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{"id":3024130,"date":"2015-10-07T10:17:00","date_gmt":"2015-10-07T08:17:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/undertale-2\/3024130"},"modified":"2024-07-18T10:15:50","modified_gmt":"2024-07-18T08:15:50","slug":"undertale-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/undertale-2\/3024130","title":{"rendered":"Undertale (Rollenspiel) – Retro-Rollenspiel ohne Gewaltzwang"},"content":{"rendered":"Verh\u00e4ngnisvolle Neugier<\/strong>

Obwohl es hei\u00dft, dass noch nie jemand vom Mount Ebott zur\u00fcckgekehrt sei, macht sich ein unerschrockenes Kind daran, den geheimnisvollen Berg zu erklimmen. Oben angekommen, st\u00fcrzt es jedoch durch ein Missgeschick in einen tiefen Krater. Als es wieder zu sich kommt, schl\u00fcpft man in dessen Pixelhaut und findet sich inmitten alter Ruinen wieder, in denen Monster leben, die vor langer Zeit von den Menschen dorthin verbannt wurden. Unter den Fittichen einer f\u00fcrsorglichen Monsteroma, die einem sogar per Handy mit Rat und Tat zur Seite steht, lernt man sich in der unterirdischen Welt voller R\u00e4tsel und Gefahren Schritt f\u00fcr Schritt zurechtzufinden.

Man wird angewiesen, aufmerksam zu sein, mit Worten statt mit F\u00e4usten zu k\u00e4mpfen, Geduld zu \u00fcben und Gefahren aus dem Weg zu gehen. Ob man ihren Instruktionen folgt oder nicht, ist einem selbst \u00fcberlassen. So kann man K\u00e4mpfe tats\u00e4chlich mit Gewalt oder Gespr\u00e4chen bestreiten, unterlegene Gegner abmurksen oder Gnade walten lassen.\n
\"[GUI_STATICIMAGE(setid=78973,id=92514228)]\"<\/figure>\n
Nach dem Sturz in einen Krater entdeckt man ein unterirdisches Monsterreich. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nGold gibt’s f\u00fcr beides, Erfahrungspunkte nur f\u00fcrs T\u00f6ten. Ob man danach strebt oder nicht, ist dem Spieler \u00fcberlassen. Fest steht nur, dass mit gesammelter Erfahrung die Charakterstufe steigt und man dadurch immer st\u00e4rker wird.

Auseinandersetzungen nach Ma\u00df<\/strong>

Das Anlegen von Waffen und Kleidungsst\u00fccken schl\u00e4gt sich ebenfalls auf Angriffs- und Verteidigungswerte nieder. V\u00f6llig vermeiden lassen sich Auseinandersetzungen aber nicht. Neben speziellen Boss- und Ereignisk\u00e4mpfen kommt es in ertr\u00e4glichen Abst\u00e4nden auch immer wieder zu traditionellen Zufallsk\u00e4mpfen. Das Kampfsystem ist prinzipiell rundenbasiert, h\u00e4lt aber jede Menge gegnerspezifischer Reaktionstests in Echtzeit parat, bei denen man in der Regel thematisch passenden Objekten ausweichen muss – von Jump’n’Run bis Bullet Hell.\n
\"[GUI_STATICIMAGE(setid=78973,id=92514231)]\"<\/figure>\n
Die oft zuf\u00e4lligen Auseinandersetzungen laufen prinzipiell rundenbasiert ab. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nOftmals haben Aktionen sogar Einfluss auf die Art und Weise oder Schwierigkeit der Reaktionstests.

Eigene Angriffe sind ebenfalls mit kleinen, waffenspezifischen Geschicklichkeitseinlagen verkn\u00fcpft, durch die man den ausgeteilten Schaden erh\u00f6hen kann. Die Unterschiede sind hier jedoch weit geringer als in der Defensive, wo immer wieder andere Mechanismen zum Einsatz kommen. So individuell wie die Abwehrman\u00f6ver, sind auch die je nach Gegner zur Verf\u00fcgung stehenden Aktionen abseits roher Gewalt und Itemeins\u00e4tze. Mal versucht man mit Worten, mal mit Gef\u00fchls\u00e4u\u00dferungen, mal mit Taten die Anerkennung des Gegners zu gewinnen, w\u00e4hrend man ein andermal einfach Geduld \u00fcben oder im richtigen Moment abhauen muss.Eine Welt voller \u00dcberraschungen<\/strong>

Es kann aber auch sein, dass ein Kontrahent pl\u00f6tzlich die Lust am K\u00e4mpfen verliert, einen Telefonanruf entgegen nehmen muss, aus H\u00f6flichkeit eine Niederlage vort\u00e4uscht oder vergisst wie sein Spezialangriff doch gleich noch mal funktioniert. Die K\u00e4mpfe in Undertale stecken jedenfalls wie das ganze Spiel voller Humor, Charme und \u00dcberraschungen. Man trifft sympathisch schr\u00e4ge Charaktere, f\u00fchrt herzerweichend alberne Dialoge und erlebt die skurrilsten Situationen. Man wird gejagt, gef\u00fcrchtet, bewundert und zu fast jedem Objekt im Spiel kann man eine liebevolle Beschreibung aufrufen.

