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{"id":3027340,"date":"2012-10-04T16:40:00","date_gmt":"2012-10-04T14:40:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/pitfall\/3027340"},"modified":"2024-07-18T12:05:06","modified_gmt":"2024-07-18T10:05:06","slug":"pitfall","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/pitfall\/3027340","title":{"rendered":"Pitfall! (Plattformer) – Pitfall!"},"content":{"rendered":"Wie damals, nur ganz anders<\/strong>
\n
\"Willkommen<\/figure>\n
Willkommen zur\u00fcck, Harry. Auch wenn du ganz und gar nicht mehr der Alte bist: Das neue Pitfall orientiert sich \u00fcberdeutlich an Temple Run. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n
Mit dem Original hat das neue Pitfall nur kurz vor dem Hauptmen\u00fc zu tun – wenn sich n\u00e4mlich der klassisch-pixelige Pitfall Harry zur Er\u00f6ffnung der Entwicklerlogos an der guten alten Liane durchs Bild schwingt. Alles, was danach kommt, mag zwar den Geist des Atari 2600 in sich tragen, das Spielprinzip aber ist ein ziemlich offensichtlicher Klon des mobilen Erfolgstitels \u201eTemple Run\u201c. Hier wie da wird automatisch in den Bildschirm hinein gerannt, \u00fcber Wischbewegungen bringt man den Helden dazu, zu springen, auf dem Boden zu rutschen und nach links bzw. rechts zu rennen. Neigbewegungen des Ger\u00e4ts bringen Pitfall Harry dazu, leicht nach links und rechts zu driften, um Hindernissen auszuweichen oder Boni aufzusammeln.

Immerhin h\u00f6ren die Parallelen hier auf, denn der junge Entwickler The Blast Furnace (der u.a. aus einigen K\u00f6pfen von Rockstar Leeds besteht) hat die Tempel-Rennerei noch deutlich ausgearbeitet.\n
\"Autsch<\/figure>\n
Autsch – da war der Skorpion wieder schneller. Noch ein Treffer, und die Runde ist gelaufen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas geht schon bei der Perspektive los; hier wird das Ger\u00e4t horizontal gehalten. Die Landschaft \u00e4ndert sich st\u00e4ndig: Mal rennt man durch den dichten Dschungel, mal durch kleinere D\u00f6rfer, mal durch schummrige H\u00f6hlen, mal durch Lavagrotten. Gelegentlich schont man auch die eigenen F\u00fc\u00dfe, w\u00e4hrend man auf einer Raubkatze reitet, ein spritziges Motorrad steuert oder, ganz der Herr Dr. Jones, auf einer Lore durch d\u00fcstere Minen rast. Das Spielprinzip \u00e4ndert sich w\u00e4hrend dieser Ausfl\u00fcge zwar nicht, aber die sorgen f\u00fcr eine willkommene Abwechslung. Au\u00dferdem gibt es nicht nur die gewohnten Hindernisse, unter denen man drunter durch rutschen oder sie \u00fcberspringen muss, sondern auch Gegner wie Schlangen oder Skorpione, denen man mit der m\u00e4chtigen Peitsche etwas Respekt verpassen muss. Wer das nicht tut, wird entweder vergiftet (was man nur einmal vertr\u00e4gt) oder, wie vom Krokodil, gleich verschlungen.

Shut up and take my money?<\/strong>
\n
\"Aller<\/figure>\n
Aller 2000m kann man einen Checkpunkt aktivieren – der allerdings erst freigekauft werden muss. Auch die anderen Extras l\u00e4sst sich das Spiel teuer bezahlen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n
W\u00e4hrend man bei Temple Run bei jedem Fehler ganz von vorn anfangen muss, bietet Pitfall Checkpunkte: Passiert man einen bunten Papagei, kann man sich hinterher wieder bei diesem ins Spiel beamen. Das ist allerdings nicht gratis, sondern kostet gleich doppelt: Zuerst muss der Checkpunkt freigeschaltet werden, anschlie\u00dfend braucht man noch \u201eMacaw Tokens\u201c, um sie auch nutzen zu k\u00f6nnen. Die ersten paar davon kriegt man noch geschenkt, danach will die Bequemlichkeit bezahlt werden. Entweder mit den Goldbarren, die man im Laufe des Rennens aufsammelt, oder den Diamanten, die man f\u00fcr jeden Levelaufstieg bekommt. Mit normalem Spielen verdient man allerdings gerade von Letzteren so wenig, dass sich der Kauf von Checkpunkten, Power-Ups oder neuen Klamotten f\u00fcr Harry schier unendlich hinzieht.

