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{"id":3027834,"date":"2015-03-18T10:05:00","date_gmt":"2015-03-18T09:05:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/tales_from_the_borderlands_-_episode_2_atlas_mugged\/3027834"},"modified":"2024-07-18T12:08:19","modified_gmt":"2024-07-18T10:08:19","slug":"tales_from_the_borderlands_-_episode_2_atlas_mugged","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/tales_from_the_borderlands_-_episode_2_atlas_mugged\/3027834","title":{"rendered":"Tales from the Borderlands – Episode 2: Atlas Mugged (Adventure) – Getrennte Wege"},"content":{"rendered":"Der Blick zur\u00fcck<\/strong>

\u201eYes, yes…it’s been a while, I know\u201c. Da hast du wohl Recht, lieber Erz\u00e4hler, der mich mit diesen Worten zur zweiten Episode begr\u00fc\u00dft, die man auch als kleine Entschuldigung f\u00fcr die lange Wartezeit interpretieren kann. Und so ist es mehr als willkommen, dass er zun\u00e4chst die wichtigsten Ereignisse des Einstiegs nochmal Revue passieren l\u00e4sst, bevor die Geschichte endlich weitergeht. Wir erinnern uns: Nachdem sich Rhys und Vaughn nach dem vermasselten Deal rund um einen Vault-Key eher unfreiwillig mit den beiden Gauner-Damen und ihrem Mentor Felix zusammengerauft hatten, kam es f\u00fcr die Schatzsucher kn\u00fcppeldick: Verrat, ein tobs\u00fcchtiger Boss im Nacken, Geld futsch \u2013 das hatten sich die Schlitzohren sicher anders vorgestellt. Immerhin keimte nach dem zuf\u00e4lligen Fund einer verlassen Atlas Station mit ersten Hinweisen auf das so genannte Gortys-Projekt am Ende der ersten Episode Hoffnung auf, vielleicht doch noch ganz gro\u00df abzusahnen.\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0

Spritzige Dialoge, witzige Situationen, (un)sympathische Figuren<\/strong>

\n
\"[GUI_STATICIMAGE(setid=77761,id=92501263)]\"<\/figure>\n
Handsome Jack ist wieder da! Zumindest irgendwie… \u00a9 4P\/Screenshot<\/div>\n<\/div>\nUnd jetzt? Um euch den Spa\u00df nicht zu verderben, spare ich mir Details. Aber lasst euch versichern, dass es auf Pandora genauso unterhaltsam weitergeht wie bisher. Angefangen bei einer wilden Verfolgungsjagd (…bei der das Quartett wieder getrennt wird) \u00fcber blutige Zwischenf\u00e4lle bis hin zur \u00fcberraschenden Oben-Ohne-Szene und dem Antreffen alter sowie neuer Gesichter, darunter Loader Bot oder die mysteri\u00f6se Athena, liefert Telltale in den knapp zwei Stunden Spielzeit erneut einen extrem unterhaltsamen Abstecher in die Welt von Borderlands ab. Vor allem die spritzigen Dialoge zaubern mir zusammen mit der Situationskomik (Stichtwort: \u201eBro\u201c oder die Terminator-Anspielung \u201eCome with me if you want to leave\u201c) immer wieder ein L\u00e4cheln ins Gesicht \u2013 genau wie die \u00fcberzogene, aber herrlich kompromisslose Darstellung, wenn Fiona z.B. gleich am Anfang mit einem \u201eG\u00f6ffel\u201c (im Original: \u201eSpork\u201c) den Augapfel aus einem Gesicht herauspuhlen muss, um einen Retina-Scanner zu \u00fcberlisten.

Klar: Die R\u00e4tseleinlagen in den kleinen Arealen stellen weiterhin ebenso keine gro\u00dfe Herausforderung dar wie die vereinzelten Reaktionstests oder das Knopfgeh\u00e4mmer. Trotzdem sind z.B. das Suchen nach Hinweisen mit Schwarzlicht oder das Hacken von Objekten mit den erweiterten M\u00f6glichkeiten von Rhys’ ECHO-Eye eine nette Erg\u00e4nzung. \u00dcberhaupt \u00fcberzeugt Telltale wie schon in der ersten Episode weiter mit der richtigen Mischung aus Erkundung und Action sowie der herausragenden Regie mit starker Inszenierung und den drei Erz\u00e4hlebenen. Allerdings habe ich einen kleinen Folgefehler entdeckt: Obwohl ich bei meinem zweiten Durchlauf den zuvor verloren Schuh wiederbekommen hatte, fehlte er mir in den finalen Szenen pl\u00f6tzlich wieder.

Wer hohen spielerischen Anspruch sucht, ist hier allerdings falsch, denn in erster Linie stehen die klasse geschriebenen Dialoge im Multiple-Choice-Verfahren und die Geschichte im Vordergrund. Trotzdem bekommt man\n
\"[GUI_STATICIMAGE(setid=77761,id=92501260)]\"<\/figure>\n
Manchmal wird es eklig… \u00a9 4P\/Screenshot<\/div>\n<\/div>\nkeinen Freifahrtschein: Trifft man in manchen Situationen die falschen Entscheidungen, k\u00f6nnen die Protagonisten durchaus sterben und man muss einen neuen Versuch wagen.

