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{"id":3027533,"date":"2014-12-01T14:33:00","date_gmt":"2014-12-01T13:33:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/xcom_enemy_within-2\/3027533"},"modified":"2024-07-18T12:06:38","modified_gmt":"2024-07-18T10:06:38","slug":"xcom_enemy_within-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/xcom_enemy_within-2\/3027533","title":{"rendered":"XCOM: Enemy Within (Taktik & Strategie) – Mit Teamgeist & K\u00f6pfchen gegen Aliens"},"content":{"rendered":"Forschung zwischen Genetik und Bionik<\/strong>

Soll ich im Genlabor experimentieren, um meine Soldaten von innen zu verbessern? Von der tempor\u00e4ren Unsichtbarkeit bis hin zur Gedankenkontrolle ist vieles m\u00f6glich! Oder soll ich sie mit mechanischen Entwicklungen aufr\u00fcsten, so dass sie wie halbe Roboter auf D\u00e4cher springen? Lieber auf Beton durchschlagende Megaf\u00e4uste setzen? Auch m\u00f6glich. Aber f\u00fcr all das braucht man \u201eMeld\u201c, diese seltsame goldene Substanz, die man sehr schnell auf den Schlachtfeldern erobern muss \u2013 denn sie verschwindet mit der Zeit.

\n
\"[GUI_STATICIMAGE(setid=77304,id=92495721)]\"<\/figure>\n
Welche Forschung darf es sein? Schon zu Beginn hat man die Qual der Wahl…(iPad) \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEin toller Designkniff, der zur Eile animiert \u2013 und genau dann kann man im Gel\u00e4nde fatale Fehler begehen. Wer seine Leute mit hastigen Fingertippern ins Vorfeld schickt, wird mit Verlusten leben m\u00fcssen, wenn Aliens pl\u00f6tzlich aus der Deckung ballern oder sich schwebend mit ihren Tentakeln \u00fcber dem Kopf eines Kameraden materialisieren \u2013 autsch! Gelingt es, die Strangulation mit einem gezielten Schuss zu beenden? Hat man genug Medizin f\u00fcr die Versorgung danach parat? Man fiebert in diesem Spiel immer mit. Und das nicht nur, weil die Pr\u00e4sentation gerade f\u00fcr Tablet-Verh\u00e4ltnisse unheimlich stimmungsvoll ist.

Teamspirit statt Kanonenfutter<\/strong>

In diesem XCOM wachsen einem nahezu alle Soldaten ans Herz. Denn sie lassen sich individuell ausr\u00fcsten, ihre Kills und Eins\u00e4tze werden gez\u00e4hlt, sie steigen in\n
\"[GUI_STATICIMAGE(setid=77304,id=92495741)]\"<\/figure>\n
Freut euch auf milit\u00e4rische Rundentaktik inklusive Deckung, zerst\u00f6rbare Umgebung, Geb\u00e4ude-Infiltration und H\u00f6henrelevanz. (iPad) \u00a9 4P\/Screenshot<\/div>\n<\/div>\nmehreren milit\u00e4rischen R\u00e4ngen auf und k\u00f6nnen dabei aus jeweils zwei F\u00e4higkeiten eine w\u00e4hlen, so dass jede Karriere von \u201eScharfsch\u00fctze\u201c \u00fcber \u201eSturm\u201c und \u201eUnterst\u00fctzer\u201c bis \u201eSchwer\u201c letztlich eine einzigartige ist. Man kann ihnen nach erfolgreichen Missionen sogar Orden verleihen, die sie nochmals spezialisieren! Also w\u00e4hlt man seine Befehle im Gel\u00e4nde mit Bedacht, denn der Tod eines \u00fcber Stunden aufgebauten Veteranen schmerzt richtig.

