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{"id":3026855,"date":"2012-07-19T14:00:00","date_gmt":"2012-07-19T12:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/zumas_revenge\/3026855"},"modified":"2024-07-18T12:02:50","modified_gmt":"2024-07-18T10:02:50","slug":"zumas_revenge","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/zumas_revenge\/3026855","title":{"rendered":"Zuma’s Revenge! (Logik & Kreativit\u00e4t) – Zuma’s Revenge!"},"content":{"rendered":"Bew\u00e4hrtes Rezept<\/strong>

\n
\"Am<\/figure>\n
Am grundlegenden Spielprinzip hat sich trotz zus\u00e4tzlicher Positionswechsel nichts ge\u00e4ndert. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAm grundlegenden, vom Arcade-Klassiker Puzz Loop<\/a> inspirierten Spielprinzip hat sich nat\u00fcrlich nichts ge\u00e4ndert: Nach wie vor rollen kunterbunte Kugelstr\u00e4nge auf das offene Maul einer verfluchten Inka-Maske zu. Schluckt diese auch nur eine Kugel, rast der Rest unaufhaltsam hinterher und das Spiel ist vorbei. Um das zu vermeiden, muss man mithilfe eines Kugel spuckenden Froschs gleichfarbige Gruppen bilden und treffen, damit diese sich in Luft aufl\u00f6sen, bis s\u00e4mtliche Kugeln verschwunden sind. Die Handhabung ist gewohnt pr\u00e4zise und kinderleicht.

Erschwert wird das reaktionsschnelle Zielspucken durch fiese Kurven, sch\u00fctzende Tunnel und andere Gemeinheiten wie multiple Ketten und M\u00e4uler. Allerdings bekommt man auch Sch\u00fctzenhilfe in Form verschiedener Extras wie Kugelr\u00fccklauf, Blitzstrahl oder Bomben. Zudem kann man jederzeit zwischen der aktuellen und der n\u00e4chsten Kugel wechseln, um eventuelle Farbvorteile zu nutzen. Neuerdings gibt es sogar Spielabschnitte, in denen man sich auf Schienen bewegen oder durch Spr\u00fcnge die Schussposition \u00e4ndern kann.

Frische Zutaten<\/strong>

\n
\"Durch<\/figure>\n
Durch das individuelle F\u00fcttern von Tiergeister erh\u00e4lt man lukrative Boni. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDar\u00fcber hinaus gibt es jetzt auch eine Reihe von Tiergeistern, die sich mit verdienten Medaillen f\u00fcttern lassen und einem so dauerhafte Boni wie schnellere Sch\u00fcsse, h\u00e4ufigere Power-Ups oder bessere Punkteausbeuten bescheren. Im Vergleich zu Zuma Deluxe<\/a> stellen sich einem auch spezielle Bossgegner in den Weg, die es durch die heranrollenden Kugelketten hindurch zu treffen und eliminieren gilt. Erfreulicherweise wirken diese Duelle alles andere als aufgesetzt und f\u00fcgen sich harmonisch in die traditionelle Kugeljagd ein.

Wer besonderen Gefallen an den Auseinandersetzungen gefunden hat, kann diese sp\u00e4ter via Boss-Rush-Modus auch direkt hintereinander gegen die Uhr bestreiten. Mit dem Eisenfrosch-Modus ist auch wieder eine Art Spie\u00dfroutenlauf mit von der Partie. Allerdings nicht als Titeljagd w\u00e4hrend endloser Kugelstr\u00f6me, sondern als fest vorgeschriebener \u00dcberlebenskampf \u00fcber zehn separate Spielabschnitte.

Globaler Wettkampf<\/strong>

\n
\"Die<\/figure>\n
Die humorvoll eingeflochtenen Bossk\u00e4mpfe sorgen f\u00fcr Abwechslung. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIm Mittelpunkt stehen aber nach wie vor die knapp 70 Levels des Abenteuermodus’, die man einmal gemeistert beliebig oft wiederholen kann, um noch ausstehende Medaillen zu erbeuten oder neue Bestzeiten aufzustellen. Im Gegensatz zu den iOS-Fassungen<\/a> gibt es sogar Online-Ranglisten, um sich mit anderen Spielern zumindest indirekt messen zu k\u00f6nnen. Direkte Duelle sind zwar auch auf der Xbox nicht m\u00f6glich, aber daf\u00fcr gibt es statt vorgefertigter Solo-Aufgaben w\u00f6chentliche Community-Herausforderungen, bei denen immer ein anderer Level im Highscore-Rampenlicht steht.

Auch sonst sorgt die dynamische Ranglisten-Funktion f\u00fcr jede Menge Motivation und Wettbewerb, da man durch die clevere Einbindung stets neue Anreize erh\u00e4lt, diesen oder jenen Freund doch noch zu schlagen, die eigene Spitzenposition zu verteidigen oder den Besten der Welt n\u00e4her auf die Pelle zu r\u00fccken. Schade nur, dass es keinen Leveleditor f\u00fcr eigene Kugelbahnen gibt und auch die Endloslevels des Vorg\u00e4ngers g\u00e4nzlich verschwunden sind. Unterm Strich wird man aber gewohnt gut unterhalten und das dank Wettkampf-Funktion noch l\u00e4nger als bisher.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nZuma’s Revenge bietet einmal mehr klassische Kugel-Action wie man sie seit Puzz Loop<\/a> kennt und liebt. Im Gegensatz zum Vorg\u00e4nger Zuma Deluxe<\/a> gibt es nicht nur neue Levels und Power-Ups, sondern auch g\u00e4nzlich neue Spielelemente wie Positionswechsel, tierische Sch\u00fctzenhilfe und auflockernde Bossk\u00e4mpfe. Im Gegensatz zu den im Fr\u00fchjahr erschienenen iOS-Fassungen<\/a> gibt’s sogar w\u00f6chentliche Community-Herausforderungen und Online-Ranglisten. Direkte Mehrspielerduelle oder einen Leveleditor sucht man aber auch hier vergeblich. F\u00fcr flinke Puzzle-Sch\u00fctzen ist’s aber trotzdem ein Riesenspa\u00df, der dank clever integrierter Punktwettk\u00e4mpfe immer wieder zu neuen Bestleistungen anspornt.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
360<\/div>
360<\/div><\/div>
\"\"<\/div>

Kugelige Puzzle-Action f\u00fcr Froschfans – jetzt auch mit Wettkampf-Funktion.<\/p><\/div><\/div>

Anzeige: Zuma's Revenge Limited Edition (\u00e8\u00bc\u00b8\u00e5\u2026\u00a5\u00e7\u2030\u02c6) kaufen bei \"Amazon<\/a><\/p>

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