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{"id":3027706,"date":"2014-12-12T15:51:00","date_gmt":"2014-12-12T14:51:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/tengami\/3027706"},"modified":"2024-07-18T12:07:10","modified_gmt":"2024-07-18T10:07:10","slug":"tengami","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/tengami\/3027706","title":{"rendered":"Tengami (Adventure) – Das spielbare Klappbilderbuch"},"content":{"rendered":"

Das Spiel zum Aufklappen<\/strong>

Das Prinzip ist schnell erkl\u00e4rt: Der Spieler tippt mit dem Stylus an den gew\u00fcnschten Punkt und das M\u00e4nnchen spaziert in gem\u00e4chlichem Tempo dorthin. Zwischendurch gibt es nat\u00fcrlich jede Menge gelungene Puzzles zu l\u00f6sen, die \u00e4hnlich wie ein Klappbilderbuch aufgebaut sind. Mal faltet man eine versteckte Br\u00fccke auf, anderswo werden ganze H\u00fcgelformationen umgeklappt: Ein Hang voller Treppen l\u00e4sst sich z.B. an drei Stellen manipulieren. Zuerst faltet man in der Mitte eine Treppe am Boden herbei. Dann verschiebt man die Pappstreifen rechts und links daneben so lange, bis ein paar Stufen einen neuen Aufgang ergeben und man das M\u00e4nnchen weiter den Berg hinauf laufen l\u00e4sst. Zwischendurch bl\u00e4ttert man immer wieder die komplette Seite um und wieder zur\u00fcck, damit der Held pl\u00f6tzlich in einem unterirdischen Gang steht und zu einer geheimen T\u00fcr gelangt.

<\/p>\n

\"[GUI_STATICIMAGE(setid=76406,id=92484310)]\"<\/figure>\n
Einfach umbl\u00e4ttern und schon steht der Held im Haus. Glimmende Lichtpunkte symbolisieren immer wieder, wo man mit der Welt interagieren kann. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nManchmal muss man au\u00dferdem die Umgebung beobachten oder Jahreszeiten manipulieren, damit etwa ein See gefriert und so ein abgelegener Gegenstand erreicht werden kann. Auch ein idyllischer Ausflug auf einem kleinen Segelboot steht auf dem Programm. Das stimmungsvolle Origami-Design ist Entwickler Nyamnyam toll gelungen. So plastisch und realistisch beleuchtet wie in LittleBigPlanet sieht das Papier zwar nicht aus, wirkt aber trotzdem stimmig.

Zauberhafter Origami-Ausflug<\/strong>

Vor allem der ruhige Soundtrack und die Reduktion auf nur wenige HUD-Elemente sorgen daf\u00fcr, dass man sich wie in einer anderen Welt f\u00fchlt. Schade, dass die Entwickler den Ausflug nicht in eine Geschichte eingebettet haben; stattdessen dreht sich alles um die h\u00fcbsch inszenierten R\u00e4tsel.

\n
\"[GUI_STATICIMAGE(setid=76406,id=92484314)]\"<\/figure>\n
Auch ein Segelt\u00f6rn steht auf dem Programm. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEin Manko ist au\u00dferdem, dass die mitunter etwas fummelige Touch-Steuerung nicht immer intuitiv reagiert. Sobald man sich alle m\u00f6glichen Kommandos mit der Fingerspitze eingepr\u00e4gt hat, flutscht das Bl\u00e4ttern, Ziehen und Knobeln aber viel besser. Das iPad-Original \u00e4hnelt der Wii-U-Umsetzung stark, auf Nintendos Konsole gibt es allerdings einige versteckte Miiverse-Stempel zu finden. Da man auch hier das komplette Spiel auf dem Touchscreen bedient, schweift der Blick nur selten zum Fernseher ab. Auf dem TV und dem iPad wirken die Kulissen allerdings noch einen Deut sch\u00f6ner, weil der im Gamepad verbaute Bildschirm nicht deren Aufl\u00f6sung oder Farbbrillanz bietet.\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n

Tengami passt perfekt in die Weihnachtszeit: Wer Ruhe von der allgegenw\u00e4rtigen Reiz\u00fcberflutung sucht, sollte sich einfach mal vor die Wii U setzen, das Smartphone ausschalten und sich durch die gefalteten Kulissen knobeln. Durch die Reduzierung aufs minimalistische Klappbuchdesign und die fern\u00f6stliche Naturidylle strahlt das Spiel eine tiefenentspannte Ruhe aus. Die Besinnlichkeit wird nur dann durchbrochen, wenn man einmal in der Sackgasse landet, weil die nicht immer pr\u00e4zise genug umgesetzte Steuerung einen in die Irre f\u00fchrt. Pl\u00f6tzlich leuchtet dann doch irgendwo ein kleines Lichtlein, das einem den Weg zur L\u00f6sung weist. Wie in einem der guten alten Klappbilderb\u00fccher faltet man Br\u00fccken herbei, zieht an Papierstreifen oder teleportiert das M\u00e4nnchen in einen versteckten Tunnel, indem man die Seite umbl\u00e4ttert. \u00c4hnlich wie beim Bilderbuch nutzt sich der Spa\u00df allerdings schnell ab. Nach rund zwei Stunden ist die R\u00e4tselreise vorbei – diese Zeit \u00fcber kann man aber sch\u00f6n die Seele baumeln lassen.<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Kurze, aber liebevoll designte Touchscreen-R\u00e4tsel im Stil eines fern\u00f6stlichen Klappbilderbuchs.<\/p><\/div><\/div>

Wii_U<\/div>
Wii_U<\/div><\/div>
\"\"<\/div>

Kurze, aber liebevoll designte Touchscreen-R\u00e4tsel im Stil eines fern\u00f6stlichen Klappbilderbuchs.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • verzaubernde Kulisse im Stil eines Klappbilderbuchs <\/li>\n\n\n
  • entspannende fern\u00f6stliche Saiten-Kl\u00e4nge <\/li>\n\n\n
  • sch\u00f6n in die Welt eingebaute Touchscreen-Puzzles<\/li>\n\n\n
  • viel Abwechslung im R\u00e4tseldesign<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • etwas fummelige Steuerung stiftet manchmal Verwirrung<\/li>\n\n\n
    • keine Story<\/li>\n\n\n
    • nur rund zwei Stunden kurz<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 9,99 (Wii U) bzw. 4,49 Euro (iOS)<\/li>
      • Getestete Version: Download-Versionen<\/li>
      • Sprachen: Deutsch, D\u00e4nisch, Englisch, Franz\u00f6sisch, Italienisch, Japanisch, Koreanisch, Portugiesisch, Russisch, Schwedisch, Spanisch, Tradit. Chinesisch, T\u00fcrkisch, Vereinf. Chinesisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: kein Multiplayer<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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