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{"id":3023114,"date":"2014-07-01T16:59:00","date_gmt":"2014-07-01T14:59:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/shovel_knight-2\/3023114"},"modified":"2024-07-18T10:11:49","modified_gmt":"2024-07-18T08:11:49","slug":"shovel_knight-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/shovel_knight-2\/3023114","title":{"rendered":"Shovel Knight (Action-Adventure) – Can you dig it?"},"content":{"rendered":"
To Shovelry!<\/strong>
In diesem Spiel ist ein Ritter noch ein echter Ritter \u2013 selbst, wenn er wie in der 8-Bit-\u00c4ra aus nur wenigen Pixeln besteht und auf ein paar schmalen Plattformen patrouilliert. Sobald ich mich ihm n\u00e4here, sprintet er wie von der Tarantel gestochen auf mich zu und l\u00e4sst nicht locker, bis ich entweder keine Energie mehr habe, in die Lava st\u00fcrze oder \u00fcber einen weiten Abgrund gefl\u00fcchtet bin. Und mit nicht locker lassen ist nicht gemeint, dass er lediglich ein paar Schlagroutinen abspult. Er schnellt vor und zur\u00fcck, hebt den Schild \u00fcber den Kopf, um meine Schaufelattacke aus der Luft abzuwehren und setzt sofort nach. Selbst wenn ein paar meiner Hiebe seine Deckung durchbrechen, dauert der Kampf eine ganze Weile. Sicher, wer sich die Attacken der Feinde einpr\u00e4gt, kann sie auch in Shovel Knight irgendwann relativ einfach aushebeln \u2013 aber f\u00fcr einen stinknormalen Gegner schl\u00e4gt sich der Widersacher in schwerer R\u00fcstung richtig gut.