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{"id":3026949,"date":"2013-04-02T15:20:00","date_gmt":"2013-04-02T13:20:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/nano_assault_ex\/3026949"},"modified":"2024-07-18T12:03:07","modified_gmt":"2024-07-18T10:03:07","slug":"nano_assault_ex","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/nano_assault_ex\/3026949","title":{"rendered":"Nano Assault EX (Arcade-Action) – Nano Assault EX"},"content":{"rendered":"Klassisch nur mir Schiebepad<\/strong>

[GUI_PLAYER(ID=80552,width=400,text=Was in Amerika seit 2011 auf dem 3DS erh\u00e4ltlich ist, erscheint bei uns als aufgebohrte Version Nano Assault EX.,align=right)]Falls ihr ein Schiebepad Pro f\u00fcr 3DS und damit zwei Sticks zur Verf\u00fcgung habt, spielt sich Nano Assault EX<\/a> genauso wie z.B. Nano Assault Neo<\/a> auf Wii U: Mit dem linken Stick bewegt sich das Raumschiff in alle Himmelsrichtungen, mit dem rechten wird unabh\u00e4ngig davon gefeuert \u2013 also kann man nach links d\u00fcsen und gleichzeitig nach rechts ballern. Das ist die klassische Steuerung wie man sie von Super Stardust<\/a> & Co kennt und sch\u00e4tzt.

Falls ihr allerdings keine zus\u00e4tzliche Hardware besitzt, l\u00e4uft das Ganze auf dem 3DS zun\u00e4chst gew\u00f6hnungsbed\u00fcrftig: Mit dem linken Stick fliegt man wie gehabt in alle Richtungen, gefeuert wird jedoch \u00fcber die vier Kn\u00f6pfe. Wer X dr\u00fcckt ballert nach oben, wer Y dr\u00fcckt nach links und so weiter; die Streudichte kann man \u00fcber die Schultertaste anpassen. Auf diese Art f\u00fchlt sich die Action allerdings nicht mehr so nahtlos an, da man bei einem Wechsel der Kn\u00f6pfe ruckartig um 90 Grad woanders hin feuert. H\u00e4tte man das nicht besser mit dem Touchscreen l\u00f6sen k\u00f6nnen?
Geometry Wars: Galaxies<\/a> hat auf dem DS gezeigt wie es gehen kann.

Ansehnlicher Mikrokosmos<\/strong>

\n
\"Ihr<\/figure>\n
Ihr seid als Raumschiff im menschlichen Mikrokosmos unterwegs: Jede Zelle ist quasi ein Planet, den ihr befreien m\u00fcsst. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIn den Optionen kann man immerhin einstellen, ob man im Verh\u00e4ltnis zum Bildschirm oder zur Flugrichtung des Raumschiffs ballern m\u00f6chte. Wenn man sich nach zwei, drei Missionen etwas eingeschossen hat, dann kann man sich einigera\u00dfen an die Knopfsteuerung gew\u00f6hnen. Aber sp\u00e4testens in den an sich coolen R\u00f6hrenlevels (ab Zelle 04 unbedingt in 3D loslegen!) ist das gleichzeitige Navigieren und Anvisieren mit einem Stick teilweise nervig unpr\u00e4zise \u2013 hier verliert man unn\u00f6tig viele der wenigen Leben, wenn man mit der Kamera im R\u00fccken wie auf Schienen fliegt. Selbst hier wurde der Stylus nicht integriert!

Dieses Nano Assault geh\u00f6rt als eShop-Titel mit seinem dreidimensionalen Mikrokosmus zu den ansehnlichsten Spielen f\u00fcr 3DS: Man jagt \u00fcber futuristisch anmutende Zellplaneten mit wabernden F\u00fchlern, w\u00e4hrend man von zig Bakterien gejagt wird und sammelt DNA-Sequenzen \u2013 sieht gut aus, ist knackig, macht Laune. Dabei entsteht allerdings nicht die explosive Dynamik und dieser hohe Puls beim Man\u00f6vrieren wie man es von Super Stardust kennt. Ob das am fehlenden Boost liegt? Auch die ersten der zehn Bosse wirken etwas gew\u00f6hnlich, zumal man sie nicht frei bek\u00e4mpft, sondern ebenfalls auf Schienen nach links oder rechts ausweicht; langweilig! Das Problem ist auch, dass man sich irgendwann am gleichf\u00f6rmigen Artdesign satt gesehen und letztlich zu schnell durch die recht kleinen Zellplaneten der Kampagne geschossen hat.

