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{"id":3027260,"date":"2012-12-06T12:00:00","date_gmt":"2012-12-06T11:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/family_guy_zurueck_ins_multiversum\/3027260"},"modified":"2024-07-18T12:04:53","modified_gmt":"2024-07-18T10:04:53","slug":"family_guy_zurueck_ins_multiversum","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/family_guy_zurueck_ins_multiversum\/3027260","title":{"rendered":"Family Guy: Zur\u00fcck ins Multiversum (Arcade-Action) – Family Guy: Zur\u00fcck ins Multiversum"},"content":{"rendered":"

Wahnsinnig lustig<\/strong>

[GUI_PLAYER(ID=100452,width=475,text=Willkommen in der Welt des Wahnsinns und der monotonen K\u00e4mpfe!,align=left)]Verantwortlich f\u00fcr das Chaos vor der Flinte ist Stewies bastlerisches Talent. Das diabolische aber trotzdem liebenswerte Kleinkind der Familie Griffin hat eine Fernbedienung gebastelt, mit welcher Hund Brian und er durch alternative Universen reisen. Anlass f\u00fcr die Reise ist Stewies noch b\u00f6serer Antagonist Bertram, welcher ebenfalls Weltherrschaftspl\u00e4ne schmiedet. Bevor er also eine Armee universeller Freaks zusammenstellen kann, jagen ihn Brian und Stewie ihn durch die Portale und schie\u00dfen alles \u00fcber den Haufen, was sich ihnen in den Weg stellt. Man kann jederzeit zwischen beiden wechseln, um mit einem Auswahlrad auf k\u00e4ufliche Waffen wie einen Phaser, einen knisternden Elektrostrahl, ein Flammenwerfer oder eine Pumpgun zuzugreifen.

Man h\u00f6rt auf Anhieb, dass beim kalifornische Entwickler-Team Heavy Iron (geh\u00f6rte fr\u00fcher zu THQ) nicht nur r\u00e4umliche N\u00e4he zu Hollywood besteht. Die englische Synchronisation klingt erstklassig und der Soundtrack spr\u00fcht vor Abwechslung und lustigen Variationen des Hauptthemas. Manchmal wummert das Lied zum Beispiel als Breakdance-Version aus den Boxen, kurz danach wird es mit fern\u00f6stlichen Instrumenten interpretiert. Manchmal klimpert auch das Klavier dramatisch im Stil alter Actionfilme, w\u00e4hrend man sich mit dem Sniper-Gewehr \u00fcber D\u00e4cher und durch Hotelflure schleicht. Deutsch gibt es leider nur in Textform und Untertiteln.

Wahnsinnig altbacken<\/strong>

<\/p>\n

\"Im<\/figure>\n
Im Nahkampf greift der vierbeinige Alkoholiker Brian zur Flasche – oder genehmigt sich einen ausgiebigen Schluck. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nStealth-Missionen bleiben die Ausnahme, meist geht es um stupides Ballern aus der Schulterperspektive. Bei Figuren wie Mort Goldman oder dem b\u00f6sen Zwilling von B\u00fcrgermeister West hole ich mir Auftr\u00e4ge ab, welche aber linear nacheinander abgearbeitet werden. Im Piraten-Universum st\u00fcrmen Unmengen von Freibeutern das Gef\u00e4ngnis, nachdem Stewie sich durch best\u00e4ndiges Nerven der Wachen befreit hat. Die mit S\u00e4beln bewaffneten Feinde sind so d\u00e4mlich, dass man sich einfach zur\u00fcck in die Zelle stellen und das Feuer er\u00f6ffnen kann. Der Gro\u00dfteil postiert sich stupide vor dem Gitter, statt durch die T\u00fcr zu rennen. Die KI-Macken sind bei weitem nicht so gravierend wie in Call of Duty Black Ops – Declassified<\/a> aber trotzdem ein herber Kritikpunkt. Neben der Steinzeit- KI nervt auch der sich \u00e4hnelnde Aufbau der Levels. Das Ballern durch Unmengen von Kanonenfutter erinnert oft an steinalte Titel wie Serious Sam.

Manchmal wird einfach alles aus dem Weg ger\u00e4umt, an anderer Stelle eine Stellung vor den anr\u00fcckenden Horden verteidigt. Mal schie\u00dfe ich mit fetten Kanonen auf Piratenschiffe, welche mit Beibooten zum Entern ansetzen, sp\u00e4ter mit Haubitzen auf den gigantischen \u201eCrippletron\u201c. Dabei handelt es sich um einen grotesken, aus Rollstuhlfahrern zusammengesetzten Transformer-Roboter, welcher vom b\u00f6sen Zwilling von Joe Swanson gesteuert wird. Zu Gute halten muss ich dem Spiel, dass es oft genug Raum f\u00fcr alternative Wege l\u00e4sst. Wenn ich Sch\u00fctzengr\u00e4ben und andere Deckung geschickt nutze und mich clever an zu hackende Panzer heranschleiche, komme ich deutlich schneller ans Ziel als mit einem Frontalangriff. Auch die steigende Zahl an Extrawaffen bringt immerhin ein wenig Abwechslung ins Spiel. Zuerst schleiche ich mich mit dem Schalld\u00e4mpfer an der Security vorbei, dann puste ich ein paar Agenten im Hotelflur mit der Schrotflinte weg und schlie\u00dflich geht es ab aufs Dach, wo das Scharfsch\u00fctzengewehr zum Einsatz kommt.

