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{"id":3026708,"date":"2003-12-23T11:04:17","date_gmt":"2003-12-23T10:04:17","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/hunter_-_the_reckoning_redeemer\/3026708"},"modified":"2024-07-18T12:02:21","modified_gmt":"2024-07-18T10:02:21","slug":"hunter_-_the_reckoning_redeemer","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/hunter_-_the_reckoning_redeemer\/3026708","title":{"rendered":"Hunter – The Reckoning: Redeemer (Action-Adventure) – Hunter – The Reckoning: Redeemer"},"content":{"rendered":"

Manchmal kommen sie wieder<\/strong>

Mehrere Jahre sind nach den Ereignissen des Xbox-Originals verstrichen und das verschlafene St\u00e4dtchen Ashcroft ist wieder der Schauplatz von ungeheuerlich untoter Aktivit\u00e4ten. Zwei vor Ort stationierte Hunter sind den d\u00fcsteren Machenschaften eines merkw\u00fcrdigen Kults auf die Schliche gekommen und melden sich nicht mehr. Das Schlimmste wird vermutet, und daher werden weitere J\u00e4ger nach Ashcroft geschickt, die schon damals der Untoten-Plage ein Ende setzten: Der R\u00e4cher Spenser Wyatt, drn Richter Esteban Cortez, die Verteidigerin Samantha Alexander und die M\u00e4rtyrerin Kassandra Cheyung. Der f\u00fcnfte Charakter ist Kaylie; ja genau, die kleine nervige G\u00f6re aus dem Vorg\u00e4nger, die mittlerweile zu einer stattlichen Frau und J\u00e4gerin herangewachsen ist. Kein Wunder, die Kindheit pr\u00e4gt…

Bevor ihr euch in das mysteri\u00f6se Abenteuer um eine merkw\u00fcrdige Bande von durchgedrehten Werwolf-Hassern st\u00fcrzt, m\u00fcsst ihr euch f\u00fcr einen der Hunter entscheiden. Jeder Charakter besitzt individuelle St\u00e4rken und Schw\u00e4chen. So ist der muskelbebackte R\u00e4cher eine wahre Metzelmaschine, aber auch relativ tr\u00e4ge und ungeschickt.<\/p>

<\/p>

<\/p>

<\/a><\/td>Da wird selbst Lara Croft bleich vor Neid!<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Ex-Kaplan Cortez ist f\u00fcr den Nahkampf eher ungeeignet, aber ungemein geschickt in der Anwendung \u00fcbernat\u00fcrlicher Kr\u00e4fte. Auch Kassandra ist nicht gerade eine Kampfmaschine, aber daf\u00fcr schnell und geschickt. Ex-Cop Samantha verf\u00fcgt hingegen \u00fcber sehr ausgeglichene F\u00e4higkeiten. Das Gleiche gilt f\u00fcr Kaylie, die allerdings ein sehr sch\u00f6nes Schwert mit sich herumtr\u00e4gt.
__NEWCOL__

Bew\u00e4hrtes Konzept<\/strong>

Unterteilt in verschiedene Kapitel kommt ihr langsam einer Zombie-haltigen Weihnachts-Verschw\u00f6rung auf die Spur. Ein weiter Weg, auf dem ihr Gegnermassen erledigen, \u00dcberlebende retten, Weihnachtsm\u00e4nner umbringen oder Bomben legen m\u00fcsst. Am eigentlichen Spielablauf gegen\u00fcber dem Original hat sich fast nichts ver\u00e4ndert. Nach wie vor metzelt und ballert man sich, m\u00f6glich r\u00e4tsellos, in bew\u00e4hrter Hack`n\u00b4Slay- bzw. Shooter-Manier durch Horden von Skeletten, Zombies, Werw\u00f6lfen, Geistern und anderen Alptraumgestalten. <\/p>

<\/p>

<\/p>

<\/a><\/td>Kaylie in Aktion mit einem wirklich hei\u00dfen Schwert!<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>
Fast alle Waffen, Schie\u00dfpr\u00fcgel und Zauberspr\u00fcche kennt man jedoch schon aus dem Vorg\u00e4nger; lediglich einige kleine Zus\u00e4tze erfreuen das Herz der Hunter – schade ich h\u00e4tte mir echt einige neue Waffen mehr gew\u00fcnscht, aber sobald ihr dann die alles vernichtende Minigun habt, d\u00fcrfte dieser Waffenfrust schon verflogen sein. Auch ein Teil der Monster wurde f\u00fcr \u00fcbrigens Hunter: Redeemer wieder belebt.

