Death o’clock!\u201c F\u00fcr weniger Spannung sorgt der pomp\u00f6se Orchester-Soundtrack, der die meiste Zeit \u00fcber undynamisch und unbeteiligt im Hintergrund vor sich hin pl\u00e4tschert.

Schlicht aber h\u00fcbsch und sauber<\/strong>

Da die Arcade-Schlacht im Eve-Universum spielt, hat Entwickler CCP offenbar die Engine und einige Grafiken aus Eve: Valkyrie zweitverwertet, was sich aber als clevere Idee erweist. Gunjack geh\u00f6rt zu den h\u00fcbscheren Titeln auf PSVR: Stets fl\u00fcssig, sauber, effektreich und mit detailreichen Schiffen sowie schmucken Explosionen gespickt. Grafische Unterschiede zum PC-Original muss man mit der Lupe suchen und selbst das Kopftracking funktioniert praktisch genau so gut. Ansehnlich wird es z.B., wenn man ein fettes feindliches Mutterschiff und die darum kreisenden Besch\u00fctzer in einer wabernden Zeitlupen-Blase einf\u00e4ngt. Zur Bullet-Time gesellen sich Extrawaffen wie ein fetter Laser, zielsuchende Raketen sowie das Aufsammeln von Tr\u00fcmmerteilen, die sich \u00e4hnlich wie in Hover Junkers als tempor\u00e4res Schild anbringen lassen. Ein wenig aufgepeppt wird das Dauerballern au\u00dferdem durch das n\u00f6tige Timing beim Nachladen.

\n
\"[GUI_STATICIMAGE(setid=79196,id=92517185)]\"<\/figure>\n
Jetzt wird es hektisch… \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWenn im falschen Moment die Munition ausgeht, kann das bei einer Welle von Kamikaze-Gleitern schnell zum Game Over f\u00fchren. Einige Continues sorgen allerdings daf\u00fcr, dass man sich trotzdem relativ sicher f\u00fchlt. Die Entwickler h\u00e4tten den Schwierigkeitsgrad ruhig noch etwas h\u00f6her ansetzen k\u00f6nnen. In manchen Bossk\u00e4mpfen kommt man trotzdem ins Schwitzen, z.B., wenn ein langes Raumschiff den Spieler mit einer Breitseite voller Laser traktiert. Sie schneiden \u00e4hnlich wild durch die Luft wie in Rez. Oft kommt also typische Railshooter-Stimmung auf \u2013 obgleich die Gegner hier dem Thema entsprechend deutlich klassischer und konservativer designt sind und daher weniger aufregend wirken.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nGunjack ist (wie viele fr\u00fche Titel f\u00fcr PlayStation VR) ein sch\u00f6ner Action-Snack f\u00fcr zwischendurch. Das Anpeilen mit Kopfbewegungen funktioniert ausgezeichnet und die fl\u00fcssige Weltraumkulisse kann sich dank der technischen N\u00e4he zu Eve: Valkyrie sehen lassen. Aber das Spiel ist nur unwesentlich komplexer als klassische Automaten-Shooter aus den Achtzigern und nach rund zwei Stunden hat man alle Gegner zerbr\u00f6selt. Die Raumgleiter wuseln aber viel variantenreicher vor der Kanone herum als in anderen VR-Shootern. Der moderate Schwierigkeitsgrad wird immerhin durch knackige Bossk\u00e4mpfe aufgepeppt; zumal es f\u00fcr zus\u00e4tzliche Motivation Bestenlisten gibt. Im Vergleich zu Rez Infinite oder Until Dawn: Rush of Blood<\/a> wirkt die statische Action auf Dauer aber etwas fade. Trotzdem ist das Spiel ein weiterer Beweis daf\u00fcr, dass Kopftracking auf PSVR zu den pr\u00e4zisesten und direktesten Steuerungsmethoden geh\u00f6rt.
\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Unkomplizierter Arcade-Shooter im station\u00e4ren Gesch\u00fctz mit pr\u00e4zisem Kopftracking.<\/p><\/div><\/div>

PSVR<\/div>
PSVR<\/div><\/div>
\"\"<\/div>

Unkomplizierter Arcade-Shooter im station\u00e4ren Gesch\u00fctz mit pr\u00e4zisem Kopftracking.<\/p><\/div><\/div>

VR<\/div>
VR<\/div><\/div>
\"\"<\/div>

Unkomplizierter Arcade-Shooter im station\u00e4ren Gesch\u00fctz mit pr\u00e4zisem Kopftracking.<\/p><\/div><\/div> <\/div> \n\n

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Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
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Gef\u00e4llt mir<\/h3>\n\n\n