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{"id":3027958,"date":"2016-04-19T14:45:00","date_gmt":"2016-04-19T12:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/gunjack\/3027958"},"modified":"2024-07-18T12:08:42","modified_gmt":"2024-07-18T10:08:42","slug":"gunjack","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/gunjack\/3027958","title":{"rendered":"Gunjack (Arcade-Action) – Verteidigungsschlacht im All"},"content":{"rendered":"Action f\u00fcrs K\u00f6pfchen<\/strong>
Wer sich in Gunjack das Headset \u00fcberstreift, versteht das Prinzip blitzschnell. Hier gibt es keine umst\u00e4ndlichen Einstellungen oder Tutorials wie oft bei der Konkurrenz, sondern nur einfache Action. Im Grunde \u00e4hnelt der Spielablauf dem Oldie Space Invaders: W\u00e4hrend Wellen von J\u00e4gern, gro\u00dfen Kampfschiffen und deren Besch\u00fctzer angreifen, verteidigt man sein gro\u00dfes Minenschiff sitzend in einem Gesch\u00fctz. Die schnellen Feuergefechte erinnern an die kugelrunde Kanonenkanzel des Millenium Falcon aus Star Wars: Der Spieler steuert die Schussrichtung direkt mit seinen Kopfbewegungen. Das mag seltsam klingen, funktioniert aber ausgezeichnet und sehr akkurat. Es f\u00fchlt sich sogar richtig befriedigend an, seine Gegner auf diese Weise zu zerbr\u00f6seln. Zumindest, wenn man selbst unter dem Headset steckt. Von au\u00dfen hagelt es derweil oft sp\u00f6ttische Kommentare \u00fcber die zackigen Bewegungen \u2013 was sich bei VR aber allgemein schwer verhindern l\u00e4sst. Abgedr\u00fcckt und nachgeladen wird mit den Trigger-Tasten, davon abgesehen haben die Tracking-Controller in diesem Spiel Pause.