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{"id":3026699,"date":"2003-03-09T09:00:00","date_gmt":"2003-03-09T08:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/atv_quad_power_racing_2\/3026699"},"modified":"2024-07-18T12:02:15","modified_gmt":"2024-07-18T10:02:15","slug":"atv_quad_power_racing_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/atv_quad_power_racing_2\/3026699","title":{"rendered":"ATV Quad Power Racing 2 (Rennspiel) – ATV Quad Power Racing 2"},"content":{"rendered":"Lizenzierte Vergangenheitsbew\u00e4ltigung<\/b>

Acclaim und Offroad-Rennspiele sind zwei Dinge, die zusammen bisher nur selten \u00fcberzeugen konnten. Vor allem die virtuellen Auftritte von Acclaims Lizenz-Cross-K\u00f6nig Jeremy McGrath dienten immer wieder als Best\u00e4tigung dieser These. Auch bei ATV 2 wurde wieder flei\u00dfig lizenziert. Doch wer braucht schon \u00fcber 40 authentische Sponsoren oder reale Fahrer, die ohnehin kein Schwein kennt. Hardcore-Fans finden neben vierzehn fiktiven jedenfalls auch zehn echte ATV-Profis, die sich \u00e4u\u00dferlich aber ohnehin kaum voneinander unterscheiden.

Aller Anfang ist schwer<\/b>

Doch auch bei den Fantasiefahrern w\u00e4re etwas mehr Einfallsreichtum nicht schlecht gewesen, denn einen Charakter-Editor und damit einen kreativen Einfluss auf das Aussehen seines Alter Ego gibt es trotz verpflichtender Erstellung eines Fahrerprofils f\u00fcr die virtuelle Karrierelaufbahn nicht. Zumindest unterscheiden sich die Protagonisten in punkto Technik, Kraft, Aggressivit\u00e4t und Stunt-Repertoire voneinander, wobei sich diese Werte im Karrieremodus automatisch weiterentwickeln und auch die insgesamt \u00fcber drei\u00dfig miteinander kombinierbaren Tricks erst nach und nach verf\u00fcgbar werden.__NEWCOL__Doch zun\u00e4chst solltet Ihr der ATV-Akademie einen Besuch abstatten, wo Ihr mit der grundlegenden Steuerung Eures All-Terrain-Vehicles vertraut gemacht werdet. Durch Siege im Karrieremodus, wo insgesamt drei Meisterschaften auf Euch warten, lassen sich bis zu elf Fahrzeuge mit teils sehr unterschiedlichem Fahrverhalten freischalten.

Abwechslungsreiche Pisten<\/b>

Auch ein Gro\u00dfteil der Strecken muss erst freigeschaltet werden, bevor man sich in den f\u00fcnf Szenarien Wald, W\u00fcste, Sumpf, Industriegebiet und Schnee uneingeschr\u00e4nkt austoben kann. Dabei werden Euch zwar 15 Strecken versprochen, aber diese sind im Grunde genommen nur Variationen der f\u00fcnf Hauptstrecken. Daf\u00fcr sind die als Rundkurse angelegten Offroad-Pisten jedoch relativ lang und dank vereinzelter Verzweigungen sowie wechselnder Bodenbeschaffenheit und Witterungsverh\u00e4ltnisse dennoch sehr abwechslungsreich.

Zu viel des Guten<\/b>

Hindernisse und Schanzen sind nat\u00fcrlich auch reichlich vorhanden. Oftmals ist die Streckenf\u00fchrung dabei aber etwas unfair.So m\u00fcsst Ihr beispielsweise stockfinstere Abschnitte passieren, mitten im Weg liegenden Objekten ausweichen, d\u00e4mlich platzierte Konstruktionen umfahren und mehr. Hinzu kommt eine frustrierende R\u00fccksetzautomatik, die Euch nicht nur oftmals viel zu weit, sondern auch viel zu sp\u00e4t zur\u00fccksetzt.

Unausgereifte Steuerung<\/b>

Das arcadelastige Fahr- und Kollisionsverhalten geht prinzipiell in Ordnung, auch wenn die pseudorealistische Steuerung mit Gewichtsverlagerung und Vorspannung nicht so richtig zu derben Fu\u00dftritten und aufladbaren Turbo-Boosts passen will. Wirklich \u00e4rgerlich ist hingegen das an sich simple, mit analoger Stick-Steuerung jedoch v\u00f6llig unhandliche Tricksystem. Daher seid Ihr entweder gezwungen st\u00e4ndig umzugreifen oder komplett mit umst\u00e4ndlicher Tastensteuerung zu fahren. Diese werden im Gegensatz zum PS2-Pendant allerdings auch analog abgefragt.