Angriffslustige Riesenv\u00f6gel<\/strong>

\n
\"In<\/figure>\n
In diesem Universum haben Behinderte die Macht ergriffen. Mit einem Sprung auf ein Auto lassen sich die Rollstuhlfahrer aber recht einfach austricksen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nTrotz spielerischer M\u00e4ngel merkt an allen Ecken und Enden, wie viel Liebe in den k\u00fcntlerischen Teil eingeflossen ist. Das Spiel quillt praktisch \u00fcber vor lustigen Ideen und Gegnern. Besonders cool sind z.B. Extrawaffen wie das beliebte Kampfhuhn oder der als mobiles Gesch\u00fctz einsetzbare Rollstuhlfahrer Joe Swanson. Politisch korrekt sind hier nur die Piraten: \u201eIt\u2019s African American Beard, not Blackbeard!\u201c, kl\u00e4rt mich ein erz\u00fcrnter Gegner auf, bevor er den Krumms\u00e4bel gegen mich erhebt. F\u00fcr Atmosph\u00e4re sorgt auch, dass Brian und Stewie ununterbrochen sarkastische Kommentare ablassen: \u00dcber die schlechte Haut der Gegner, ihre Instinkte als Hund bzw. Kleinkind und diverse andere lustige Nebens\u00e4chlichkeiten. Die Technik schindet dagegen keinen Eindruck: Die grobschl\u00e4chtigen Polygone sehen nicht besonders h\u00fcbsch aus, der Cartoon-Stil wird damit aber trotzdem gut getroffen. Au\u00dferdem tauchen viele liebgewonnener Charaktere aus der Serie auf. Meg ist im Piraten-Universum z.B. eine monstr\u00f6se Seeschlange.

Vier alberne Mehrspielermodi wie \u201eFang den einge\u00f6lten Geh\u00f6rlosen\u201c d\u00fcrfen nur im Splitscreen und nicht online gespielt werden. Bis zu vier Teilnehmer bekriegen sich mit Lois, Peter & Co, welche jeweils spezielle Waffen mitbringen. Wer m\u00f6chte, kann sich au\u00dferdem ein paar Arcade-Herausforderungen stellen, welche sich mangels guter KI aber \u00f6de gestalten. Dazu geh\u00f6rt z.B. die Berfreiung von Gieseln vor endlos nachstr\u00f6menden Feinden. Auf der Xbox 360 l\u00e4uft das Spiel ein wenig fl\u00fcssiger als auf der PS3 \u2013 dort liegt die Framerate nur auf gesch\u00e4tzen 30 Bildern pro Sekunde. Auf Sonys Konsole gibt es au\u00dferdem seltene Ruckler und l\u00e4ngere Ladezeiten. Dar\u00fcber hinaus klingen die Sprachsamples hier oft kratzig, auf der Xbox 360 tritt das Problem nur selten auf.\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n

In Family Guy: Zur\u00fcck ins Multiversum prallen zwei Welten aufeinander. Auf der einen Seite gl\u00e4nzt das Spiel mit Unmengen haarstr\u00e4ubender Ideen, bizarren Gegnern und professioneller Vertonung. Auf der anderen Seite nerven das meist altbackene Missionsdesign, eine schwache Technik, \u00f6de Flie\u00dfband-K\u00e4mpfe sowie die schwache KI. Stewie nimmt die Probleme sogar selbst auf die Schippe: \u201eAgain! Again! I love repetition!\u201c. Andererseits sorgen das wachsende Waffenarsenal, lustige Bossk\u00e4mpfe und alternative Laufwege wenigstens manchmal f\u00fcr Abwechslung. Wer nur bedingt kompatibel mit Seth MacFarlanes \u00fcberdrehtem Humor ist, sollte also einen gro\u00dfen Bogen um das meist monotone Spiel machen, als Fan hat mich die geballte Ladung Irrsinn aber trotzdem zum Weiterspielen motiviert.<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
360<\/div>
360<\/div><\/div>
\"\"<\/div>

Irre komisch aber spielerisch altbacken: Der Trip durchs Multiversum besteht zum Gro\u00dfteil aus stupider Dauer-Action.<\/p><\/div><\/div>

PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Die PS3-Version leidet unter kleinen technischen Problemen wie die niedrigere Framerate.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • grotesker Family Guy-Humor<\/li>\n\n\n
  • hochgradig alberne Wummen, Gegner und F\u00e4higkeiten<\/li>\n\n\n
  • Unmengen lustiger Spr\u00fcche und Dialoge<\/li>\n\n\n
  • gelungenes Zeichentrick-Design<\/li>\n\n\n
  • schwungvoller und abwechslungsreicher Soundtrack<\/li>\n\n\n
  • professionelle englische Synchro<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • oft monotones Dauergeballer<\/li>\n\n\n
    • d\u00e4mliche Gegner<\/li>\n\n\n
    • KI<\/li>\n\n\n
    • fade Sammelaufgaben<\/li>\n\n\n
    • Deutsch nur in Untertiteln<\/li>\n\n\n
    • technisch schwache Kulissen<\/li>\n\n\n
    • mitunter kratzige Soundqualit\u00e4t (vor allem auf PS3)<\/li>\n\n\n
    • seltene Ruckler (PS3)<\/li>\n\n\n
    • Mehrspieler<\/li>\n\n\n
    • Modus nur offline spielbar<\/li>\n\n\n
    • Lange Ladezeiten (vor allem auf PS3)<\/li>\n\n\n
    • Steuerung nicht konfigurierbar<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 69,99 Euro<\/li>
      • Getestete Version: Deutsche Verkaufsversion<\/li>
      • Sprachen: Englische Sprache, Text und Untertitel auf Deutsch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Offline-Multiplayer f\u00fcr bis zu vier Spieler.<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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