Spiemodi & Co<\/strong>

\n
\"Die<\/figure>\n
Die biologisch inspirierten Kulissen sind sehr ansehnlich. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIm nur knapp dreist\u00fcndigen Story-Modus, dessen “Geschichte” leider nicht der Rede wert ist, startet man ganz gem\u00e4chlich mit wenigen Waffen. Zun\u00e4chst steigt der Schwierigkeitsgrad (der sich jedoch automatisch an eure Skills anpasst) zwar stark an, aber irgendwann hat man sich mehr als genug Leben erspielt, so dass der Anspruch wieder auf normales bis entspanntes Niveau sinkt. Ihr schaltet nicht nur neue Waffen von Smartbombs bis hin zu Zielfixierungen, sondern auch weitere Spielpl\u00e4tze frei: Im Arcade-Modus geht es um die beste Punktzahl gegen die Zeit, wobei ihr nicht nur eure Erfolge in den neuen Online-Ranglisten vergleichen k\u00f6nnt, sondern auch f\u00fcr erf\u00fcllte Herausforderungen die virtuelle W\u00e4hrung einsackt: Nano Coins. Damit kann man was? Richtig: Im Nano Shop einkaufen, und zwar Songs sowie virtuelle Objekte, die man sich dann in der Jukebox anh\u00f6ren oder in der Nanop\u00e4die anschauen darf.

Viel spannender als das \u00fcberfl\u00fcssige Shopping ist das Weiterspielen: Habt ihr die Story komplett gemeistert d\u00fcrft ihr euch der Bossjagd widmen, die euch ebenfalls Nano Coins liefert und nach Abschluss den neuen Survivor-Modus \u00f6ffnet.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nSieht gut aus, der Soundtrack wummert und das explosive Befreien der verseuchten Zellen macht zwischendurch Laune. Hinzu kommen im Vergleich zur amerikanischen Ur-Version noch Online-Ranglisten sowie frische Spielmodi. Aber dieses f\u00fcr Europa lobenswert aufgestockte Nano Assault EX begeistert mich nicht so wie andere Zweistick-Shooter \u00e0 la Super Stardust. Das liegt auf dem 3DS ohne Schiebepad zum einen am fehlenden zweiten Stick \u2013 die Kn\u00f6pfe behindern ganz einfach diesen Flow aus gleichzeitigem Flug und Feuer. Aber selbst wenn man Hardware andockt oder sich mit der Zeit daran gew\u00f6hnt: Mir fehlt es zum anderen auf den recht kleinen Zellen an \u00dcberraschungen und Dynamik, was bizarres Gegnerdesign sowie taktische Kampfoptionen angeht; es entsteht recht fr\u00fch eine Abgrasroutine und den “Story-Modus” hat man in drei Stunden durch. Unterm Strich bekommt ihr hier f\u00fcr 15 Euro immer noch eines der ansehnlichsten Spiele f\u00fcr 3DS und ein solides Shoot’em Up.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
3DS<\/div>
3DS<\/div><\/div>
\"\"<\/div>

Sieht gut aus und das explosive Befreien der Zellen macht zwischendurch Laune – aber Steuerung und Dynamik lassen zu w\u00fcnschen \u00fcbrig.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • Schiebepad Pro wird unterst\u00fctzt<\/li>\n\n\n
  • sehr ansehnliche Kulisse im Mikrokosmos<\/li>\n\n\n
  • klassisches Shoot’em Up mit Waffensystemen<\/li>\n\n\n
  • frische Spielmodi freischaltbar<\/li>\n\n\n
  • inklusive Online-Ranglisten<\/li>\n\n\n
  • Nanop\u00e4die mit Monster\u00fcbersicht<\/li>\n\n\n
  • guter Soundtrack<\/li>\n\n\n
  • tolle 3D-Effekte<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • ohne Schiebepad gew\u00f6hnungsbed\u00fcrftige Steuerung<\/li>\n\n\n
    • keine Stylus<\/li>\n\n\n
    • Unterst\u00fctzung beim Fliegen<\/li>\n\n\n
    • nervige R\u00f6hrenlevels<\/li>\n\n\n
    • kurze Kampagne mit schwacher Story<\/li>\n\n\n
    • man vermisst Dynamik und Abwechslung<\/li>\n\n\n
    • kleine Bildrateneinbr\u00fcche<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 14,99 Euro (Nintendo eShop)<\/li>
      • Getestete Version: Deutsche digitale Version.<\/li>
      • Sprachen: Deutsche Texte.<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Kein Multiplayer. Spielzeit: Drei Stunden f\u00fcr den Story-Modus, danach weitere Modi verf\u00fcgbar.<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Nein<\/li>
        • Sonstiges: Exklusiv in Nintendos eShop. Drei Spielst\u00e4nde verf\u00fcgbar.<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

          Geometry Wars hat auf der Xbox 360, Super Stardust hat auf der PlayStation 3 und Vita gerockt. Wenn man an rasante Zweistick-Shooter denkt, f\u00e4llt einem nicht unbedingt der 3DS ein. Kein Wunder, denn schlie\u00dflich besitzt Nintendos Handheld nur einen Analogstick. Kann ein Spiel wie Nano Assault EX \u00fcberhaupt darauf funktionieren?<\/p>\n","protected":false},"author":536,"featured_media":3026953,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Nano Assault EX - Test, Arcade-Action, Nintendo 3DS","_yoast_wpseo_metadesc":"Geometry Wars hat auf der Xbox 360, Super Stardust hat auf der PlayStation 3 und Vita gerockt. Wenn man an rasante Zweistick-Shooter denkt, f\u00e4llt einem nicht unbedingt der 3DS ein. Kein Wunder, denn schlie\u00dflich besitzt Nintendos Handheld nur einen Analogstick. 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