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{"id":3025231,"date":"2005-11-27T10:04:03","date_gmt":"2005-11-27T09:04:03","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ghost_in_the_shell_stand_alone_complex\/3025231"},"modified":"2024-07-18T11:55:59","modified_gmt":"2024-07-18T09:55:59","slug":"ghost_in_the_shell_stand_alone_complex","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/ghost_in_the_shell_stand_alone_complex\/3025231","title":{"rendered":"Ghost in the Shell: Stand Alone Complex (Action-Adventure) – Ghost in the Shell: Stand Alone Complex"},"content":{"rendered":"

W\u00e4hlt Mensch und Maschine<\/strong><\/p>

Die Protagonisten kennt man von der PS2 PS2: Vor jeder Mission entscheidet ihr euch f\u00fcr die Anroidin Motoko oder ihren Kollegen Batou und d\u00fcrft auf PSP auch mit deren Kollegen Saito und Togusa in den Kampf ziehen. Jetzt will noch einer von vier Tachikomas (so hei\u00dfen die Waffen starrenden Roboter) gew\u00e4hlt werden und schon kann’s losgehen. Klingt gut? Ist es eigentlich auch \u2013 bis auf die Tatsache, dass sich s\u00e4mtliche Charaktere trotzt laut Handbuch unterschiedlicher F\u00e4higkeiten absolut gleich spielen. Das hat meiner <\/p>

<\/p>

\"\"<\/figure><\/a><\/td><\/tr>
Dank metallenen Labertaschen und winzigen Robotergegnern f\u00fchlt ihr euch wie in einem Anime.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Kombinationsfreude sp\u00e4testens nach dem vierten Auftrag einen herben D\u00e4mpfer versetzt, so dass ich meist mit demselben Helden loszog.

F\u00fcr Abwechslung sorgen die Tachikomas, denn alle vier Blechgef\u00e4hrten verf\u00fcgen \u00fcber unterschiedliche Eigenschaften und stehen euch mal mehr, mal weniger hilfreich zur Seite. Aber damit nicht genug: Ihr m\u00fcsst auch festlegen, welche Waffen Held und Roboter bei sich tragen. Und das kostet Zeit und Nerven! Die (anf\u00e4nglich leere) Liste der Schie\u00dfeisen, Laser, Granaten und Schilde, welche ihr mitnehmen d\u00fcrft, ist so lang und un\u00fcbersichtlich, dass der \u00dcberblick schnell fl\u00f6ten geht. Und weil die Waffen allesamt \u00e4hnlich gute Arbeit leisten, tr\u00e4gt ein Wechsel des Inventars kaum Fr\u00fcchte. W\u00e4hrend des Spiels seht ihr au\u00dferdem nicht, welche Bleispritze ihr schussbereit macht. Stattdessen m\u00fcsst ihr euch merken, an welchem der f\u00fcnf Punkte ihr welches Ger\u00e4t montiert habt. Einmal richtig gew\u00e4hlt, knattern die Kanonen daf\u00fcr angenehm satt aus den kleinen Boxen. Zudem wird das Geschehen von einem flotten Soundtrack untermalt, der direkt aus der Fernsehserie stammen k\u00f6nnte. Schade allerdings, dass die Musik mit Abwechslung geizt und schnell zum st\u00f6renden Ged\u00f6ns verkommt.<\/p>

Geschichtswirrwarr<\/strong><\/p>

Aber weshalb m\u00fcsst ihr \u00fcberhaupt in den Kampf ziehen und wer stellt sich euch in den Weg? Ganz ehrlich: Ich wei\u00df es nicht. Jedenfalls nicht genau. Denn in den zahlreichen Zwischensequenzen fallen im rasanten Stakkato derma\u00dfen viele Namen und Abk\u00fcrzungen diverser Organisationen, die irgendwie miteinander zu tun haben, dass mir schon nach wenigen Missionen die Lust verging, den roten Faden zu suchen. Wer des Englischen nicht m\u00e4chtig ist, hat sowieso das Nachsehen, da nicht einmal die Untertitel eingedeutscht wurden. Wie dem auch sei: Ihr deckt eine Verschw\u00f6rung auf, die bis in die Regierungsebene hinein reicht und auch eure Einheit betrifft. Als Animefan fand ich es klasse, dass <\/p>

<\/p>

\"\"<\/figure><\/a><\/td><\/tr>
Spielerisch hat die Charakterwahl keinen Einfluss.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>sogar der beliebte Konflikt zwischen Menschlichkeit und Maschinendasein seinen Platz fand. Ihr solltet allerdings mit den kindlichen Stimmen der Tachikomas, die f\u00fcr comichafte Aufheiterung sorgen, nicht auf Kriegsfu\u00df stehen, um dem Ganzen etwas abzugewinnen.

Die Story ist in sechs Kapitel unterteilt, w\u00e4hrend der ihr jeweils drei bis vier Missionen erf\u00fcllt. Aber Vorsicht: Die Anzahl von zwei Dutzend Auftr\u00e4gen klingt zwar viel versprechend, die kurzen Level hakt ihr aber nach wenigen Minuten auch schon als erledigt ab. Pluspunkte sammelt allein der Abwechslungsreichtum, denn ihr seht in fast jeder Mission eine andere Umgebung. Verdammt schade nur, dass die Leveldesigner Minimalarbeit geleistet haben \u2013 selbst Wolfenstein 3D lud zu spannenderen Entdeckungsreisen ein. Zumal Detailreichtum und interessante Ecken innerhalb der Szenarien Fehlanzeige sind. Nur die Protagonisten \u00fcberzeugen mit schicken Texturen, eure Gegner erstrahlen hingegen in detailarmen Outfits.\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0<\/p>\u00a0\u00a0\u00a0\u00a0\u00a0Stupides Ballern<\/strong>

