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{"id":3027417,"date":"2015-06-12T16:56:00","date_gmt":"2015-06-12T14:56:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/payday_2-2\/3027417"},"modified":"2024-07-18T12:06:15","modified_gmt":"2024-07-18T10:06:15","slug":"payday_2-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/payday_2-2\/3027417","title":{"rendered":"PayDay 2 (Shooter) – Zahltag auf den neuen Konsolen"},"content":{"rendered":"
Etwas h\u00fcbscher und vor allem sauberer<\/strong>
Im Vergleich zur Xbox-360-Version wurden die Kulissen der Raubz\u00fcge eine ganze Ecke aufgemotzt. Zuerst fallen die h\u00f6her aufgel\u00f6sten Texturen auf, die fr\u00fcher sehr unscharf aussahen. Wenn ich im Unterschlupf vor einigen Bildschirmen stehe, sehe ich darauf neuerdings Bilder, Anzeigen und andere Feinheiten. Auch die W\u00e4nde verschwimmen nicht mehr zu unsch\u00f6nem Matsch, wenn ich mich direkt davor stelle. Trotzdem erinnern die Schaupl\u00e4tze nach wie vor nicht wirklich an die aktuelle Konsolen-Generation: Dazu sind viele Texturen einfach zu detailarm und gebogene Objekte wie Schl\u00e4uche oder R\u00e4dchen zu eckig. Die wichtigste Verbesserung ist aber, dass das Geschehen auf PS4 und Xbox One durchweg sauber dargestellt wird und nicht vom st\u00e4ndigen Tearing und Ruckeln der alten Konsolenfassungen geplagt wird. Die Kulisse wird in vollen 1080p berechnet, aufgrund der beschriebenen Mankos bewegt man sich aber nicht auf dem Niveau aktueller Shooter. Bis auf winzige Details gleichen sich die beiden neuen Fassungen grafisch.