Keine Bange: Man kann auf dem Tablet mehrere Pl\u00e4tze f\u00fcr das manuelle Speichern nutzen. Wie im Vorbild gibt es vier Schwierigkeitsgrade von \u201eleicht\u201c bis \u201eunm\u00f6glich\u201c, wobei man als Kenner von Rundentaktik auf der dritten Stufe starten sollte, dann sind die eigenen Jungs nicht so schnell \u00fcberlegen. Dabei geht es nicht nur um Kopfschuss, Granate & Co – im Gegenteil: Nicht die totale explosive Zerst\u00f6rung, sondern das clevere Ausschalten der Feinde bei gleichzeitiger Sicherung von unzerst\u00f6rten Materialien steht im Vordergrund. Man kann an Rohren und Leitern auf D\u00e4cher klettern, Scheiben einschlagen sowie in viele Geb\u00e4ude vordringen, proaktiv Feuerschutz geben oder seine Deckung st\u00e4rken. Und man sollte die Au\u00dferirdischen fr\u00fchzeitig bet\u00e4uben, um sie sp\u00e4ter zu verh\u00f6ren und schneller zu forschen.

\n
\"[GUI_STATICIMAGE(setid=77304,id=92495724)]\"<\/figure>\n
Wie baut man am besten seine unterirdische Basis aus? Man hat auch hier viele Optionen…(iPad) \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEs sind nicht nur mehr Ressourcen, Waffen und Karten, denn der Name \u201eEnemy Within\u201c ist Programm: Eine terroristische Organisation namens EXALT arbeitet gegen meine XCOM \u2013 zwar sind das \u201enur\u201c Menschen, aber im Gel\u00e4nde sind sie mit Granaten und Scharfsch\u00fctzen unangenehme Feinde. Auch auf der Planungsebene des Basisbaus entsteht so eine Art Zweifronten-Krieg, denn ich muss Geld in Gegenma\u00dfnahmen wie Labore investieren oder Spione entsenden. Und schlie\u00dflich profitiert die Story von den erz\u00e4hlerischen Winkelz\u00fcgen, die durch EXALT entstehen.

Basisbau und Rundentaktik<\/strong>

Zwar bleibt es auch auf dem Tablet bei einigen Inkonsequenzen in der Kollisionsabfrage, so dass manche Sch\u00fcsse klar durch W\u00e4nde jagen – \u00e4rgerlich. Aber das ist der einzige spielmechanische Fauxpas in einem ansonsten unheimlich vielf\u00e4ltigen Spiel: Den Kern der Faszination bilden zwar die Gefechte mit kleinen Trupps im Gel\u00e4nde, wo bis zu sechs M\u00e4nner oder Frauen in den Krisengebieten\n
\"[GUI_STATICIMAGE(setid=77304,id=92495743)]\"<\/figure>\n
Feind im Visier? Feuer frei! Zwar muss man gegen\u00fcber PC, PS3 und 360 grafische Abstriche machen, aber das taktische Spielerlebnis sucht auf dem iPad seinesgleichen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nmit klaren Zielen abgesetzt werden. Aber hinzu kommen ja neben dem Ausbau der eigenen Basis mit Laboren, Kraftwerken, Satellitenstationen & Co eine Budgetplanung, die Luftraum\u00fcberwachung und die eingangs erw\u00e4hnte Forschung – und all das ohne gr\u00f6\u00dfere Ladezeiten.

Ab und zu muss man technische Abstriche im vergleich zu PC und Konsole in Kauf nehmen: Bei manchen Zwischensequenzen fehlt z.B. der Ton und es kann zu Clippingfehlern kommen. Im Gegensatz zu Enemy Unknown sieht die Kulisse hier allerdings inklusive Zwischensequenzen deutlich stimmiger aus und die Karten wiederholen sich nicht so oft: Es gibt angenehme Vielfalt zwischen diversen St\u00e4dten, W\u00e4ldern, Ruinen sowie Raumschiffen. Hinzu kommen mehr Gassen, Winkel und H\u00f6hen, die zum cleveren Positionieren einladen.

