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{"id":3024994,"date":"2009-07-07T14:28:14","date_gmt":"2009-07-07T12:28:14","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/monster_hunter_freedom_unite\/3024994"},"modified":"2024-07-18T11:55:27","modified_gmt":"2024-07-18T09:55:27","slug":"monster_hunter_freedom_unite","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/monster_hunter_freedom_unite\/3024994","title":{"rendered":"Monster Hunter Freedom Unite (Rollenspiel) – Monster Hunter Freedom Unite"},"content":{"rendered":"
Spalter!<\/strong>
Monster Hunter spaltet. Den Osten spaltet es vom Westen, weil diese eine Serie die japanischen PSP-Verk\u00e4ufe fast im Alleingang ankurbelt, w\u00e4hrend sie im Westen eine unter vielen ist. Doch das ist nat\u00fcrlich kein Qualit\u00e4tsmerkmal. Es spaltet allerdings auch, weil der ungew\u00f6hnliche Aufbau den J\u00e4ger- und Sammlertrieb der Einen weckt, w\u00e4hrend viele Andere in Anbetracht der spr\u00f6den Action die Stirn runzeln. Monster Hunter geh\u00f6rt zu jener Sorte Spiel, die man entweder mag oder an der man sich die Z\u00e4hne ausbei\u00dft\u00a0– und daran wird die zweite Handheld-Fortsetzung nichts \u00e4ndern.
Eins mit dem J\u00e4ger<\/strong>
Doch egal, wie man zu Monster Hunter Freedom sowie dem aktuellen Unite (MHFU) steht, eins gelingt der aktuellen Ausgabe so gut wie ihren Ahnen: Die Identifizierung mit dem virtuellen Ego sowie das Entwickeln seiner F\u00e4higkeiten sind intensiver als anderswo, weil die selbst erstellte Figur nicht durch automatische Spr\u00fcnge <\/p>
<\/p>
[GUI_FLVPLAYER(width=300,height=188,STREAMINGID=34888,image=http:\/\/static.4players.de\/premium\/ContentImage\/e9\/33\/132093-bild.jpg)] Video: Zu viert macht die Monsterjagd viel Spa\u00df – aber wie motivierend ist die Solo-Action?<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>\u00fcber die Sprossen der Level-Leiter an Erfahrung gewinnt. Nein, das Alter Ego bleibt hier stets dasselbe. Der gespielte Mensch wird nicht st\u00e4rker, er kann nicht wie von Geisterhand pl\u00f6tzlich schneller rennen, m\u00e4chtiger zuschlagen oder besser zielen. Aber er lernt seine Umgebung kennen und entdeckt Nahrungsmittel, die seine Ausdauer st\u00e4rker. Aus den Knochen erlegter Tiere baut er hingegen neue Waffen und er stellt aus verschiedenen Materialien eigenh\u00e4ndig Fallen her. Musste er zu Beginn noch gegen kleine Giaprey zittern, macht er deshalb bald auf den haushohen Yamatsukami Jagd. Man
<\/p>sammelt nicht im sich st\u00e4ndig wiederholenden Kampf Erfahrungspunkte, sondern man w\u00e4chst mit seinen Aufgaben\u00a0– das ist die Faszination Monster Hunter.
Und diese Faszination bleibt auch in MHFU ungebrochen. Besser noch: Anstatt zum dritten Mal eine J\u00e4gerin zu erschaffen (der Editor geht nicht ins tiefgr\u00fcndige Detail, l\u00e4sst aber die Wahl aus zahlreichen vorgegebenen Gesichtern und Kleidern), darf man seinen bereits in MHF2 erschaffenen Charakter verwenden. Kein Wunder: Schlie\u00dflich ist Unite nicht mehr als ein Add-On des scheinbaren Vorg\u00e4ngers\u00a0– das bereits im vergangenen Jahr erschienene dritte Monster Hunter Freedom tr\u00e4gt in Japan nicht umsonst den Titel “2nd G”.
Missions-Stakkato<\/strong>
Ihr stolpert zum ersten Mal \u00fcber diese Serie, die in Fernost f\u00fcr so viel Furore sorgt, dass sie l\u00e4ngst zum kulturellen Ph\u00e4nomen avanciert ist? Dann wird Unite nicht nur frischer und aufregender wirken, dann werdet ihr auch erstmals die exotischen Panoramas stickiger S\u00fcmpfe, hei\u00dfer W\u00fcsten oder gl\u00fchender Vulkane genie\u00dfen. Denn Monster Hunter Freedom sieht auch im f\u00fcnften Jahr seit seiner PS2-Premiere noch umwerfend gut aus. Kenner sind den Anblick nat\u00fcrlich l\u00e4ngst gew\u00f6hnt, denn w\u00e4hrend andere Handheld-Kulissen im Laufe der Jahre opulenter wurden, tritt Capcom inzwischen auf der Stelle. Und obwohl es fragw\u00fcrdig ist, eine Erweiterung f\u00fcr die Fehler des Hauptprogramms zur Rechenschaft zu ziehen: Ein zum Vollpreis verkaufter Titel wirkt heute einfach veraltet, wenn er nach sp\u00e4testens 300 Metern den n\u00e4chsten Mini-Level l\u00e4dt. So eindrucksvoll die Schaupl\u00e4tze auch sind, so starr und unbelebt wirken sie als Collage von etwa einem Dutzend einzelner “B\u00fchnen”.