Neu: Erfahrung\u00a0& Kombos<\/strong>

Immerhin gibt eine gro\u00dfe Neuerung gegen\u00fcber dem Vorg\u00e4nger: ein kleines, aber feines Erfahrungssystem mit drei F\u00e4higkeiten, n\u00e4mlich Nah- und Fernkampf sowie Magie. Je \u00f6fter ihr also die Nahkampf-Axt einsetzt, desto mehr Erfahrungspunkte wandern in die entsprechende Sparte. Erreicht ihr dann einen bestimmten Level, bekommt ihr vom Spiel eine neue Standard-Waffe spendiert. So bekommt der R\u00e4cher beispielsweise eine fettere und sch\u00e4rfere Axt.

Bei Zaubern sieht es \u00e4hnlich aus: Je \u00f6fter ihr den magischen Firlefanz einsetzt, desto st\u00e4rker wird der Zauber. Ab einigen festgelegten Levels bekommt ihr neue Zauberspr\u00fcche spendiert, so dass ihr maximal auf vier verschiedene Spr\u00fcche pro Charakter kommt, die jeweils viermal aufgewertet werden k\u00f6nnen. Also bleibt alles ziemlich \u00fcbersichtlich. Sogar einige Kombo-Aktionen k\u00f6nnen die Charaktere nun vollf\u00fchren und sich so besser durch die Gegnerhorden schnetzeln – solange ihr euch die entsprechenden Tastenkombinationen merken k\u00f6nnt.

Einfacher kommt besser oder?!<\/strong>

Hunter: The Reckoning machte nicht zuletzt durch den gesalzenen Schwierigkeitsgrad auf sich aufmerksam. Der Anfang war zwar recht “leicht”, aber sobald ihr in das Gef\u00e4ngnis oder das Labor gekommen seid, stieg der Gegnerpegel derma\u00dfen an, dass man gar nicht schnell genug auf die Angreifen-Taste dr\u00fccke konnte. Diesmal ist es anders, denn zu Beginn der mit acht bis zehn Stunden Spielzeit leider kurzen Kampagne, k\u00f6nnt ihr euch zwischen drei Schwierigkeitsgraden entscheiden. W\u00e4hrend ihr bei der einfachsten Variante von den Gegnern verh\u00e4tschelt werdet und die Extraleben wie in besten Super-Mario-Zeiten aus dem Nichts entspringen, sind die Gefechte auf den anderen Stufen deutlich h\u00e4rter.<\/p>

<\/p>

<\/p>

<\/a><\/td>Solch ein Zauber sorgt schnell f\u00fcr klare Sichtlinie, aber die n\u00e4chsten Feinde sind nicht fern!<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Zwischen den langen, eint\u00f6nigen, aber von der Landschaft her abwechslungsreichen Abschnitten d\u00fcrft ihr an strategisch sinnvollen Punkten speichern. Danach geht es dann entweder mit dem n\u00e4chsten normalen Level weiter oder ihr m\u00fcsst euch auf einen Zwischenkampf vorbereiten.
__NEWCOL__

Wie schon beim Vorg\u00e4nger bringen diese Endboss-Fights viel Spielspa\u00df und Adrenalin mit sich. Besonders das Duell mit dem Weihnachtsmann und seinen Teddys sorgt f\u00fcr Schwei\u00dfperlen auf der Stirn, w\u00e4hrend der finale Kampf ruhig etwas l\u00e4nger und h\u00e4rter h\u00e4tte sein k\u00f6nnen.<\/p>

