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{"id":3027310,"date":"2012-08-06T16:38:00","date_gmt":"2012-08-06T14:38:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/alien_breed\/3027310"},"modified":"2024-07-18T12:05:02","modified_gmt":"2024-07-18T10:05:02","slug":"alien_breed","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/alien_breed\/3027310","title":{"rendered":"Alien Breed (Arcade-Action) – Alien Breed"},"content":{"rendered":"Endlich wieder ein klares Feindbild <\/strong>

\n
\"Alien<\/figure>\n
Alien Breed, wie man es kennt und liebt\/hasst: Der Originalmodus bietet im Gro\u00dfen und Ganzen das gute alte pixelige Amiga-Erlebnis. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAlienbratzer, deine Mission sollte bekannt sein: Du bist allein auf einer gar nicht so verlassenen Raumstation, wie es anfangs scheint. Kleine Aliens, gro\u00dfe Aliens, dicke Aliens, doofe Aliens – alle sind nur da, um deine Energie m\u00f6glichst schnell sinken zu lassen, was einen gellenden Schrei sowie einen Lebensz\u00e4hler weniger nach sich zieht. Und sie wachsen pausenlos nach, kriechen aus allen L\u00f6chen, hetzen auch durch die engsten G\u00e4nge, immer auf der Suche nach deinem Blut. Du stehst unter Dauerstrom – was tust du? Das, was jeder Alienbratzer am besten kann: Aliens bratzen!

Anfangs nur mit dem simplen MG, aber mit eingesackten Credits gesellen sich Laser, Flammen- oder Raketenwerfer dazu. Das Ziel jedes Levels ist einfach: heil zum Ausgang gelangen. Dazwischen verbergen sich nicht nur Unmassen bei\u00dfw\u00fctiger Au\u00dferirdischer, sondern auch jede Menge T\u00fcren. Die lassen sich am einfachsten mit einem Schl\u00fcssel \u00f6ffnen, aber von denen gibt es nat\u00fcrlich nur wenige. Die L\u00f6sung: Ballern, bis das Material nachgibt – was aber nat\u00fcrlich l\u00e4nger dauert und Munition frisst. Kombiniert man das mit knappen Zeitlimits sowie der nervenden Stimme, die einen wieder und wieder daran erinnert, dass man von allem zuwenig dabei hat, ergibt sich ein verdammt hektisches Gesamtpaket. Wie schon vor 21 Jahren auf dem Amiga.\n
\"Der<\/figure>\n
Der erweiterte Modus verbessert nicht nur Grafik und Sound, sondern vor allem auch die Steuerung. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nJa, Alien Breed erschien auch auf dem PC, aber machen wir uns nix vor – das wird immer ein Amiga-Spiel bleiben.

Die armen Medipacks!<\/strong>

Im Gegensatz zu damals gibt es jetzt nicht einen, sondern zwei Spielmodi: “klassisch” und “erweitert”. Ersterer ist genau das, was man von der Freundin kennt. Nur mit ver\u00e4ndertem HUD, das an die Retina-optimierte Grafik angepasst wurde. Ansonsten herrscht Oldschool-Freude: Pixelige Grafik, d\u00fcdelige Brimble-Musik, virtueller Acht-Wege-Digistick, ein Feuerknopf. Viel Erfolg, Abenteurer alter Schule!

Der erweiterte Modus hievt Alien Breed in die Neuzeit. Nein, es gibt keine 3D-Grafik wie bei den Arcade-Spielen j\u00fcngeren Datums – sondern hochaufl\u00f6send gepinselte 2D-Bilder, einen moderneren Soundtrack (immer noch von Allister Brimble) sowie einer Steuerung, die sich an Zweistickshootern orientiert. Dadurch kann man r\u00fcckw\u00e4rts laufen und nach vorn feuern, was das Spiel deutlich leichter macht. Generell wird einem das Leben im Vergleich zu fr\u00fcher vereinfacht: Der Shop ist jederzeit verf\u00fcgbar, genug Credits vorausgesetzt kann man sich hier dauernd mit Munition, Extraleben, Schl\u00fcsseln, neuen Waffen oder Extras wie einer \u00dcbersichtskarte und Heilp\u00e4ckchen eindecken.\n
\"Leider<\/figure>\n
Leider darf man nur allein in die Schlacht ziehen – der Koop-Modus von damals fehlt komplett. Daf\u00fcr gibt es jede Menge Levels, inkl. vier brandneuer. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nGanz faule Naturen leisten sich per In-App-Purchase f\u00fcr kleines Geld ein dickes Konto und rasen damit nur so durchs Spiel. Was durchaus einige Zeit in Anspruch nimmt, denn zu den sechs Levels des Originals gesellen sich hier die zw\u00f6lf Abschnitte der 1992er Special Edition sowie vier brandneue Episoden unter dem Namen “Alien Breed Convergence”. Weitere Levels sind schon angek\u00fcndigt. Der versammelten Alien-Brut darf man sich allerdings, anders als fr\u00fcher, nur allein in den Weg stellen – der gute alte Koop-Modus ist weit und breit nicht auszumachen.