Und so habt ihr nichts Besseres zu tun, als die immer gleiche uninspirierte Action zu absolvieren, welche noch dazu alle zweihundert Meter von einem Ladebildschirm unterbrochen wird. Ihr m\u00e4ht Gegner nieder, <\/p>

<\/p>

\"\"<\/figure><\/a><\/td><\/tr>
So verbringt ihr einen Gro\u00dfteil der Zeit: Mit dem Ansehen von Zwischensequenzen.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>sammelt Medipacks ein, entsch\u00e4rft Bomben oder durchsucht Kisten \u2013 das wars. Selbst Zwischengegner lockern das Geschehen kaum auf und haben bis auf exorbitante Energiebalken nicht mehr auf dem Kasten als ihre einfach gestrickten Fu\u00dfsoldaten. Um knappe Munition braucht ihr euch \u00fcbrigens keine Sorgen machen: Euer androider Held darf die Waffen der toten Widersacher auflesen und schie\u00dft deshalb stets aus vollen Rohren. Dadurch verkommt allerdings die langatmige Waffenwahl vor dem Levelstart zur \u00fcberfl\u00fcssigen K\u00fcr. Spa\u00dfig sind allein die M\u00f6glichkeiten, das Verhalten des Tachikomas jederzeit anpassen und selbst in den Roboter einsteigen zu k\u00f6nnen. In der Blechb\u00fcchse seid ihr erstens besser gesch\u00fctzt und habt au\u00dferdem die wesentlichen schlagkr\u00e4ftigeren Mittel zur Verf\u00fcgung.

Apropos Ladebildschirm: Vor und nach den Levels erwarten euch derma\u00dfen langatmige Zwischensequenzen, dass ich bei einigen S-Bahn-Fahrten (und die dauern immerhin 20 Minuten) nicht einmal zum Spielen gekommen bin. Nicht nur wegen der unn\u00f6tig wirren Story ging mir das Gerede deshalb irgendwann geh\u00f6rig auf den Senkel. Auf coole CGI-Szenen wartet man au\u00dferdem vergebens. Immerhin schl\u00e4gt wenigstens die gute Sprachausgabe positiv <\/p>

<\/p>

\"\"<\/figure><\/a><\/td><\/tr>
Auf den ersten Blick kann die Kulisse begeistern – auf den zweiten wirkt sie kahl und leblos.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>zu Buche.

Und wenn ihr dann doch mal wieder am Ballern seid, zeigt sich das Geschehen weiter von der trockenen Seite: Gegner, die sich kaum vom Hintergrund abheben, sorgen f\u00fcr einen unn\u00fctzen Spannungsbogen, die Zielerfassung funktioniert nur bei nahen Feinden und mit Schrotflinten trefft ihr dank der komplizierten Steuerung kaum ins Schwarze. Klar, ein Egoshooter ist auf dem Handheld dank fehlendem zweiten Analogstick sowieso schon schwer zu bewerkstelligen. Aber warum darf ich die Tastenbelegung nicht frei einstellen und wieso fehlt die M\u00f6glichkeit, das Zielen auf den analogen Nippel der PSP zu legen? Die Rundumsicht mit den vier rechten Buttons sorgt jedenfalls selbst nach dem Eingew\u00f6hnen f\u00fcr mehr Frust als Freude.<\/p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nUnd wenn das sch\u00f6n umgesetzte Anime-Flair noch so viel Freude macht, die stets neuen Umgebungen immer wieder die Motivation anheizen oder das Waffenarsenal aus \u00fcber 50 Teilen besteht: Das plumpe Leveldesign, der Mangel an Abwechslung und die stupiden Gegner schaffen es Runde um Runde, die anf\u00e4nglich gute Unterhaltung zum langweiligen Pflichtprogramm zu degradieren. Abgesehen davon wirken einige Teile schlichtweg unfertig, denn die gro\u00dfe Auswahl an Bleispritzen bringt taktisch keinen Vorteil. Das Selektieren eines Charakters stellt sich spielerisch als ebenso \u00fcberfl\u00fcssig heraus. Langes und st\u00e4ndiges Nachladen sowie viel zu lange Zwischensequenzen tun ihr \u00fcbriges, so dass “Stand Alone Complex” im belanglosen Mittelfeld versackt.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PSP<\/div>
PSP<\/div><\/div>
\"\"<\/div>

Unausgegorener Third-Person-Shooter mit vergeudeter Anime-Lizenz.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • viel Abwechslung von Level zu Level
    <\/li>\n\n\n
  • stimmiges Voice Acting
    <\/li>\n\n\n
  • fetziger Soundtrack
    <\/li>\n\n\n
  • gelungenes Anime-Flair mit bekannten Inhalten<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • \u00f6des Leveldesign
      <\/li>\n\n\n
    • keine unterschiedlichen Missionstypen
      <\/li>\n\n\n
    • \u00fcberfl\u00fcssiges Waffenarsenal
      <\/li>\n\n\n
    • Charaktere spielen sich alle gleich
      <\/li>\n\n\n
    • Zwischensequenzen mit \u00dcberl\u00e4nge
      <\/li>\n\n\n
    • schnell nervende Musik
      <\/li>\n\n\n
    • Waffen am Tachikoma nicht sichtbar
      <\/li>\n\n\n
    • stupide Widersacher
      <\/li>\n\n\n
    • umst\u00e4ndliche Steuerung
      <\/li>\n\n\n
    • Missionen dauern wenige Minuten
      <\/li>\n\n\n
    • unn\u00f6tig komplizierte Story
      <\/li>\n\n\n
    • komplett in Englisch<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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