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{"id":3027461,"date":"2014-12-18T10:39:00","date_gmt":"2014-12-18T09:39:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/teslagrad\/3027461"},"modified":"2024-07-18T12:06:24","modified_gmt":"2024-07-18T10:06:24","slug":"teslagrad","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/teslagrad\/3027461","title":{"rendered":"Teslagrad (Plattformer) – Ein Spiel mit enormer Anziehungskraft"},"content":{"rendered":"Elektromagnetische Wunderwelt<\/strong>

Die Antwort auf diese Frage gibt das Spiel Teslagrad: Dort schl\u00fcpft man in die Rolle eines jungen Jump-n-Run-Helden. In Kriegszeiten flieht er in eine Festung voller seltsamer elektromagnetischer Maschinen, Pflanzen und Wesen. Die Geschichte h\u00e4lt sich im Hintergrund und kommt komplett ohne Worte aus: Ab und zu geben kleine animierte Sequenzen oder Plakate Hinweise auf die Hintergr\u00fcnde der Handlung. \u00c4hnlich wie in Polarity<\/a> dreht sich fast alles um das Spiel mit Elektromagneten in den zwei Pol-Farben Blau und Rot: Der Held h\u00fcpft \u00fcber Simse, tiefe Abgr\u00fcnde und erzeugt mit kleinen Hilfsmitteln eigene schwebende Plattformen. Nach einem Schlag mit dem roten Handschuh beginnt der Metallbalken unter ihm in der gleichen Farbe zu gl\u00fchen, wird vom Magneten darunter abgesto\u00dfen und gleitet langsam dar\u00fcber durch die Luft.

\n
\"[GUI_STATICIMAGE(setid=75461,id=92474032)]\"<\/figure>\n
Die Bossk\u00e4mpfe sind spannend aufgebaut und gestalten sich auf der PS4 durch die etwas pr\u00e4zisere Steuerung weniger fummelig als auf der PS3. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nSp\u00e4ter kommen eine Hand voll Spezialf\u00e4higkeiten dazu, mit denen man sich immer h\u00f6here R\u00e4ume erschlie\u00dft. Ein Blitz teleportiert die Figur z.B. durch schmale W\u00e4nde oder zu entfernten Plattformen, eine gl\u00fchende Kapuze magnetisiert ihn dauerhaft, so dass er sich an aufgeladenen Decken entlanghangeln kann. Der Turm, seine h\u00fcbsch gezeichneten S\u00e4le, G\u00e4rten und Industrielabore lassen sich frei erforschen. Trotzdem bleibt das Spiel meist \u00fcbersichtlich, da die Festung bei weitem nicht so verzweigt aufgebaut ist wie ein Metroid.

Sch\u00f6ne R\u00e4tsel, m\u00e4\u00dfiger Plattformer<\/strong>

Am meisten Spa\u00df macht es, mit in den G\u00e4ngen verstreuten Magnet-W\u00fcrfeln zu experimentieren: Einfach an die gew\u00fcnschte Stelle bugsieren, draufspringen, ein Hieb mit dem Farbhandschuh und schon wird man von den umliegenden Magneten in die H\u00f6he oder zu versteckten Grotten geschleudert. Bev\u00f6lkert wird die Welt von teils finsteren, teils faszinierend gl\u00fchenden Magnetwesen und Robotern, welche den kleinen Helden bei Ber\u00fchrung entweder t\u00f6ten oder aufladen. Immer wieder m\u00fcssen auf Metallstelzen trippelnde Krebse durch Schalter und Tore an die richtige Stelle geleitet werden.

\n
\"[GUI_STATICIMAGE(setid=74657,id=92463602)]\"<\/figure>\n
Die PS3-Umsetzung leidet unter gelegentlichen Rucklern. Auch die Ladezeiten fallen hier etwas l\u00e4nger aus als auf den \u00fcbrigen Systemen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAll zu schwer fallen die Puzzles zwar nicht aus, sie sind aber sch\u00f6n in die Jump-n-Run-Abschnitte eingebunden. Schade, dass das H\u00fcpfen weniger Spa\u00df macht: Nicht immer macht der Held das, was man sich vorgestellt hat. Die Steuerung f\u00fchlt sich einfach nicht so griffig und verl\u00e4sslich an wie in Rayman Legends<\/a> oder Super Meat Boy<\/a>. In einem Labyrinth voller auf Schienen rasender Todesbl\u00f6cke hatte ich den richtigen Weg relativ schnell erschlossen. Trotzdem dauerte es f\u00fcnf Anl\u00e4ufe, bis meine Figur sich so an den Ranken festhielt, wie ich es mir vorgestellt hatte. Im Gegensatz zum alten Polarity gibt es nur eine rein digitale Steuerung per Stick oder Digikreuz. Auf PS4 und Wii U reagiert sie aber immerhin etwas direkter als auf PS3 oder PC, was vor allem einige Bossk\u00e4mpfe eine ganze Ecke angenehmer gestaltet.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nSchon wieder ein gelungener und sehr stimmungsvoller Indie-Plattformknobler. Wer nach The Swapper<\/a> Bedarf an neuen atmosph\u00e4rischen R\u00e4tseln versp\u00fcrt, sollte unbedingt in Teslagrad hineinschnuppern. Der Ambient-Soundtrack hat mich mit all seinen rauschenden Metallkl\u00e4ngen sofort in eine andere Welt versetzt und auch die knisternden Magnetwesen im h\u00fcbsch gezeichneten Turm wirken angenehm mysteri\u00f6s. Die Experimente mit magnetischem Ger\u00fcmpel passen ebenfalls prima in die Welt und sind gut ausbalanciert. Schade, dass die Steuerung mich ab und zu aus dem Spiel gerissen hat: Sie ist einfach nicht griffig genug f\u00fcr die mitunter kniffligen Sprungpassagen, reagiert auf PS4 aber immerhin pr\u00e4ziser als in der PS3-Umsetzung. Aus Sonys alter Konsole leidet das Spiel au\u00dferdem immer wieder unter kleinen Rucklern. Trotz kleiner Mankos habe ich den Ausflug in die Welt knisternder Elektromagnete und metaphysischer Technologie genossen.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Die PS3-Umsetzung l\u00e4uft aufgrund gelegentlicher Ruckler nicht ganz so rund wie die \u00fcbrigen Fassungen.<\/p><\/div><\/div>

PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Stimmungsvoller R\u00e4tsel-Plattformer in einer elektromagnetischen Teslapunk-Welt.<\/p><\/div><\/div>

Anzeige: Teslagrad PC kaufen bei \"Amazon<\/a><\/p>