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{"id":3026707,"date":"2003-10-10T09:30:00","date_gmt":"2003-10-10T07:30:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/group_s_challenge\/3026707"},"modified":"2024-07-18T12:02:21","modified_gmt":"2024-07-18T10:02:21","slug":"group_s_challenge","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/group_s_challenge\/3026707","title":{"rendered":"Group S Challenge (Rennspiel) – Group S Challenge"},"content":{"rendered":"Lizenzierter Fuhrpark<\/b>

Mit knapp 90 lizenzierten Boliden aus Japan, Deutschland, Frankreich, England, Italien und den USA kann sich der Fuhrpark von Group S Challenge durchaus sehen lassen. Kultflitzer wie die Corvette Z51, Dodge Viper GTS oder der Lotus Esprit V8 sorgen bereits im Vorfeld f\u00fcr feuchte Augen und H\u00e4nde.

Bei n\u00e4herem Hinsehen f\u00e4llt jedoch auf, dass es sich bei knapp der H\u00e4lfte der Fahrzeuge um getunte Doppelg\u00e4nger handelt und Dreiviertel aller Modelle aus Fernost stammen, was europ\u00e4ische Rennspielfans eher wenig attraktiv finden d\u00fcrften. Zudem gl\u00e4nzen Nobelmarken wie Ferrari, Lamborghini, Jaguar oder Porsche mit Abwesenheit bzw. sind wie bei Porsche lediglich anhand lizenzierter Tuningmodelle vertreten.

Australien, Monaco, Tokio<\/b>

\u00c4hnliche verh\u00e4lt es sich beim Streckenangebot: Zwanzig Strecken klingen eigentlich recht ordentlich – vor allem, wenn sich darunter Klassiker wie die Formel-1-Strecke von Monte Carlo, das authentisch nachmodellierte Tokioter Vergn\u00fcgungsviertel Shibuya oder die australische Goldk\u00fcsten-Metropole Surfers Paradise befinden.__NEWCOL__Leider hat es sich damit aber auch schon mit den Schaupl\u00e4tzen. Dass statt drei Strecken zwanzig befahren werden k\u00f6nnen, ist nur aufgrund leicht ver\u00e4nderter Streckenf\u00fchrungen und Streckenspiegelungen m\u00f6glich. Doch immerhin sind die drei Hauptsrecken recht ansehnlich und abwechslungsreich.

Licht und Schatten<\/b>

Auch die Spielgrafik pr\u00e4sentiert sich auf den ersten Blick als optischer Hochgenuss mit nahezu fotorealistischen Fahrzeugmodellen, imposanten Kulissen sowie erstklassigen Licht- und Spiegeleffekten. Auf den zweiten Blick wirken Umgebung und Streckendetails allerdings leblos und platt, die Texturen unspektakul\u00e4r und die realistischen Schattenw\u00fcrfe \u00e4u\u00dferst grobschl\u00e4chtig.

Zudem ger\u00e4t die auf 50Hz gedrosselte Grafik-Engine ziemlich oft ins Stottern und in der Ferne poppen ganze H\u00e4userschluchten ins Bild – und das obwohl das Geschwindigkeitsgef\u00fchl alles andere als berauschend ist. Unter dem Strich ist die Grafik aber immer noch eine Augenweide, wenn auch mit unsch\u00f6nen Einschr\u00e4nkungen und M\u00e4ngeln behaftet.Versteckte Vielfalt<\/b>

Bei den Spielmodi wird der Spie\u00df hingegen umgedreht, denn hinter den beiden einzigen Spielmodi Arcade und Circuit verbergen sich mehr als nur Einzelrennen und Meisterschaft. So kann man bei Einzelrennen entweder gegen f\u00fcnf CPU-Fahrer, einen zweiten Mitspieler oder die Zeit bzw. Ghostcar fahren und sich neben den vier Meisterschaftsklassen auch an lukrativen Ideallinienfahrten und Tuning-Duellen versuchen, bei denen man schnelles Geld verdienen und nicht im Laden erh\u00e4ltliche Sondermodelle absahnen kann. Geld l\u00e4sst sich aber nat\u00fcrlich auch in Meisterschaftsrennen verdienen und beim H\u00e4ndler erworbene Serienmodelle und Tuning-Kits d\u00fcrfen auch in Eigenregie zusammengebastelt und angepasst werden.

F\u00fcr Hobbyschrauber<\/b>

Die Tuning- und Setup-M\u00f6glichkeiten sind zwar etwas primitiv, aber bieten ausreichend Spielraum. So k\u00f6nnt Ihr \u00fcber vorgefertigte Kits mehr PS aus dem Motor kitzeln, das Fahrwerk verbessern, die Bremskraft erh\u00f6hen, das Gewicht reduzieren oder mit neuen Reifen f\u00fcr mehr Grip sorgen. Nach der Montage geht\u2019s dann ans Justieren: Ihr legt den Wagen tiefer, festigt die Federung, verschiebt die Bremsbalance und schraubt am Differenzial Eures Getriebes, um den Wagen bestm\u00f6glich an die jeweilige Rennstrecke anzupassen. Nat\u00fcrlich stehen auch eine Reihe schmucker Alufelgen und Lackierungen zur Auswahl. Diese sind wie die zuschaltbaren Scheinwerfer aber nur optisches Blendwerk und haben keinerlei Einfluss auf Fahrverhalten oder Rennverlauf.