<\/p>

<\/p>

<\/a><\/td>In Ashcroft ist die H\u00f6lle los…<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Technik
<\/strong>
Das grafische Grundger\u00fcst bildet die Engine des Vorg\u00e4ngers. Aber irgendwie schadet es dem Spiel nicht, denn hochaufl\u00f6sende Texturen, metallische Spiegelungen sowie sonstige Spezialeffekte sorgen f\u00fcr eine durchaus gute Optik. Das Highlight ist jedoch die Gradwanderung an einer verw\u00fcsteten Felsklippe. Hier trumpft Hunter: Redeemer richtig auf. Massenhaft gut gestaltete Gegner und feine Charaktere unterstreichen die d\u00fcstere Atmosph\u00e4re. Vom Sound her k\u00f6nnte das Spiel jedoch besser sein: Die Sprachausgabe geht zwar in Ordnung, aber die Umgebungsger\u00e4usche sind fade. Mit der Musik wird zwar gespart, dennoch untermalt sie das Spielgeschehen gekonnt.

Multiplayer-Brillanz<\/strong>

Unter dem eint\u00f6nigem Missions- und stupidem R\u00e4tsel-Design leidet vor allem die Motivation im Einzelspieler-Modus, da ihr immer das Gleiche macht. Monster wirklich Laune macht. Sobald ihr aber ein oder mehrere menschliche Mitstreiter habt, wird Hunter: Redeemer zu einem wahren Fest. Im kooperativen Modus k\u00f6nnt ihr die Kampagne komplett gemeinsam durchspielen und das ist ungemein spa\u00dfig!
\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nHack`n\u00b4Slay-Fans aufgepasst: Mit Hunter: The Reckoning Redeemer steht ein spa\u00dfiges Haudrauf-Spiel in den L\u00e4den, das mit Detailverbesserungen im Vergleich zum Vorg\u00e4nger lockt. So bringt das Erfahrungssystem inklusive der nun m\u00f6glichen Kombo-Attacken etwas mehr Tiefe in das Gemetzel. Und dies ist auch bitter n\u00f6tig, denn das Missions- und R\u00e4tseldesign ist j\u00e4mmerlich abwechslungslos. Daher kommt es im Einzelspieler-Modus leider recht oft zu Motivationsh\u00e4ngern, aber die fetzigen Gefechte mit der eing\u00e4ngigen Steuerung fesseln euch nach kurzer Zeit wieder ans Pad, bis ihr, leider viel zu schnell, den Endboss erlegt habt. Richtig viel Charme verspr\u00fcht Hunter: The Reckoning Redeemer aber erst im Multiplayer-Modus, denn die kooperativen K\u00e4mpfe sind pure Alltagsleben-Killer. Wer auf der Suche nach einem guten Hack`n\u00b4Slay ist und bereits den Vorg\u00e4nger mochte, sollte sich die aufgepeppte Zombiejagd unbedingt anschauen.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • <\/li>\n\n\n

  • Hack`n\u00b4Shoot-Kost in bester Manier
    <\/li>\n\n\n
  • f\u00fcnf verschiedene Charaktere
    <\/li>\n\n\n
  • stimmungsvolles Leveldesign
    <\/li>\n\n\n
  • Horden von Gegnern und viel Munition
    <\/li>\n\n\n
  • motivierende Rollenspiel-Elemente
    <\/li>\n\n\n
  • drei unterschiedliche Kampffertigkeiten
    <\/li>\n\n\n
  • mehrere Kombo-Attacken
    <\/li>\n\n\n
  • sinnvoll abgestufte Schwierigkeitsgrade
    <\/li>\n\n\n
  • durchdachte Steuerung
    <\/li>\n\n\n
  • grandioser kooperativer Multiplayer-Modus
    <\/li>\n\n\n
  • Vier-Spieler-Funktion
    <\/li>\n\n\n
  • gute Grafik mit tollen Spezialeffekten<\/P><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • <\/li>\n\n\n

    • kaum Neuerungen
      <\/li>\n\n\n
    • auf Dauer sehr monotones Gameplay
      <\/li>\n\n\n
    • wenig abwechslungsreiche Missionen
      <\/li>\n\n\n
    • nicht immer umfassende Auftragsbeschreibung
      <\/li>\n\n\n
    • teils problematische Kameraf\u00fchrung
      <\/li>\n\n\n
    • aus dem Nichts entstehende Gegner
      <\/li>\n\n\n
    • ziemlich kurz (8<\/li>\n\n\n
    • 10 Stunden)
      <\/li>\n\n\n
    • schwacher Sound<\/P><\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"

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