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{"id":3027931,"date":"2018-05-16T12:27:00","date_gmt":"2018-05-16T10:27:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/battlezone_vr-2\/3027931"},"modified":"2024-07-18T12:08:37","modified_gmt":"2024-07-18T10:08:37","slug":"battlezone_vr-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/battlezone_vr-2\/3027931","title":{"rendered":"Battlezone\n(VR) (Shooter) – VR-Action ohne VR"},"content":{"rendered":"

Der Reiz des Besonderen<\/strong>

Ich wei\u00df noch genau, als ich Battlezone in Kombination mit PlayStation VR zum ersten Mal in Aktion gesehen habe. Mein Kopf war dabei allerdings nicht unter dem Headset, sondern ich beobachtete die arcadige Panzer-Action zun\u00e4chst am Social Screen, also einem ganz normalen TV-Bildschirm, auf dem das Signal ausgegeben wurde. Mein erster Gedanken damals: \u201eHuch, das sieht ja mal ziemlich unspektakul\u00e4r aus!\u201c<\/em>.

<\/p>\n

\"[GUI_STATICIMAGE(setid=81067,id=92536413)]\"<\/figure>\n
Die Kulisse wirkt zwar minimalistisch, aber durchaus stylisch. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDer erste ern\u00fcchternde Eindruck wandelte sich schnell, als ich Battlezone dann endlich selbst in VR erleben konnte. Was war das f\u00fcr ein grandioses Gef\u00fchl, selbst in diesem gigantischen Cockpit zu sitzen, sich frei darin umzusehen und die Gegner begleitet von Elektro-Beats ins Visier zu nehmen! Trotz Upgrade-Optionen war das Spielprinzip sehr simpel, die Herausforderungen innerhalb der prozedural generierten Level mitunter extrem knackig sowie bisweilen unfair und die Kulisse durch ihre Farbgebung zwar irgendwie stylisch, aber dennoch sehr minimalistisch. So war es vor allem dieses gro\u00dfartige Mittendrin-Gef\u00fchl, die fantastische Immersion, die aus einem recht gew\u00f6hnlichen Oldschool-Actionspiel etwas Besonderes gemacht hat.

Nicht alles Gold, was gl\u00e4nzt<\/strong>

\n
\"[GUI_STATICIMAGE(setid=81067,id=92536412)]\"<\/figure>\n
Ohne VR b\u00fc\u00dfen die Gefechte leider viel von der urspr\u00fcnglichen Faszination ein. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nUnd genau dieses gewisse Extra fehlt der Umsetzung f\u00fcr die Xbox One und auch der PS4-Fassung, wenn man sich nach dem kostenlosen Update auf die Gold Edition ohne das VR-Headset ins Cockpit quetscht und vor allem das nat\u00fcrliche Umschauen mit Kopfbewegungen vermisst.. Stattdessen muss man den rechten Analogstick gedr\u00fcckt halten, wenn man sich umsehen will, weil er auch zum Bewegen der Zielen-Anzeige verwendet wird. Das ist leider so fummelig, dass man schnell freiwillig darauf verzichtet, davon Gebrauch zu machen, obwohl es bei Angriffen von oben oder der Seite durchaus n\u00fctzlich w\u00e4re. Hier habe ich beim Spielen wieder ein \u00e4hnliches Gef\u00fchl wie damals, als ich die Gefechte zum ersten Mal \u201evon au\u00dfen\u201c betrachtet habe. Klar sieht das Bild an einem 1080p- oder 4K-Fernseher deutlich besser aus als am Social Screen \u2013 vor allem mit HDR-Unterst\u00fctzung wird das Auge mit intensiven Farben erfreut und das Bild wirkt knackig scharf. Die Gold-Edition sorgt au\u00dferdem daf\u00fcr, dass es diverse Extras und inhaltliche Erg\u00e4nzungen gibt, die man bei der urspr\u00fcnglichen Ver\u00f6ffentlichung mehr oder weniger vermisst hat. Dazu geh\u00f6ren z.B. diverse Lackierungen, putzige Fig\u00fcrchen mit Wackelk\u00f6pfchen oder eine Auswahl an lustigen Hupen-Kl\u00e4ngen. Deutlich sinnvoller ist die Tutorial-Sektion in Form des Feldhandbuchs, in dem Systeme, Mechaniken und Spielmodi erkl\u00e4rt werden. Zudem ist auch die Retro-Version von Battlezone, bekannt vom Spielhallen-Automaten der Achtziger, mit an Bord, die bei der urspr\u00fcnglichen Version erst nachgereicht wurde.\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n