\u201eDas merke ich mir\u201c<\/strong>

Tja, die guten Entscheidungen. Sie beeinflussen in Dialogen nicht nur das Verh\u00e4ltnis der Charaktere untereinander, sondern sogar die Einf\u00fchrung mancher Figuren. So erf\u00e4hrt man erst nach einer bestimmten Wahl etwas \u00fcber die lesbische Beziehung der Kopfgeldj\u00e4gerin Athena, die ihrer Freundin zwar den Ruhestand versprochen hat, sich aber nicht wirklich daran h\u00e4lt. Stellt man sie dann noch vor ihrer Freundin blo\u00df, wird aus einem \u201eAthena will remember that\u201c auch gerne mal ein \u201eAthena will REALLY remember that\u201c. Ziemlich viel Englisch hier, oder? Ja. Denn auch in der zweiten Episode hat man es bei Telltale noch nicht geschafft, zumindest deutsche Untertitel als Alternative zu den hervorragenden Original-Sprechern und Texten anzubieten. Und so kommt man derzeit nur mit halbwegs guten Englischkenntnissen in den Genuss, Borderlands von dieser angenehmen anderen Seite zu erleben.

Nachtest zu PS4 und Xbox One<\/strong>

Auf den beiden Konsolen PlayStation 4 und Xbox One setzt sich der Eindruck fort, den wir schon bei der ersten Episode gewonnen hatten, die wir r\u00fcckblickend jetzt auch nochmal f\u00fcr die Microsoft-Konsole unter die Lupe genommen haben: Die PS4-Umsetzung befindet sich demnach etwa auf Augenh\u00f6he mit dem PC-Vorbild, doch die Xbox One hat weiterhin mit Darstellungsproblemen zu k\u00e4mpfen, denn vor allem bei Kameraschwenks bricht die Bildrate sp\u00fcrbar ein und es wird ruckelig. Auch bei Szenenwechseln kommt die Grafik auf der One hin und wieder ins Stocken. Auf den Inhalt hat dies zwar keinen direkten Einfluss, doch wird durch die technischen Probleme der Spielspa\u00df etwas gemindert, weshalb sich die Umsetzung f\u00fcr die Microsoft-Konsole auch in der zweiten Episode einen kleinen Punktabzug einhandelt.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nIch habe mich wahnsinnig auf das Wiedersehen mit Rhys, Vaughn, Fiona und Sasha gefreut \u2013 und wurde nicht entt\u00e4uscht. Zwar halten sich Interaktionsm\u00f6glichkeiten und R\u00e4tsel in Grenzen, doch was Dialoge, Charaktere, Regie und Story angeht, hat mich dieser Borderlanders-Ableger auch in der zweiten Episode in seinen Bann gezogen. Wenn es so weitergeht, k\u00f6nnte Tales from the Borderlands sich sogar zu meiner Lieblingsreihe innerhalb des Telltale-Angebots mausern, auch wenn es verglichen mit The Walking Dead eher \u201eleichte Kost\u201c darstellt \u2013 aber vielleicht ist genau diese Prise Humor so erfrischend. Jetzt sollten sich die Entwickler nur sputen und mich nicht schon wieder mehrere Monate auf die n\u00e4chste Episode warten lassen, denn der Cliffhanger hat es erneut in sich…\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Coole Spr\u00fcche, sympathische Figuren und klasse Regie: Die zweite Episode kann das Niveau des Einstiegs locker halten – mehr spielerischer Anspruch w\u00fcrde trotzdem nicht schaden. <\/p><\/div><\/div>

PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Coole Spr\u00fcche, sympathische Figuren und klasse Regie: Die zweite Episode kann das Niveau des Einstiegs locker halten – mehr spielerischer Anspruch w\u00fcrde trotzdem nicht schaden. <\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Technisch hinkt die Umsetzung f\u00fcr Xbox One den Versionen f\u00fcr PS4 und PC weiter etwas hinterher.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • interessante Charaktere und Beziehungen<\/li>\n\n\n
  • Entscheidungen beeinflussen Handlung und sogar Schaupl\u00e4tze<\/li>\n\n\n
  • herrlich trockener Humor<\/li>\n\n\n
  • klasse Artdesign, das der Vorlage gerecht wird<\/li>\n\n\n
  • sehr gute (englische) Sprecher<\/li>\n\n\n
  • gelungene Inszenierung und Tempowechsel<\/li>\n\n\n
  • zusammenfassende Spieler-Statistik<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • schwankende Tonabmischung (Sprache z.T. etwas leise)<\/li>\n\n\n
    • keine anspruchsvollen R\u00e4tsel<\/li>\n\n\n
    • kleine Areale \/ kaum Erkundung<\/li>\n\n\n
    • schnell vorbei (unter 2 Stunden)<\/li>\n\n\n
    • bisher nur auf Englisch verf\u00fcgbar<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: ca. 4 Euro<\/li>
      • Getestete Version: Internationale Download-Version<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steam<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Steam<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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Dabei macht Telltale genauso erfrischend weiter, wie man zuletzt aufgeh\u00f6rt hat…<\/p>\n","protected":false},"author":629,"featured_media":3203252,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Tales from the Borderlands - Episode 2: Atlas Mugged - Test, Adventure, PC, PlayStation 4, Xbox One","_yoast_wpseo_metadesc":"Das hat gedauert: Seit Ende November warten Fans von Tales from the Borderlands nach dem Cliffhanger auf die Fortsetzung der unterhaltsamen Geschichte im Episodenformat, in der das\u00a0 Hyperion-Duo Rhyse und Vaughn eine Zweckgemeinschaft mit den Gauner-Schwestern Fiona und Sasha eingeht, bei der jeder jeden jederzeit \u00fcbers Ohr hauen kann. 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