Die L\u00f6sung: IAP (In-App Purchase). Investiert man reale M\u00fcnze, bekommt man die Diamanten nur so hinterher geschmissen. Was ja grunds\u00e4tzlich kein gro\u00dfes Problem w\u00e4re, wenn man nicht aller Nase lang darauf hingewiesen werden w\u00fcrde, dass man sich das Leben doch mit einem locker sitzenden Portemonnaie doch viel leichter machen k\u00f6nnte – das erreicht schnell Nervpenetranz-Grenzen. Wenn wenigstens das Original-Pitfall Teil der Freischalt-Geschichte w\u00e4re\u2026\n
\"Sp\u00e4ter<\/figure>\n
Sp\u00e4ter ist man auch in einer Lore oder auf einem Motorrad unterwegs. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Technisch ist Pitfall durchaus bemerkenswert. U.a. durch seine Hardware-Voraussetzungen, denn man gibt sich nur mit dem Besten zufrieden: Alles unter iPhone 4, iPad 2 oder iPod touch 5 wird gar nicht erst unterst\u00fctzt, und die Minimal-Voraussetzungen sind wirklich gerade gut genug – auf dem iPhone 4 sind nicht nur die Ladezeiten ziemlich lang, das Spiel ruckelt auch immer wieder mal sp\u00fcrbar. Auf dem iPhone 5 hingegen flutscht alles wunderbar, hier kann man die Kulisse richtig genie\u00dfen. Denn die Entwickler nutzen einen interessanten Retro-Ansatz f\u00fcr die Grafik: Keinerlei Texturen, stattdessen dicke Comic-Shader f\u00fcr die nackten Polygone. Das Ergebnis sieht klar und farbenfreudig aus, die Animationen sind geschmeidig, die Kameraschwenks elegant und variantenreich.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nWenn Activision ein Reboot von River Raid ank\u00fcndigen und dieses sich dann als “Plants vs. Zombies”-Klon entpuppen w\u00fcrde, w\u00fcrden die Leute zurecht doof gucken – genau wie bei Pitfall. So sehr ich Temple Run auch mag, so schade finde ich es, dass die Entwickler nicht n\u00e4her am Original geblieben sind (oder das wenigstens als Bonus beigepackt haben). Aber gut – es ist, was es ist. Und das ist ein absolut solider Ableger von Imangis ber\u00fchmtem Endlos-Renner, der nicht einfach nur, wie andere Klone, ein paar neue Texturen anbietet, sondern die Quelle mit einigen frischen Zutaten veredelt: Die Comic-Grafik ist stilvoll und lebendig, die Landschaft abwechslungsreich, die verschiedenen Gef\u00e4hrten bringen zus\u00e4tzlichen Schwung in die Flitzerei. Allerdings st\u00f6rt mich die extrem aufdringliche Verwendung der In-App-Purchases: Auf Schritt und Tritt wird man um echtes Geld gebeten, ohne die zus\u00e4tzliche Investition von einigen Euro muss man ewig selbst f\u00fcr die einfachsten Upgrades arbeiten. Dieses penetrante Gieren nach Extra-Kohle verleiht dem angenehmen Rennspa\u00df einen bitteren Beigeschmack.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Ansehnlicher und cleverer Temple-Run-Klon mit pr\u00e4ziser Kontrolle, aber auch penetrantem IAP-System.<\/p><\/div><\/div>

iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Ansehnlicher und cleverer Temple-Run-Klon mit pr\u00e4ziser Kontrolle, aber auch penetrantem IAP-System.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • toller Grafikstil<\/li>\n\n\n
  • abwechslungsreiche Levels<\/li>\n\n\n
  • pr\u00e4zise Steuerung<\/li>\n\n\n
  • unterhaltsame Extras<\/li>\n\n\n
  • motivierendes Design<\/li>\n\n\n
  • weiche Animationen<\/li>\n\n\n
  • guter Soundtrack<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • penetranter Fokus auf IAP<\/li>\n\n\n
    • lahme Upgrades<\/li>\n\n\n
    • heftige Hardwareanforderungen<\/li>\n\n\n
    • Original w\u00e4re ein netter Bonus gewesen<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 79 Cent<\/li>
      • Getestete Version: 1.0<\/li>
      • Sprachen: Deutsch, Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Gr\u00f6\u00dfe: 45,5 MB. Ben\u00f6tigt mindestens iPhone 4, iPad 2 oder iPod touch 5.<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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