Battlezone ist ein sehr gutes Beispiel daf\u00fcr, welchen Unterschied VR f\u00fcr das Spielerlebnis machen kann! Wird aus einem durchschnittlichen Arcade-Shooter aufgrund der fantastischen Immersion und der Einbindung von Kopfbewegungen mit dem VR-Headset eine besondere Erfahrung, bleibt davon beim Spielen am Fernseher nicht mehr so viel \u00fcbrig. Ohne Zweifel ist die Gold Edition ein besseres Paket als das, was Rebellion damals zum Start von PSVR angeboten hat: Die zus\u00e4tzlichen Inhalte und sinnvolle Erg\u00e4nzungen wie das Feldhandbuch oder das Spielhallen-Original sind nett, mehr aber auch nicht. Im direkten Vergleich wird leider sehr deutlich, dass Battlezone vor allem von VR profitiert hat, ohne diesen Immersionsfaktor aber nicht mehr die gleiche Faszination verspr\u00fchen kann.

<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Am TV-Bildschirm ist Battlezone eine solide Arcade-Ballerei ohne das gewisse Extra, f\u00fcr das zuvor noch das VR-Erlebnis gesorgt hat. <\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Am TV-Bildschirm ist Battlezone eine solide Arcade-Ballerei ohne das gewisse Extra, f\u00fcr das zuvor noch das VR-Erlebnis gesorgt hat. <\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • stylische Retro-Pr\u00e4sentation<\/li>\n\n\n
    • detailliertes XL-Cockpit<\/li>\n\n\n
    • simple, aber durchaus fordernde Arcade-Action…<\/li>\n\n\n
    • zahlreiche Upgrades… <\/li>\n\n\n
    • prozedural generierte Kampagne<\/li>\n\n\n
    • n\u00fctzliches Feldhandbuch als Tutorial<\/li>\n\n\n
    • strategisches Vorgehen m\u00f6glich<\/li>\n\n\n
    • optionaler Koop-Modus (online)<\/li>\n\n\n
    • treibender Elektro-Soundtrack<\/li>\n\n\n
    • Original-Spielhallenversion ebenfalls enthalten<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • umst\u00e4ndliches Aufr\u00fcsten \u00fcber Umwege<\/li>\n\n\n
      • nerviges Auftauchen von Gegnern aus dem Nichts<\/li>\n\n\n
      • …mit starken Schwankungen beim Schwierigkeitsgrad<\/li>\n\n\n
      • …die sehr teurer ausfallen<\/li>\n\n\n
      • sehr rudiment\u00e4re KI<\/li>\n\n\n
      • freigeschaltete Ausr\u00fcstung geht bei neuer Kampagne verloren<\/li>\n\n\n
      • Munitionsnachschub ist reines Gl\u00fccksspiel<\/li>\n\n\n
      • keine kompetitiven Versus<\/li>\n\n\n
      • Spielmodi<\/li>\n\n\n
      • repetitive Missionen<\/li>\n\n\n
      • freies Umschauen arg fummelig<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 34,99 Euro<\/li>
        • Getestete Version: Deutsche Download-Version<\/li>
        • Sprachen: Englisch mit deutschen Texten<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: 2-4 Spieler kooperativ (online)<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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