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{"id":3026711,"date":"2004-06-10T07:49:28","date_gmt":"2004-06-10T05:49:28","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/dead_mans_hand\/3026711"},"modified":"2024-07-18T12:02:23","modified_gmt":"2024-07-18T10:02:23","slug":"dead_mans_hand","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/dead_mans_hand\/3026711","title":{"rendered":"Dead Man’s Hand (Shooter) – Dead Man’s Hand"},"content":{"rendered":"

Es war einmal in Amerika<\/strong>

Vor \u00fcber hundert Jahren zog eine Bande Desperados, genannt “Die Neun”, durch den S\u00fcdwesten der Vereinigten Staaten und hinterlie\u00df eine Blutspur der Verw\u00fcstung. Auch der Mexikaner El Tej\u00f3n war einer von ihnen. Als die Gr\u00e4ueltaten der anderen aber nicht einmal mehr vor wehrlosen Frauen und Kindern halt machten, beschloss er, seinen Gef\u00e4hrten den R\u00fccken zu kehren – eine beinahe fatale Entscheidung. Doch Tej\u00f3n hatte Gl\u00fcck und \u00fcberlebte die bleihaltige Absage des Bandenf\u00fchrers um Haaresbreite.<\/p>

<\/p>

<\/p>

<\/a><\/td>Statisches Duell: Statt durch einen fulminanten Introfilm wird das Wild-West-Abenteuer nur durch eine Serie von Standbildern eingeleitet.<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>
Knast statt Friedhof<\/strong>

Als er wieder zu sich kommt, erwacht er allerdings unbewaffnet und geschw\u00e4cht in einem Gef\u00e4ngnis. Doch sein dortiger Aufenthalt sollte nicht von Dauer sein, denn schon nach kurzer Zeit wird der Knast von einer Gruppe Mexikaner, die ein paar inhaftierte Kameraden befreien wollen, gest\u00fcrmt und auch Tej\u00f3n gelingt im allgemeinen Chaos die Flucht. Jetzt will er nur noch eins: sich an seinen Peinigern r\u00e4chen und erst wieder ruhen, wenn alle Mitglieder der “Neun” unter der Erde liegen.

<\/p>

<\/p>

<\/a><\/td>Vorsicht Falle! – Im Wald solltet ihr eure Umgebung stets genau studieren.<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0__NEWCOL__

Blutiger Rachefeldzug<\/strong>

Mit diesem Ziel vor Augen ballert ihr euch in bew\u00e4hrter Egoshooter-Manier durch staubige Stra\u00dfen, heruntergekommene Saloons, steinige Canyons oder stillgelegte Bergwerke und macht mit Revolver, Schrotflinte, Jagdgewehr, Messer und Sprengstoff alles kalt, was sich euch in die Quere stellt. In manchen der insgesamt zwei Dutzend Spielabschnitte seid ihr sogar auf einem Pferd, einer Lore oder einem Zug unterwegs, bedient station\u00e4re Gatling-Guns und Kanonen oder lockt Gegner in t\u00f6dliche Fallen.<\/p>

<\/p>

<\/p>

<\/a><\/td>Kleine Reiteinlage: In manchen Spielabschnitten d\u00fcrft ihr auch\u00a0zu\u00a0Ross die Gegend unsicher machen.<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>


Gl\u00fcck im Spiel?<\/strong>

Zudem d\u00fcrft ihr vor jeder Mission am Pokertisch um zus\u00e4tzliche Munitionsreserven spielen und pro Waffengattung euren Lieblings-Peacemaker w\u00e4hlen. Anfangs ist die Auswahl zwar noch sehr eingeschr\u00e4nkt, aber im Lauf des Spiels k\u00f6nnt ihr je drei Colts, Gewehre und Schrotflinten freispielen, die sich nicht nur in Reichweite, Durchschlagskraft und Munitionskapazit\u00e4t unterscheiden, sondern auch noch hilfreiche Sekund\u00e4rfunktionen wie Zielfernrohr, L\u00e4hmgeschosse oder Schnellfeuer bieten. <\/p>