Unterm Strich ist das eine bessere Portierung als jene von Enemy Unknown. Zwar gibt es meist nur englische Sprachausgabe, aber die kann sich inklusive charmanter Akzente h\u00f6ren lassen \u2013 und hinzu kommen mitunter Kommentare in der jeweiligen Landessprache. Die deutsche Lokalisierung der Texte ist zudem solider als letztes Jahr. Und schlie\u00dflich hat es auch endlich der Multiplayer-Modus auf das Tablet geschafft. Ihr k\u00f6nnt euch aktuelle Spiele anzeigen lassen oder selbst eines erstellen, in dem ihr auf diversen Karten ein Duell gegen einen anderen Spieler austragt; dabei kann sich jeder ein Team aus einem Pool an Klassen und F\u00e4higkeiten zusammenstellen.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nXCOM: Enemy Within spielt sich auch auf dem Tablet einfach klasse! Das ist ausgezeichnete Rundentaktik, die nahezu komplett an die Faszination auf PC und Konsole ankn\u00fcpfen kann. Zwar muss man sich ein wenig an die Steuerung in der Vertikalen gew\u00f6hnen und es gibt grafische Abstriche. Aber das sind Peanuts, denn wer den Kampf gegen die Au\u00dferirdischen einmal beginnt, kommt nicht mehr los. Die taktische Vielfalt, die individuelle Charakterentwicklung und die tolle Pr\u00e4sentation geh\u00f6ren zum Besten, was man im AppStore finden kann. Im Vergleich zu den Versionen von XCOM: Enemy Unknown ist dieses Spiel nicht nur inhaltlich ausgereifter, sondern auch wesentlich besser portiert worden \u2013 inklusive Multiplayer. 2K China hat einen tollen Job gemacht.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
And<\/div>
And<\/div><\/div>
\"\"<\/div>

XCOM: Enemy Within spielt sich auch auf dem Tablet einfach klasse! Das ist ausgezeichnete Rundentaktik, die nahezu komplett an die Faszination auf PC und Konsole ankn\u00fcpfen kann.<\/p><\/div><\/div>

iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

XCOM: Enemy Within spielt sich auch auf dem Tablet einfach klasse! Das ist ausgezeichnete Rundentaktik, die nahezu komplett an die Faszination auf PC und Konsole ankn\u00fcpfen kann.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • tolle Tablet-Portierung<\/li>\n\n\n
  • genetische Ver\u00e4nderungen oder m\u00e4chtiger MEC-K\u00f6rper <\/li>\n\n\n
  • Verleihen von Medaillen f\u00fcr zus\u00e4tzliche Wertverbesserungen<\/li>\n\n\n
  • variable Charakterentwicklung<\/li>\n\n\n
  • h\u00f6here Flexibilit\u00e4t durch zweiten Ausr\u00fcstungsgegenstand<\/li>\n\n\n
  • zus\u00e4tzliche Auftr\u00e4ge und kleine Handlungsstr\u00e4nge<\/li>\n\n\n
  • knapp 50 neue Einsatzgebiete<\/li>\n\n\n
  • Einsammeln neuer Ressource belohnt riskantes Vorr\u00fccken<\/li>\n\n\n
  • neue Gegner fordern neue Taktiken<\/li>\n\n\n
  • Flankieren bringt st\u00e4rkere Vorteile<\/li>\n\n\n
  • gute englische Sprachausgabe und deutsche Texte<\/li>\n\n\n
  • etliche Detailverbesserungen<\/li>\n\n\n
  • vier Schwierigkeitsgrade<\/li>\n\n\n
  • mehere Pl\u00e4tze f\u00fcr manuelles Speichern<\/li>\n\n\n
  • Multiplayer-Modus f\u00fcr Duelle (1 gegen 1)<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • etwas fummelige Kamera<\/li>\n\n\n
    • & H\u00f6hensteuerung<\/li>\n\n\n
    • Deckung wird bei Beschuss manchmal ignoriert<\/li>\n\n\n
    • kleinere Sound<\/li>\n\n\n
    • & Grafikfehler<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

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