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{"id":3027874,"date":"2016-10-04T16:10:00","date_gmt":"2016-10-04T14:10:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/xcom_2-2\/3027874"},"modified":"2024-07-18T12:08:27","modified_gmt":"2024-07-18T10:08:27","slug":"xcom_2-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/xcom_2-2\/3027874","title":{"rendered":"XCOM 2 (Taktik & Strategie) – Einen Knacks weg"},"content":{"rendered":"Taktik mit Knacks<\/strong>

Ein schwaches Bild kann ich eher verkraften als schlechten Ton – und ein solcher hatte mir die ersten Minuten mit XCOM 2<\/a> auf PlayStation 4 ordentlich versalzen. Die st\u00e4ndigen kurzen Aussetzer in Missionsbesprechungen, also schon w\u00e4hrend des Ladens einer Mission, und auch das h\u00e4ufige Stocken der Darstellung in Filmszenen sowie gelegentlich im eigentlichen Spiel, sind einfach unangenehm. Zumal der Klang auch mitten im Einsatz hin und wieder f\u00fcr Sekundenbruchteile ausf\u00e4llt.
\n
\"[GUI_STATICIMAGE(setid=80880,id=92534545)]\"<\/figure>\n
Neue Gegner, neue Waffen: Die Konsolenversion enth\u00e4lt alle bisher ver\u00f6ffentlichten Inhalte. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n
Nein, eine durchgehend saubere Umsetzung ist Blind Squirrel, das ebenfalls im Auftrag von Publisher 2K schon f\u00fcr
BioShock: The Collection<\/a> verantwortlich zeichnete, nicht gelungen. Hinzu kommen schlie\u00dflich auch inhaltliche Fehler, wenn ein Toter z.B. dort wiederbelegt wird, wo er seinen letzten Zug begonnen hatte, nicht dort, wo er gestorben ist.

Neue Tricks im alten Spiel<\/strong>

Trotzdem steht unter diesem Test eine sehr gute Note. Denn zum einen sind die \u00c4rgernisse auf lange Sicht nebens\u00e4chlich, weil sie das spannende Verschieben und \u00dcberlegen in den packenden Gefechten kaum beeinflussen. Zum anderen ver\u00f6ffentlicht 2K auf den Konsolen nicht nur das Hauptspiel, wie es Anfang des Jahres auf PC erschien, sondern auch alle bisher f\u00fcr das Original ver\u00f6ffentlichten zus\u00e4tzlichen Inhalte in einer Version, die so viel kostet wie andere Spiele ohne Erweiterungen.

Und die haben es in sich! Immerhin erh\u00e4lt man damit nicht nur etliche M\u00f6glichkeiten, das Aussehen der Ausr\u00fcstung individuell zu gestalten, man bek\u00e4mpft auch neue Gegner und stellt einen zus\u00e4tzlichen Truppentyp her. \u201eHerstellen\u201c ist dabei w\u00f6rtlich gemeint, denn bei den Spark genannten Einheiten handelt es sich um Roboter, die \u00e4hnlich den aus
Enemy Within<\/a> bekannten Mechs kr\u00e4ftig austeilen oder die Defensive st\u00e4rken. Die Variation tut der ohnehin vielseitigen XCOM-Truppe gut \u2013 zumal ihr jetzt m\u00e4chtige Feinde zu schaffen machen: drei Bossgegner, die jeweils in einer vom Zufall bestimmten Mission auftauchen.

Deren Besonderheit: Sie bewegen sich nach fast jeder Aktion eines XCOM-Soldaten, was ein Umdenken aller Taktiken erfordert. Zum Gl\u00fcck finden die Menschen neue Waffen, die zwar nicht grunds\u00e4tzlich st\u00e4rker sind, aber ihr\n
\"[GUI_STATICIMAGE(setid=80880,id=92534538)]\"<\/figure>\n
Technische \u00c4rgernisse \u00e4ndern nichts daran, dass der Ausbau der Basis, das Zusammenstellen der Truppe und die rundentaktischen Gefechte ausgenommen spannend sind. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nArsenal um interessante Optionen erg\u00e4nzen. Am besten gef\u00e4llt mir ein Bolzenschussger\u00e4t, das mit hoher Wahrscheinlichkeit trifft und gro\u00dfen Schaden anrichtet.

Ladehemmungen<\/strong>

Der Rest ist ein noch immer gro\u00dfartiges Verwalten und Taktieren, das vom Ausbau des fliegenden Hauptquartiers \u00fcber das Managen eines st\u00e4ndig zu knappen Budgets sowie das Zusammenstellen eines schlagkr\u00e4ftigen Trupps bis hin zu nervenaufreibenden Gefechten eins der Besten seiner Art ist \u2013 f\u00fcr alles Wichtige \u00fcber XCOM 2 verweisen wir daher einmal mehr auf den
Test des urspr\u00fcnglich auf PC ver\u00f6ffentlichten Spiels<\/a>.

An dessen Qualit\u00e4t \u00e4ndern zum Gl\u00fcck auch die langen Ladezeiten nichts: bis zu 40 Sekunden auf Xbox One, satte anderthalb Minuten auf PlayStation 4! Im Gegenzug machen die Downloadinhalte aus XCOM 2 ein inhaltlich st\u00e4rkeres Spiel, hieven es aber noch nicht in eine h\u00f6here Wertungsklasse wie es der Erweiterung Enemy Within einst mit dem Vorg\u00e4nger gelang.
\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nUnd deshalb freuen sich endlich auch Strategen und Taktiker am Gamepad \u00fcber die Fortsetzung des packenden Kampfs zwischen Menschheit und Au\u00dferirdischen: \u201eSpielleiter\u201c Jake Solomon hat seinen Vorg\u00e4nger nicht einfach in die Breite gebaut, sondern ein feines H\u00e4ndchen f\u00fcr genau die richtigen Neuerungen bewiesen. Die taktischen Scharm\u00fctzel sind straffer inszeniert als im ersten XCOM, man muss zielstrebiger handeln und durch h\u00e4ufige Positionswechsel gibt es mehr Bewegung. Die Freiheiten auf der Weltkarte sind zwar weiterhin \u00fcberschaubar, trotzdem ist der st\u00e4ndige Wettlauf mit den b\u00f6sartigen Besatzern ausgesprochen spannend und fordert knifflige Entscheidungen. Wer \u00fcber kleine technische \u00c4rgernisse der Konsolenfassung vor allem im Bereich des Tons hinweg sehen kann, der darf sich auch PlayStation 4 und Xbox One auf Dutzende fesselnde Stunden freuen!\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Packende strategische Planung und fesselnde Rundentaktik zeichnen den Nachfolger trotz kleiner technischer \u00c4rgernisse auch auf PlayStation 4 aus.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Packende strategische Planung und fesselnde Rundentaktik zeichnen den Nachfolger trotz kleiner technischer \u00c4rgernisse auch auf Xbox One aus.<\/p><\/div><\/div>

Anzeige: XCOM 2 [AT Pegi] – PC kaufen bei \"Amazon<\/a><\/p>