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{"id":3027946,"date":"2016-04-29T11:18:00","date_gmt":"2016-04-29T09:18:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/party_hard\/3027946"},"modified":"2024-07-18T12:08:40","modified_gmt":"2024-07-18T10:08:40","slug":"party_hard","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/party_hard\/3027946","title":{"rendered":"Party Hard (Action-Adventure) – Mit dem Messer im Disco-Fieber"},"content":{"rendered":"Logisch<\/strong>

Was macht man, wenn man nachts um drei von Partyl\u00e4rm geweckt wird? Klar: Man schnappt sich ein Messer, mischt sich unter die Leute, die einen nicht schlafen lassen und bringt sie einen nach dem anderen um die Ecke. Und weil man nicht gefasst wurde, lebt man seine Partywut auch noch bei anderen Veranstaltungen aus und nutzt alternative T\u00f6tungsmethoden, um unerkannt zu bleiben. Dies ist die simple, aber zweckm\u00e4\u00dfige Basis f\u00fcr Party Hard, das mit seinem grunds\u00e4tzlichen Thema sowie dem gew\u00e4hlten Pixelart-Design Erinnerungen an Hotline Miami weckt. Doch wo die meist ballistischen Auseinandersetzungen in der Florida-Metropole sich eher als verkappter Zweistick-Shooter mit viel Action pr\u00e4sentieren, geht Party Hard ruhiger und etwas taktischer an die Thematik.

\n
\"[GUI_STATICIMAGE(setid=79963,id=92525079)]\"<\/figure>\n
Hier wird nicht gefeiert! HIER NICHT! \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDenn hier hat man stets nur einen nicht scrollenden sowie prall mit Partyg\u00e4sten gef\u00fcllten Bildschirm zur Verf\u00fcgung und muss sein Vorgehen genau planen. Wer beim Meucheln beobachtet wird, wird sofort als T\u00e4ter identifiziert und die Polizei, die immer gerufen wird, wenn eine Leiche entdeckt wird, hat leichtes Spiel. Um sich die Sache etwas zu erleichtern und sich die Finger nicht schmutzig zu machen, kann man an bestimmten Stellen der Umgebung Fallen aktivieren – idealerweise nat\u00fcrlich auch ungesehen. Dies k\u00f6nnen Flammen sein, die aus einem Dancefloor schie\u00dfen und alle dort Tanzenden grillen, aber auch umst\u00fcrzende B\u00e4ume, pl\u00f6tzlich unkontrollierbar gewordene Fahrzeuge oder Zombies, die man per Telefon (!) zur Party bestellt. Und die vergiftete Bowle ist immer ein probates Mittel, um die G\u00e4stezahl zu dezimieren. Es gibt pro Level einige unkonventionelle Methoden, sein Ziel zu erreichen \u2013 auch wenn man keine eigenen Experimente wagen kann, um z.B. den Pool mit Badenden unbemerkt unter Strom zu setzen. Da die grunds\u00e4tzlichen Abschnitte zwar gleichbleiben, aber die Verteilung von Fallen etc. immer per Zufall ausgelost wird, ist man allerdings einen Hauch zu viel von Gl\u00fcck abh\u00e4ngig.

Spannend, aber redundant<\/strong>

\n
\"[GUI_STATICIMAGE(setid=79963,id=92525077)]\"<\/figure>\n
Auch auf hoher See setzt man dem Party-Treiben ein gewaltsames Ende. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWenn man jetzt noch gefundene Kleidung aufnehmen d\u00fcrfte, um untertauchen und quasi eine andere Identit\u00e4t annehmen zu k\u00f6nnen, w\u00fcrde man sich noch dichter an die Hitman-Serie schmiegen als ohnehin schon. Allerdings w\u00fcrden bewusst gesetzte Kost\u00fcmierungen das Spiel deutlich aufwerten \u2013 zumindest mehr als die im Rahmen von zuf\u00e4llig ausgew\u00e4hlten Gegenst\u00e4nden, die man aufnehmen kann. \u00dcberhaupt ist das Grundkonzept interessanter als die Umsetzung. Zwar kommt immer wieder punktuell Spannung auf, wenn man Dinge zum ersten Mal ausprobiert. Und es kommt zu einer nicht zu verachtenden Genugtuung, wenn die Falle tats\u00e4chlich wie geplant zuschnappt und dutzende Feiernde in den Tod rei\u00dft. Doch es kommt auch h\u00e4ufig zu redundanten Momenten. Vor allem, wenn man alle zur Verf\u00fcgung stehenden Interaktionen genutzt hat und noch zw\u00f6lf, 15 oder 20 “Gegner” \u00fcbrig sind, die man nun alle mit dem Messer erledigen muss. Denn dann ben\u00f6tigt man viel Geduld und etwas Gl\u00fcck. Zwar kann man versuchen, die Pfade zu beeinflussen, indem man in ihrer N\u00e4he tanzt und sie zum “Weitergehen” bewegt, da sie einen meist als St\u00f6rfaktor empfinden. Doch letztlich ist man hier wieder stark vom Zufall abh\u00e4ngig, dass sie alleine um die Ecke schlendern oder niemand in der N\u00e4he ist, wenn man einen Gaststatus von einem tempor\u00e4ren Schlaf zu einem endg\u00fcltigen \u00e4ndert.