<\/p>

<\/p>

<\/a><\/td>Blaue Bohnen\u00a0gegen Tomahwaks: Rothaut Flat Iron will euch an den Skalp.<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0

Jeder Schuss ein Querschl\u00e4ger
<\/strong>
Leider ist das an sich recht handliche Gameplay jedoch ziemlich tr\u00e4ge und das Zielsystem geradezu dubios: Da verirren sich astreine Kopfsch\u00fcsse irgendwo in der Pampa, w\u00e4hrend weit abseits stehende Gegner pl\u00f6tzlich tot umfallen. Lukrative Tricksch\u00fcsse wie durchl\u00f6cherte H\u00fcte, abgefangene Wurfwaffen oder Kombo-Kills werden somit zur reinen Gl\u00fcckssache. Eure Widersacher sind hingegen ziemlich zielsicher, aber meist viel zu bl\u00f6d, daraus Kapital zu schlagen. So kommt es schon einmal vor, dass sie blind an euch vorbeilaufen, hinter Pulverf\u00e4ssern Deckung suchen oder sich mit einem Molotow-Cocktail selbst in die Luft jagen. Irgendwie mangelt es den KI-Routinen jedenfalls an Dynamik und man hat den Eindruck, dass fast s\u00e4mtliche Gegneraktionen gescriptet sind.<\/p>

<\/p>

<\/p>

<\/a><\/td>Lass knattern! – An manchen Stellen k\u00f6nnt ihr fest montierte Gesch\u00fctze wie diese Gatling-Gun verwenden.<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>
\u00dcberzeugende Zerst\u00f6rungsorgie
<\/strong>
Ganz im Gegensatz zur eingebauten Physik-Engine, welche die meist recht kompakten, aber abwechslungsreich und stimmungsvoll gestalteten Schaupl\u00e4tze regelrecht zum Leben erweckt. Da fliegen Dosen und Kisten durch die Gegend, gehen Fenster und Tische zu Bruch, st\u00fcrzen mit gezielten Sch\u00fcssen ganze Balkone und Stollen ein oder l\u00f6sen explodierende Pulverf\u00e4sser verheerende Kettenreaktionen aus, was euch sowohl Punkte als auch Energie f\u00fcr die individuellen Sekund\u00e4rfunktionen eurer Ballerm\u00e4nner beschert. Dar\u00fcber hinaus sind eure Gegner mit einem Ragdoll-Model ausgestattet und liefern sich hin und wieder auch Schie\u00dfereien mit verfeindeten CPU-Akteuren. Leider sind die Charaktermodelle, Lichteffekte und Texturen aber eher m\u00e4\u00dfig.

<\/p>

<\/p>

<\/a><\/td>Angriff aus sicherer Distanz: Der Karabiner hat als Sekund\u00e4rfunktion ein praktisches Zielfernrohr.<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>\u00a0\u00a0__NEWCOL__

Durchwachsene Soundkulisse<\/strong>

Viel \u00e4rgerlicher sind allerdings die exzessiven Ladezeiten, die instabile Framerate und auch die Soundkulisse pr\u00e4sentiert sich durchwachsen. Die Sound-FX sind zwar gelungen, aber r\u00e4umlich kaum zu orten, die englische Sprachausgabe wirkt fast parodistisch und die deutschen Untertitel lassen teils ganze S\u00e4tze verschwinden. Die musikalische Untermalung ist hingegen \u00fcber jeden Zweifel erhaben und bietet perfektes Spaghetti-Western-Flair. Zudem verdienen das h\u00fcbsch aufgemachte Handbuch und der vor jeder Mission \u00e4nderbare Schwierigkeitsgrad eine Erw\u00e4hnung. Selbst kleine Minigames wie ein durch Melonenbeschuss freispielbarer Cowboy-Schie\u00dfstand sind im Spiel versteckt.<\/p>

