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{"id":3025502,"date":"2007-10-26T15:42:11","date_gmt":"2007-10-26T13:42:11","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/final_fantasy_tactics_the_war_of_the_lions\/3025502"},"modified":"2024-07-18T11:57:37","modified_gmt":"2024-07-18T09:57:37","slug":"final_fantasy_tactics_the_war_of_the_lions","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/final_fantasy_tactics_the_war_of_the_lions\/3025502","title":{"rendered":"Final Fantasy Tactics: The War of the Lions (Taktik & Strategie) – Final Fantasy Tactics: The War of the Lions"},"content":{"rendered":"
L\u00e4ngst \u00fcberholt?
<\/strong>Rundenk\u00e4mpfe waren stets ein wichtiger Baustein japanischer Rollenspiele, und trotzdem\u00a0brachte Final Fantasy Tactics vor zehn Jahren eine neue \u00c4ra zur Bl\u00fcte: die der Taktik-Rollenspiele. Im Gegensatz zu den restlichen Geschichtenerz\u00e4hlern aus Fernost, verlagern diese den Schwerpunkt vom Dialoge-F\u00fchren, R\u00e4tseln und Erforschen hin zu oft langwierigen Aufeinandertreffen zwischen Freund und Feind. Wobei der Spieler aus einem teils riesigen Fundus an Vorgehensweisen sch\u00f6pfen und auf etliche die Situation beeinflussende Bedingungen achten muss. H\u00f6henunterschiede wirken sich z.B. auf die Wirkung von\u00a0 <\/p>