\n
\"[GUI_STATICIMAGE(setid=79963,id=92525075)]\"<\/figure>\n
Die mit einer Mystery-Story gef\u00fcllten Zwischensequenzen sind stimmungsvoll, aber schwach vertont. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nInteressant wiederum sind die G\u00e4ste, die einem begegnen und das breite Popkultur-Spektrum bedienen. Unter den Pixelopfern befinden sich Personen in einem Darth-Vader-Kost\u00fcm, Figuren, die aussehen wie Ronald McDonald, Hulk Hogan oder die eine schwarze Version von Milla Jovovichs knappem Outfit aus “Das f\u00fcnfte Element” tragen. Ebenfalls nett: Falls man der Polizei, die einem auf den Fersen ist, ein paar Mal zu h\u00e4ufig \u00fcber eine der meist sp\u00e4rlich vorhandenen Ausweichrouten entkommen ist, erscheint ein schnauzb\u00e4rtiger Klempner mit roter Latzhose und vernagelt sie. Doch weder alle Ostereier wie die von einem Tornado am Strand fallen gelassenen Haie noch die unter dem Strich konzeptionell gelungene Kulisse im 16-Bit-Stil k\u00f6nnen daf\u00fcr sorgen, dass Party Hard an Langzeitreiz gewinnt. Ganz im Gegensatz zu den Zwischensequenzen, die zwar mit amateurhafter Sprachausgabe unterlegt sind, aber dennoch eine interessante Mystery-Geschichte rund um den Partykiller erz\u00e4hlen. Schade ist wiederum, dass die spielbaren Figuren zu wenige Unterschiede bieten \u2013 mit Ausnahme des an Leatherface angelehnten Killers, der mit einer Kettens\u00e4ge hantiert.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nParty Hard geh\u00f6rt zu den Indie-Titeln, bei denen das Konzept wesentlich interessanter ist als die Umsetzung. Als psychopatischer Massenm\u00f6rder einer Party nach dem anderen den Kampf anzusagen, wird hier mit einem Stealth-Ansatz samt interessanter Umgebungs-Interaktion gepaart. Aber nicht nur, dass die beeinflussbaren Elemente teils zuf\u00e4llig in den \u00fcbersichtlichen Abschnitten platziert werden und man entsprechend gl\u00fccksabh\u00e4ngig ist, um einen guten Start zu erwischen. Man kann auch keine eigenen Experimente durchf\u00fchren und so vielleicht neue Methoden finden, die G\u00e4ste in gro\u00dfer Zahl in eine Falle zu locken. So bleibt es bei punktueller Spannung, die nach etwa der H\u00e4lfte der Abschnitte zu h\u00e4ufig von mechanischer Redundanz begleitet wird, die weder von der ordentlichen Retro-Kulisse noch dem netten Soundtrack und schon gar nicht von den eingestreuten Easter Eggs oder der Mystery-Geschichte aufgebrochen wird, die in den schwach vertonten Zwischensequenzen erz\u00e4hlt wird. So versackt diese prinzipiell interessante Mischung aus Hitman-Mechniken und Hotline-Miami-\u00c4sthetik im biederen Durchschnitt.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Hinter Party Hard versteckt sich ein interessantes Stealth-Konzept, dessen Umsetzung leider zu schnell eint\u00f6nig wird.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Hinter Party Hard versteckt sich ein interessantes Stealth-Konzept, dessen Umsetzung leider zu schnell eint\u00f6nig wird.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • f\u00fcnf spielbare Figuren…<\/li>\n\n\n
  • interessante Mystery-Geschichte…<\/li>\n\n\n
  • zahlreiche M\u00f6glichkeiten, die Umgebung in seine Taten einzubeziehen<\/li>\n\n\n
  • interessantes Konzept zwischen Hitman und Hotline Miami<\/li>\n\n\n
  • sauberes 16-Bit-Retrodesign<\/li>\n\n\n
  • eing\u00e4ngige Steuerung<\/li>\n\n\n
  • 19 Abschnitte (zw\u00f6lf regul\u00e4r, sieben Bonuslevels)<\/li>\n\n\n
  • viele Easter Eggs<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • … die zu wenig mechanische Unterscheidung bieten<\/li>\n\n\n
    • … deren Sprachausgabe allerdings amateurhaft wirkt<\/li>\n\n\n
    • bereits mittelfristig wenig Abwechslung<\/li>\n\n\n
    • keine freien Experimente f\u00fcr Fallen und Interaktion m\u00f6glich<\/li>\n\n\n
    • viel Trial&Error, mitunter zu hohe Abh\u00e4ngigkeit von Gl\u00fcck<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 12,99 Euro<\/li>
      • Getestete Version: Store-Version<\/li>
      • Sprachen: Texte: Deutsch, Sprache: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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