Da viele Monster ein Faible f\u00fcr R\u00e4tsel haben, werden auch die grauen Zellen regelm\u00e4\u00dfig auf die Probe gestellt. Auch wenn es sich in erster Linie um Schalter- und Schiebr\u00e4tsel klassischer Pr\u00e4gung handelt, sind diese meist liebevoll in die Umgebung eingebunden.\n
\"[GUI_STATICIMAGE(setid=78973,id=92514232)]\"<\/figure>\n
Gegnerischen Angriffen kann in individuellen Reaktionstests ausgewichen werden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nManche m\u00fcssen sogar erst als solche entdeckt oder enttarnt werden. Neben Logik und Merkf\u00e4higkeit sind oft auch einfach eine gesunde Portion Neugier und Freude am Experimentieren gefragt – unerwartete Wendungen inklusive.

Zweischneidiger Minimalismus<\/strong>

Die Handhabung f\u00e4llt denkbar einfach: Neben den Richtungstasten gibt es eine Aktions-, eine Men\u00fc- und eine Abbruchtaste. Mit einem Controller kann man die sogar frei zuteilen. Mit der Tastatur leider nicht, was in so fern schade ist, da die Steuerung aufs englische Tastenlayout ausgelegt ist, wo Z, X und C anders als hierzulande direkt nebeneinander liegen und entsprechend komfortabler zu bet\u00e4tigen sind. Als Spielsprache gibt es ausschlie\u00dflich Englisch und auch sonst bis auf eine Vollbildumschaltung keinerlei Spieloptionen.\n
\"[GUI_STATICIMAGE(setid=78973,id=92514230)]\"<\/figure>\n
An solchen Funkelstellen kann man sich heilen und den Spielstand sichern. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEs existiert auch lediglich ein Spielstand, der sich nur an festen Speicherpunkten \u00fcberschreiben l\u00e4sst.

Das Inventar ist ebenfalls strikt begrenzt. Da H\u00e4ndler keine Waren zur\u00fcckkaufen und man nichts wegwerfen kann, darf man hier und da wenigstens magische Lagerkisten nutzen. Die grafische Inszenierung im pixeligen 8-Bit-Stil wird von einem ungemein stimmungsvollen Soundtrack mit nostalgischen Chiptune-Anleihen begleitet, der auch separat erh\u00e4ltlich ist. Der Umfang des an japanische Rollenspielklassiker angelehnten Unter-Tage-Trips h\u00e4lt sich zwar in Grenzen, kostet auch mal Nerven, aber der Wiederspielwert ist sehr hoch. Es gibt viele Situationen, die man auf unterschiedliche Weisen angehen kann, viele Entscheidungen die schwer fallen, viele Dinge, die man erst auf den zweiten Blick realisiert. Mehr sollte man nicht verraten…
\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nIn Undertale steckt so viel Witz, Liebe und Phantasie, dass man sich seinem Charme nur schwer entziehen kann. Der pixelige 8-Bit-Look mag nicht jedermanns Sache, Zufallsk\u00e4mpfe von vielen verp\u00f6nt, der Ausflug in die unterirdische Monsterwelt zu schnell vorbei sein, aber was Toby Fox hier f\u00fcr knapp zehn Euro anbietet, sollte sich kein englischkundiger Rollenspielliebhaber entgehen lassen. Von den sympathisch schr\u00e4gen Charakteren \u00fcber die herzerweichend albernen Dialoge bis hin zu all den skurrilen Situationen und Konflikten, k\u00f6nnten sich so viele gro\u00dfe Titel eine dicke Scheibe abschneiden. Man wird immer wieder \u00fcberrascht, zum Lachen und zum Nachdenken gebracht. Man experimentiert, sinniert oder lehnt sich einfach zur\u00fcck, um dem ungemein stimmungsvollen Soundtrack zu lauschen. Nicht nur f\u00fcr Pazifisten und Fans klassischer Japan-Rollenspiele der 80er und 90er ein empfehlenswerter Kreativ-Cocktail, der mehr als nur einmal mundet.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Herrlich kreatives Retro-Rollenspiel voller Witz, Charme und \u00dcberraschungen.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • charmante & humorvolle Inszenierung<\/li>\n\n\n
  • kreative Kampf- und R\u00e4tseleinlagen<\/li>\n\n\n
  • viele gelungene \u00dcberraschungen<\/li>\n\n\n
  • stimmungsvoller Soundtrack<\/li>\n\n\n
  • hoher Wiederspielwert<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • \u00fcberschaubarer Umfang<\/li>\n\n\n
    • auf englische Tastenlayout ausgelegte Steuerung<\/li>\n\n\n
    • keine deutsche \u00dcbersetzung<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 9,99 Euro<\/li>
      • Getestete Version: Steam-Download<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Controller-Unterst\u00fctzung<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steam<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: SteamEntwicklerseite<\/li>
        • Hauptverf\u00fcgbarkeit: Digital,Entwicklerseite<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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