Einsam oder gemeinsam<\/b>

Na ja, zum Gl\u00fcck machen auch die sieben unterschiedlich begabten und aggressiven CPU-Konkurrenten gelegentlich Fehler und mit weiteren menschlichen Mitspielern herrscht so oder so Chancengleichheit. Dabei bleibt das Spielgeschehen selbst zu viert erstaunlich fl\u00fcssig und mit Kopf-an-Kopf- und Freestyle-Duellen sowie Einzel- und Meisterschaftsrennen inklusive zus\u00e4tzlicher CPU-Mitstreiter wird auch ausreichend Abwechslung geboten.__NEWCOL__Auf diese m\u00fcssen aber auch Solisten nicht verzichten. Neben diversen Wettrennen auf Zeit und\/oder Punkte warten auch noch eine Freestyle-Arena sowie ein Dutzend Herausforderungen auf Euch, bei denen Ihr innerhalb gnadenloser Zeitlimits diverse Aufgaben erf\u00fcllen und Hindernisse \u00fcberwinden m\u00fcsst, was nicht nur Euer K\u00f6nnen, sondern auch Eure Frustgrenze auf eine harte Probe stellt.

Solide Technik<\/b>

Vor teils deutlichen Pop-Ups und gelegentlichen Slowdowns seid Ihr \u00fcbrigens weder im Vollbild noch via Splitscreen gefeit. Die Bildrate ist jedoch wesentlich stabiler als auf der PS2 und das trotz zus\u00e4tzlicher Streckendetails und detaillierterer Texturen. H\u00fcbsche Licht- und Wettereffekte, einen 60Hz-Modus sowie sechs Kameraperspektiven, bei denen man lediglich eine Ego_Perspektive vermisst, gab`s hingegen auch schon auf der Sony-Konsole.

W\u00e4hrend Ihr musikalisch von Bands wie Godsmack, Sprung Monkey oder Audiovent ad\u00e4quat beschallt werdet, gibt sich die \u00fcbrige Soundkulisse trotz Dolby-Digital-Unterst\u00fctzung relativ n\u00fcchtern und unspektakul\u00e4r. Sprachausgabe bekommt man \u00fcberhaupt nicht zu h\u00f6ren und die deutsche Lokalisierung wirkt trotz teils unterschiedlicher \u00dcbersetzungen auch auf der Xbox relativ unprofessionell.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\n
Zwar pr\u00e4sentiert sich die Xbox-Fassung von ATV 2 technisch hochwertiger als auf der PS2, aber spielerisch sind die Unterschiede minimal. Mehr Quads auf der Strecke und mehr Details neben der Strecke beeinflussen kaum den Spielspa\u00df. Die stabilere Bildrate und der exklusive Vier-Spieler-Modus hingegen schon. Trotzdem ist die Steuerung nach wie vor etwas unhandlich, die Pr\u00e4sentation recht lieblos, die Lokalisierung ziemlich schlampig und der Schwierigkeitsgrad sowie das Streckendesign teils sehr unausgewogen. Mangels Alternativen k\u00f6nnen ambitionierte Quad-Fans aber dennoch zuschlagen, denn trotz zahlreicher Frustmomente kommen Action und Fahrspa\u00df bei ATV 2 nicht zu kurz und dank abwechslungsreicher Spielmodi kann man die Beherrschung seines Gef\u00e4hrts auch abseits der \u00fcblichen Rennstrecken unter Beweis stellen.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n

  • 60Hz-Modus<\/li>
  • h\u00fcbsche Effekte<\/li>
  • praktisches Tutorial<\/li>
  • actionreiches Gameplay<\/li>
  • stimmiger Lizenz-Soundtrack<\/li>
  • abwechslungsreiche Spielmodi<\/li><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n

    • unfaire Hindernisse<\/li>
    • schlampig lokalisiert<\/li>
    • geringe Streckenvielfalt<\/li>
    • \u00fcble R\u00fccksetzautomatik<\/li>
    • unausgereifte Steuerung<\/li>
    • teils recht herber Schwierigkeitsgrad<\/li><\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

      Nachdem Acclaim uns vor kurzem erst mit der PS2-Fassung von ATV Quad Power Racing 2 versorgt hatte, hat sich mittlerweile auch die Xbox-Version auf unserem Pr\u00fcfstand eingefunden. Auf der Microsoft-Konsole haben sich die britischen Moto-GP-Entwickler sogar besonders angestrengt und unter anderem einen Vier-Spieler-Modus implementiert. Auf welche Neuerungen Ihr Euch sonst noch freuen d\u00fcrft, kl\u00e4rt unser zweites Testgutachten.<\/p>\n","protected":false},"author":545,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"ATV Quad Power Racing 2 - Test, Rennspiel, Xbox","_yoast_wpseo_metadesc":"Nachdem Acclaim uns vor kurzem erst mit der PS2-Fassung von ATV Quad Power Racing 2 versorgt hatte, hat sich mittlerweile auch die Xbox-Version auf unserem Pr\u00fcfstand eingefunden. 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