Daf\u00fcr gibt es einige Errungenschaften der Moderne: Spielstand-Synchronisierung via iCloud, Bestenlisten und Erfolge \u00fcbers Game Center, eine Facebook-Anbindung f\u00fcr all diejenigen, die mit ihrem Levelfortschritt prahlen wollen. Sowie einen Blick zur\u00fcck in die Zeit, als sich deutsche Versionen wie blind \u00fcbersetzte chinesische Handb\u00fccher lasen:\u00a0 Das Hauptmen\u00fc ist ein Denglisch-Mischmasch mit kompletten Fehlgriffen wie “Opzioni”, im Spiel warten Knaller wie “Medipacks ist schlecht”, wenn einem die Lebensenergie zur Neige geht.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nMeine Erinnerung an Alien Breed hat mich nicht get\u00e4uscht. Ich hatte es als sackschweres Geballer im Ged\u00e4chtnis, der klassische Modus beweist mir: Jep, ist ein sackschweres Geballer! Fiese Gegner, fiese Zeitlimits, Hektik, Panik an allen Ecken. Ich find\u2019s super, dass Team 17 daf\u00fcr sorgte, dass man die Wahl zwischen altem und modernem Spielerlebnis hat. Und selbst wenn einem das Leben in der aktualisierten Variante einfacher gemacht wird: ein leichtes Spiel wird trotzdem nicht daraus! Sch\u00f6n auch, dass sich die Erweiterungen nicht nur auf die Kulisse beschr\u00e4nken, sondern auch in die Schaltwerke des Spielprinzips greifen – die Zweisticksteuerung tut dem Spiel wirklich gut! Schade nur, dass die virtuellen Sticks mal wieder kein Ausbund an Pr\u00e4zision sind, Besitzer einer iCade haben die Kontrollnase deutlich vorn. Und so sch\u00f6n die Grafik in jeder Fassung auch ist, so anspruchsvoll ist sie scheinbar auch – richtig fl\u00fcssig ist das Ganze nicht. Sehr schade auch, dass man nur allein losziehen darf; der Koop-Modus war eines der Highlights am Amiga. Trotzdem: Auch 21 Jahre nach seinem Deb\u00fct ist Alien Breed noch ein ebenso cooles wie fetziges Spielerlebnis!\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

iPad3-Spieler bekommen die beste Grafik, iCade-Besitzer eine pr\u00e4zise Steuerung – inhaltlich sind alle Fassungen identisch.<\/p><\/div><\/div>

iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Sowohl in der alten als auch der neuen Fassung ein sch\u00f6n krachender, mitunter m\u00e4chtig frustrierender Ballerspa\u00df alter Schule.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • beinharte Original-Fassung<\/li>\n\n\n
  • sinnvolle Verbesserungen in der Enhanced-Version<\/li>\n\n\n
  • motivierende Hektik<\/li>\n\n\n
  • gute Soundkulisse<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • sehr simples Spielprinzip<\/li>\n\n\n
    • kein Mehrspielermodus<\/li>\n\n\n
    • teils unpr\u00e4zise Steuerung<\/li>\n\n\n
    • schlechte Eindeutschung<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 3,99 Euro<\/li>
      • Getestete Version: 1.0<\/li>
      • Sprachen: Deutsch, Englisch, Franz\u00f6sisch, Italienisch, Spanisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Gr\u00f6\u00dfe: 43,5 MB. Universal-App. Nutzt Game Center f\u00fcr Erfolge und Bestenlisten, Spielstand-Synchronisierung via iCloud optionale iCade-Nutzung.<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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