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{"id":3026896,"date":"2012-07-06T16:45:00","date_gmt":"2012-07-06T14:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/mini_ninjas_adventures\/3026896"},"modified":"2024-07-18T12:02:57","modified_gmt":"2024-07-18T10:02:57","slug":"mini_ninjas_adventures","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/mini_ninjas_adventures\/3026896","title":{"rendered":"Mini Ninjas Adventures (Arcade-Action) – Mini Ninjas Adventures"},"content":{"rendered":"Kinect-Ninjas<\/strong>

[GUI_PLAYER(ID=92802,width=300,text=Die Abenteuer finden in einer knuffigen Kulisse statt, bieten jedoch nur kurzzeitig Spa\u00df.,align=right)]Bei der Suche nach dem Spa\u00df darf man bei Mini Ninja Adventures allerdings zwei Dinge nicht vergessen, die auf der Euphoriebremse stehen: A) Der Titel kommt nicht mehr von IO, wo man mittlerweile neben dem neuesten Hitman-Ableger auch an einem weiteren Spiel schraubt. Stattdessen stellt dies die Premiere des Teams von Sidekick dar, das sich auf Bewegungsspiele spezialisiert hat. B) Die schwarz gekleideten Knuddelhelden treiben sich auf Kinect herum. Und damit winken zu diesem Zeitpunkt einige vermutlich genauso dankend ab wie mancher Kollege in der Redaktion.

Dabei f\u00e4ngt alles durchaus interessant an: Umrahmt von einer typischen, aber sympathisch erz\u00e4hlten Geschichte (Meister und Ninja-Freunde sind in Gefahr\u00a0 und m\u00fcssen gerettet werden), macht man sich bereit, um den gegnerischen Schatten-Samurai die Stirn zu bieten.

Einen Rechts, einen Links, einen fallen lassen<\/strong>

Dazu bewegt man sich vor dem Sensor nach rechts und links und kann die Gegnerwellen wahlweise mit Schwertstreichen, dem Verschie\u00dfen von Pfeilen sowie dem Einsatz von Wurfsternen dezimieren. Zus\u00e4tzlich kann man die Feinde treten, um sie entweder wieder in den Bildschirm zur\u00fcckzujagen (empfohlen bei Bombentr\u00e4gern, die im Bestfall ein paar ihrer Kumpane mit sich rei\u00dfen) oder um sie angreifbar zu machen, falls sie einen Schild bei sich haben. Sp\u00e4ter kann man auch noch Freunde durch den Ruf “Ninja” beschw\u00f6ren, die einen Smartbomb-\u00e4hnlichen Effekt haben oder Magie nutzen.

\n
\"Tutorials<\/figure>\n
Tutorials bringen einem die Grundlagen der einfachen Steuerung n\u00e4her. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nF\u00fcr jeden der Gegner, die quasi aus drei Distanzen (entsprechen Schwert, Wurfstern, Bogen) und f\u00fcnf Positionen angreifen k\u00f6nnen, gibt es eine besonders erfolgreiche Taktik. In sp\u00e4teren Wellen der \u00fcber 20 Abschnitte wird versucht, etwas Spannung aufzubauen, indem man aufgefordert wird, seine Techniken (und Waffen) in schnellerem Rhythmus zu wechseln.

Kinectisierend<\/strong>

Das funktioniert jedoch nur eingeschr\u00e4nkt: Zum einen, weil es unter dem Strich nicht genug Gegner gibt, um einen \u00fcberraschen (und damit fordern) zu k\u00f6nnen. Und zum anderen, weil sich Kinect in einigen Situationen hinsichtlich der Bewegungserkennung querstellt. W\u00e4hrend das Wechseln der Waffen sowie das Hin- und Hermarschieren gut funktionieren und man so auch dem Pfeilbeschuss der Gegner oder den Katanahieben ausweichen kann, ist der Angriff mitunter hakelig. Einfache Armbewegungen (die das eigene Katana symbolisieren) reichen manchmal nicht aus, so dass man wild zu fuchteln beginnt. Das f\u00fchrt zwar zum gew\u00fcnschten Ergebnis, ist aber deutlich weniger grazil als ein gezielter Schnitt, der allerdings nicht immer funktioniert.