<\/p>

<\/p>

<\/a><\/td>Vier Asse! – Mit einem guten Poker-Blatt frischt ihr vor Missionsbeginn eure Munitionsreserven auf.<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>
Ist da wer?
<\/strong>
Der eigentliche Umfang der leider v\u00f6llig linearen Einzelspielerkampagne ist jedoch recht kurz geraten und die Pr\u00e4sentation stellenweise geradezu spartanisch. So besteht das Intro nur aus einer Folge von Standbildern und nach dem eigenen und oft unersichtlichen Ableben bzw. Erf\u00fcllen des Missionsziels bricht das Spiel einfach abrupt ab. Die nur \u00fcber Systemlink und Xbox Live zug\u00e4nglichen Mehrspielermodi sind hingegen ganz unterhaltsam. Neben gew\u00f6hnlichen Death- und Team-Deathmatches f\u00fcr bis zu acht menschliche Revolverhelden gibt es auch einen Beutemodus, wo ein Spieler von den restlichen Teilnehmern gejagt wird sowie einen Truppenmodus, wo alle Spieler gemeinsam eine Stellung gegen KI-Angreifer verteidigen m\u00fcssen. Schade nur, dass fast nie jemand online ist, noch keinerlei Content-Download zur Verf\u00fcgung steht und es keine Splitscreen-Alternative gibt.

<\/p>

<\/p>

<\/a><\/td>Wer sucht, der findet: Durch bestimmte Aktionen kann man Bonusspiele wie diesen Cowboy-Schie\u00dfstand freispielen.<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>\u00a0\u00a0\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nSo verlockend der Gedanke auch gewesen ist, mal wieder die schallged\u00e4mpfte Automatik gegen einen klassischen Colt oder das stufenlos zoombare Scharfsch\u00fctzengewehr gegen eine gute alte Winchester einzutauschen, so durchwachsen waren doch die Ausritte in Human Heads Wilden Westen. Dabei konnten Atmosph\u00e4re und Gameplay von Dead Man\u2018s Hand durchaus gefallen und auch die abwechslungsreichen Schaupl\u00e4tze und soliden Phsyik-Effekte waren nicht von schlechten Eltern. Doch die strohdummen Gegner und das vom Zufall bestimmte Zielsystem brachten schnell Ern\u00fcchterung. Hinzu kamen die stotteranf\u00e4llige Unreal-Engine, der lineare Spielverlauf, die langen Ladezeiten und die alles andere als r\u00e4umliche Soundkulisse – von der halbgaren Lokalisierung und teils m\u00e4\u00dfigen Pr\u00e4sentation ganz zu schweigen. Licht und Schatten gab\u2018s auch im Mehrspielermodus: Interessante Match-Varianten wurden durch gegen Null tendierende Userzahlen \u00fcber Xbox Live und fehlenden Splitscreen-Support zu einsamen Duellen oder m\u00fcden Bot-Shootouts. Wer einen unkomplizierten Western-Shooter sucht und gen\u00fcgend Gleichgesinnte kennt, kann mit Dead Man\u2018s Hand aber trotzdem seinen Spa\u00df haben.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • gute Physik-Engine
    <\/li>\n\n\n
  • gelungenes Szenario
    <\/li>\n\n\n
  • einfache Handhabung
    <\/li>\n\n\n
  • variabler Schwierigkeitsgrad
    <\/li>\n\n\n
  • stimmungsvoller Soundtrack
    <\/li>\n\n\n
  • abwechslungsreiche Locations
    <\/li>\n\n\n
  • h\u00fcbsch aufgemachtes Handbuch
    <\/li>\n\n\n
  • Unterst\u00fctzung von Xbox Live & Sytemlink<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • instabile Framerate
      <\/li>\n\n\n
    • d\u00e4mliche KI<\/li>\n\n\n
    • Gegner
      <\/li>\n\n\n
    • dubioses Zielsystem
      <\/li>\n\n\n
    • halbgare Lokalisierung
      <\/li>\n\n\n
    • keine Splitscreen<\/li>\n\n\n
    • Modi
      <\/li>\n\n\n
    • v\u00f6llig linearer Spielverlauf
      <\/li>\n\n\n
    • schwacher Surround<\/li>\n\n\n
    • Sound
      <\/li>\n\n\n
    • ungew\u00f6hnlich lange Ladezeiten<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"

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