Keine Blechsch\u00e4den<\/b>

Prinzipiell unterscheiden sich die Boliden ohnehin nur in Beschleunigung, H\u00f6chstgeschwindigkeit und Handling. Die allgemeine Steuerung pr\u00e4sentiert sich dabei relativ tr\u00e4ge und indirekt, geht nach etwas Eingew\u00f6hnung aber erstaunlich gut von der Hand.__NEWCOL__Gas und (Hand-) Bremse reagieren zwar nicht besonders feinf\u00fchlig und bei Automatik-Getrieben setzt hin und wieder die Schaltung aus, aber Fahr- und Kollisionsverhalten k\u00f6nnen die meiste Zeit \u00fcberzeugen. Spektakul\u00e4re Crashs und verbeulte Karosserien bleiben mangels Schadensmodell jedoch aus und auch Tageszeit und Witterung wechseln lediglich zwischen heiter, wolkig und D\u00e4mmerung – Nebel-, Nacht- oder Regenfahrten fallen also flach.

Ansichtssache<\/b>

Kameratechnisch pendelt Ihr zwischen rasanter Innenansicht mit aktivem R\u00fcckspiegel oder Bild-in-Bild-Schaltung sowie \u00fcbersichtlicher Au\u00dfenansicht, wobei sich besonders spektakul\u00e4re Rennen in Replay-Form sogar mit bis zu 20 Minuten Laufzeit abspeichern lassen. Ansonsten ist die Pr\u00e4sentation aber eher n\u00fcchtern, d. h. es gibt weder Videosequenzen noch Sprachausgabe und auch die Soundkulisse gibt sich trotz realistischer Motorensounds und durchgehender Dolby-Digital-Codierung eher unspektakul\u00e4r. Der uninspirierte Techno-Soundtrack kann einem auf Dauer sogar ziemlich auf die Nerven gehen.

Aggressives Rudelverhalten<\/b>

Ansonsten mag man eine Lokalisierung bzw. Feineinstellung des Schwierigkeitsgrads vermissen, denn die fast immer im Pulk und Ideallinie fahrenden CPU-Piloten verhalten sich Eindringlingen gegen\u00fcber \u00e4u\u00dferst unflexibel und aggressiv – Profis werden sich dar\u00fcber jedoch bestimmt freuen. Auf Wunsch l\u00e4sst sich s\u00e4mtlichen Gegnern sogar das gleiche Fahrzeugmodell aufzw\u00e4ngen, so dass bis auf die Startposition v\u00f6llige Chancengleichheit gew\u00e4hrleistet wird. Der Zwei-Spieler-Modus bietet hingegen nur einsame Duelle via Splitscreen ohne jede CPU-Beteiligung. Ohne gemeinsame Meisterschaften, Online-Duelle oder einen Vier-Spieler-Modus h\u00e4lt sich der Spa\u00dffaktor hier dementsprechend in Grenzen.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\n
Gegen GT3 zieht Capcoms Group S Challenge zwar eindeutig den K\u00fcrzeren, aber f\u00fcr eine Weile sind die spannenden Tuning-Duelle auf jeden Fall ganz unterhaltsam. Vor allem der Karrieremodus motiviert immer wieder zum Kaufen, Frisieren und Freispielen zus\u00e4tzlicher Modelle. Schade nur, dass der Fuhrpark zu sehr auf den japanischen Markt zugeschnitten wurde, es kein Schadensmodell gibt und das Streckenangebot nicht besonders \u00fcppig ausgefallen ist. Zudem hat die imposante Optik mit Pop-Ups und Slowdowns zu k\u00e4mpfen, w\u00e4hrend sich die Soundkulisse eher unspektakul\u00e4r pr\u00e4sentiert. Die aggressive KI der notorisch Ideallinie fahrenden CPU-Kontrahenten ist auch nicht gerade das Gelbe vom Ei, aber immerhin eine willkommene Herausforderung im vor allem in den unteren Klassen \u00e4u\u00dferst gem\u00e4chlichen Rennverlauf. Insgesamt ist Group S Challenge aber eine solide Rennsimulation, die ausgehungerte GT-Fans durchaus eine Weile bei Laune halten kann. Wer \u00f6fters auch mal im Freundeskreis eine Runde dreht, sollte sich aufgrund der eingeschr\u00e4nkten Multiplayer-Tauglichkeit aber lieber anderweitig umsehen.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n

  • speicherbare Replays
  • fordernde CPU-Fahrer
  • Originalfahrzeuge & -strecken
  • h\u00fcbsche Licht- und Spiegeleffekte
  • Lenkrad- & Dolby-Digital-Unterst\u00fctzung
  • motivierendes Tuning- & Setup-Programm<\/LI><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n

    • nicht lokalisiert
    • m\u00e4\u00dfige Soundkulisse
    • mickriger Multiplayer<\/li>\n\n\n
    • Part
    • keinerlei Schadensmodell
    • mageres Streckenangebot
    • regelm\u00e4\u00dfige Ruckeleinlagen<\/LI><\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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