\n
\"Die<\/figure>\n
Die Mini Ninja Adventures sind knallbunt und reflektieren den Grafikstil des gut drei Jahre alten Action-Adventures. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDank der von den f\u00fcnf Grundpositionen unterst\u00fctzen Zielerfassung funktionieren die Wurfsterne gut, gleiches gilt f\u00fcr die Erfassung der Magiebewegung sowie das akustische Ausl\u00f6sen der Freundesattacke. Beim Bogenschie\u00dfen jedoch kommt es immer wieder zu\u00a0 Problemen. In der Theorie soll man den linken Arm nach vorne strecken (quasi den Bogen haltend) und dann mit dem rechten eine Bewegung von vorn nach hinten machen, als ob man den Bogen spannt. Klingt gut und logisch. Nur in der Umsetzung spanne ich den Bogen und es passiert… nichts! Mit ein wenig Probieren habe ich dann f\u00fcr mich eine Methode gefunden: Ich imitiere einen Revolverhelden, der mit der rechten Hand quasi den Hammer seines Revolvers wieder und wieder bet\u00e4tigt. Und siehe da: Die Pfeile regnen in hohem Bogen auf meine Feinde nieder – au\u00dfer ich stehe rechts oder links au\u00dfen. Da passiert dann wiederum… nichts! Beziehungsweise sehr wenig…

So wird der kurzweilige Bewegungsspa\u00df, der in kleinen Spieldosierungen aufkommt, schnell auf ein ungesundes Ma\u00df zurechtgestuft – auch die rudiment\u00e4re Entwicklung seiner Spielfigur schafft keine Abhilfe. Immerhin kann man bei den separat anw\u00e4hlbaren Minispielen (quasi die verschiedenen Kampfdisziplinen in Reinkultur) das Bogenschie\u00dfen aussparen.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nEines muss man Sidekick lassen: Hinsichtlich der Kulisse haben sie den Geist des mittlerweile fast drei Jahren alten Mini Ninjas absolut erfasst. Die Gegner k\u00f6nnten zwar vielf\u00e4ltiger sein (die Animationen auch), doch die Umgebungen mit ihrem Comic-Charme stehen dem Download-Titel gut zu Gesicht. Leider bleibt es spielerisch bei einem eher simplen Minispiel-Reaktionstest, der nur durch mehr und st\u00e4rker vermischte Gegnerwellen an Reiz gewinnt. Zudem sorgt die Bewegungserkennung beim Bogenschie\u00dfen in den “Au\u00dfenpositionen” f\u00fcr Probleme, die in sp\u00e4teren Levels fatale Folgen haben k\u00f6nnen. Die \u00fcbrigen (\u00fcberschaubaren) Angriffsoptionen hingegen gehen locker von der Hand und werden vom Sensor problemlos auf den Bildschirm gebracht. Und solange man nur einen oder zwei der gerade mal etwas \u00fcber 20 Abschnitte am St\u00fcck spielt (und man ein paar Zuschauer dabei hat, die einen anfeuern), machen die Abenteuer der Mini Ninjas durchaus Laune. Danach sinkt die Motivation aufgrund der zu Tage tretenden Bogenprobleme sowie der inhaltlichen Redundanz deutlich ab.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
360<\/div>
360<\/div><\/div>
\"\"<\/div>

Kurzzeitig trotz problematischer Erkennung beim Bogenschie\u00dfen unterhaltsam. Doch schon mittelfristig werden die Kinect-Ninjas eint\u00f6nig.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • gelungene Comic-Kulisse im Stil des letzten Mini Ninjas<\/li>\n\n\n
  • passable Bewegungserkennung…<\/li>\n\n\n
  • ordentliche Soundkulisse<\/li>\n\n\n
  • Kampfdisziplinen als Minispiele einzeln anw\u00e4hlbar<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • variantenarme Gegnerauswahl<\/li>\n\n\n
    • … die sich aber beim Bogenschie\u00dfen fiese Fehler leistet<\/li>\n\n\n
    • wird schnell eint\u00f6nig<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 800 Microsoft Punkte<\/li>
      • Getestete Version: Deutsche Downloadversion<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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