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{"id":3027486,"date":"2014-08-22T13:02:00","date_gmt":"2014-08-22T11:02:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/hohokum\/3027486"},"modified":"2024-07-18T12:06:29","modified_gmt":"2024-07-18T10:06:29","slug":"hohokum","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/hohokum\/3027486","title":{"rendered":"Hohokum (Logik & Kreativit\u00e4t) – Entspannte Entdeckungsreise"},"content":{"rendered":"Auf Erkundungsreise durch die Nacht<\/strong>

Mein drachen\u00e4hnlicher Wurm gleitet elegant durch die Nacht. Nach einer sanften Ber\u00fchrung leuchten nach und nach Lichter auf Plattformen auf, die der Dunkelheit einen unwirklichen Schein verleihen. Die Musik begleitet meine Reise durch die Nacht bis in den Himmel, an dem kleine Sterne sch\u00fcchtern funkeln. Wenn ich diese ber\u00fchre, kann ich sie zu Sternbildern bugsieren. Auf diese Weise befreie einen zweiten Drachen, der durch die Welt schwebt und meine Streifz\u00fcge begleitet. Zudem kann ich jetzt unter einer der gro\u00dfen\u00a0 Stra\u00dfenlaternen eine skurille Figur beobachten, die die Nachtstimmung mit sanften Geigenkl\u00e4ngen unterstreicht. Wie sch\u00f6n!

\n
\"[GUI_STATICIMAGE(setid=76220,id=92482354)]\"<\/figure>\n
In jeder Welt gibt es kleine R\u00e4tsel zu entdecken. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIn Hohokum geht es nicht um Punkte, es geht nicht um eindeutige Ziele und schon gar nicht geht es darum, das Ende zu erreichen. Hier ist, so abgedroschen es klingt, die Reise das Ziel. Jede neue Welt, die man durch kreisf\u00f6rmige Portale erreicht, ist anders – und ich wei\u00df nie was mich erwartet. Hinter jeder Ecke versteckt sich eine kleine \u00dcberraschung, eine knuffige Szene oder eine auf Ber\u00fchrung lebendig werdende Landschaft. So schwebt der kleine Drache z.B. durch einen Vergn\u00fcgungspark, voll mit skurrilen Doodle-Bewohnern, darunter kleine Elefanten, Rucksack tragende Monster und Sch\u00f6nheiten in Abendkleidern. Ich kann sie aufnehmen, in Attraktionen absetzen, zu bestimmten Zielpunkten bringen oder einfach nur die bezaubernden Animationen genie\u00dfen, wenn ich unter einem Wasserfall hindurchgleite und meine Mitreisenden winzig kleine Regenschirme aufspannen.

Ein Traum in Pastell<\/strong>

Die Welten werden durch einen einmaligen, pastellfarbenen Vektor-Stil zum Leben erweckt. Seine klare Linienf\u00fchrung und die gro\u00dfen, einfarbigen Fl\u00e4chen lassen jedes Level zu einem Gem\u00e4lde werden. Es gibt stimmungsvolle N\u00e4chte, finstere W\u00e4lder, bunte Farbexplosionen und diese geheimnisvolle, schwarz-wei\u00dfe Zwischenwelt, in der nur ein einsamer Eisverk\u00e4ufer seinem Tagewerk nachgeht. Die Stimmungen der Welten werden zudem durch den grandiosen\n
\"[GUI_STATICIMAGE(setid=74667,id=92463721)]\"<\/figure>\n
Stimmungsvoll, detailverliebt, wundersch\u00f6n: Die Pastell-Kulisse ist einfach grandios. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nSoundtrack unterstrichen, der in jedem Moment den richtigen Ton trifft und oft mit meinen Handlungen korresponiert. So schwebt der kleine Drache z.B. durch ein Labyrinth aus Schn\u00fcren, die als Bass-Seiten fungieren und mit den
singenden Monstern und Rhythmus-Steinen am Rand kleine Improvisationen zulassen.
\u00a0
Doch Hohokum ist nicht nur eine Entdeckungsreise: Jeder Level kann durch das L\u00f6sen eines kleinen R\u00e4tsels, das Aufsp\u00fcren von Gegenst\u00e4nden, oder den Transport von Figuren beendet werden. So muss ich z.B. auf dem Jahrmarkt vier Teile einer Achterbahn finden \u2013 dazu m\u00fcssen verschiedene Attraktionen bewegt, Bewohner transportiert und Lampen mit Strom versorgt werden. Mit der L\u00f6sung einer Welt befreie ich einen der vielen weiteren Drachen, die im Anschluss frei durch ihre Welt ziehen oder mit mir im zentralen \u201eHub\u201c in h\u00fcbschen Kreisformationen tanzen. Das Sch\u00f6ne: Mir wird nie gesagt, was ich tun muss. Die oft etwas zu einfachen Aufgaben erschlie\u00dfen sich nur durch Ausprobieren und das Erkunden des Levels. Im Abschluss belohnt mich das Spiel zudem oft durch eine Ver\u00e4nderung \u2013\u00a0 so habe ich in einem Wasserpark nach Befreiung des Drachen eine v\u00f6llig neue, wundervoll quirlige Unterwasser-Party entdeckt, die erst nach dem L\u00f6sen des R\u00e4tsels zug\u00e4nglich wurde.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nHohokum ist eines dieser Spiele, bei dem ich mich einfach zur\u00fccklehne, um in die wundervoll entworfenen Welten einzutauchen. Ich erkunde skurrile Vergn\u00fcgungsparks, Honigfabriken und Hochzeitsfeiern voll mit knuffigen Wesen,\u00a0 ohne dass mir ein Timer, eine Statistik oder eine Missionsanzeige Druck macht. Fast alle Welten stehen mir von Beginn an offen und ich kann nach Herzenslust erkunden, ausprobieren und die fantastische Kulisse genie\u00dfen. Selten hat mich ein Grafikstil so sehr fasziniert wie diese fantasievollen Pastellwelten. Zudem bleibt Hohokum immer ein Spiel \u2013 \u00fcberall finden sich kleine R\u00e4tsel, Aufgaben und Probleme, die es zu l\u00f6sen gilt. Sicher, der Anspruch der Aufgaben k\u00f6nnte oft h\u00f6her sein und eine Rahmenhandlung w\u00e4re sch\u00f6n gewesen \u2013 daf\u00fcr entsch\u00e4digt mich das Spiel aber durch tolle Entdeckungen, ein einmaliges Artdesign und eine fantastische Klangkulisse.\u00a0
\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Hohokum ist eine wundersch\u00f6ne Entdeckungsreise durch faszinierende Pastellwelten – zur\u00fccklehnen und genie\u00dfen. <\/p><\/div><\/div>

PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Hohokum ist eine wundersch\u00f6ne Entdeckungsreise durch faszinierende Pastellwelten – zur\u00fccklehnen und genie\u00dfen. <\/p><\/div><\/div>

Vita<\/div>
Vita<\/div><\/div>
\"\"<\/div>

Auch auf der Vita ist Hohokum ein Genuss. Cross-Buy erm\u00f6glicht entspanntes Entdecken f\u00fcr unterwegs.<\/p><\/div><\/div>

Anzeige: Hohokum [Vollversion][PS4, PS3, PS Vita PSN Code f\u00c3\u00bcr \u00c3\u00b6sterreichisches Konto] kaufen bei \"Amazon<\/a><\/p>