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{"id":3022765,"date":"2013-07-03T09:50:00","date_gmt":"2013-07-03T07:50:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/magrunner_dark_pulse\/3022765"},"modified":"2024-07-18T10:10:16","modified_gmt":"2024-07-18T08:10:16","slug":"magrunner_dark_pulse","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/magrunner_dark_pulse\/3022765","title":{"rendered":"Magrunner: Dark Pulse (Logik & Kreativit\u00e4t) – Magrunner: Dark Pulse"},"content":{"rendered":"

Weltraumfieber<\/strong>

[GUI_PLAYER(ID=106541,width=400,text=Die Kombination aus Chtulhu und High-Tech Knobler ist ambitioniert, scheitert aber an der Inszenierung des Horrors.,align=right)]Protagonist Dax Ward m\u00f6chte in den Weltraum! Da passt es doch, dass der Inhaber des weltweit gr\u00f6\u00dften sozialen Netzwerkes \u201eLifenet\u201c, ein gewisser Kram Gruckezber (ein Schelm wer B\u00f6ses dabei denkt) gerade das gr\u00f6\u00dfte Testzentrum f\u00fcr Magrunner eingeweiht hat. Hier werden Probanden getestet und dabei ihre F\u00e4higkeiten mit dem Magnethandschuh verbessert, um sp\u00e4ter in einem Weltraumprogramm weitere Verwendung zu finden. Nat\u00fcrlich versucht Wunderkind Dax, der sich zusammen mit dem Mutanten Gamaji seinen eigenen Mag-Glove gebastelt hat, sich seinen Traum zu erf\u00fcllen. Dumm nur, dass dieses Vorhaben schnell zu einem echten Albtraum wird.

Zu Beginn des Testprogramms ist aber noch alles ganz normal. Mit seinem Magnethandschuh, den Dax nutzt, um Gegenst\u00e4nde magnetisch aufzuladen, Schalter zu bet\u00e4tigen und Aufz\u00fcge zu bedienen, l\u00f6st man kontinuierlich komplexer werdende Aufgaben in den einzelnen Kammern. Zus\u00e4tzlich erfahre ich in Gespr\u00e4chen mit Hologrammen mehr \u00fcber die Hintergr\u00fcnde von Lifenet und dem Weltraumprogramm der Mag Corp. Schnell wird klar: Hier stimmt etwas nicht. Als dann das erste Mal niedere D\u00e4monen auftauchen und Dax in zerst\u00f6rte Kammern der Anlage verschleppen, wird deutlich: Magrunner will mehr sein als ein einfacher Portal-Klon.

Portal mit Magneten?<\/strong><\/p>\n

\u00a0<\/p>\n

\"Die<\/figure>\n
Die Testkammern zu Beginn k\u00f6nnten auch aus dem Aperture-Science-Komplex stammen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nGerade zu Beginn erinnert der Puzzle-Plattformer frappierend an Valves Meilenstein. \u00a0Artdesign, Steuerung und die Testkammer-Struktur scheinen direkt aus den Laboren von Aperture Science zu stammen. Selbst der Mag-Glove hat eine gewisse \u00c4hnlichkeit mit der Portalkanone, verschie\u00dft er doch auf Tastendruck verschiedenfarbige Ladungen auf Kisten, Plattformen oder magnetische Fl\u00e4chen. Schnell wird aber klar, dass die vertrackten Magnetr\u00e4tsel eigenst\u00e4ndig genug sind und nicht wie die plumpe Kopie eines bekannten Prinzips wirken.

Durch die geschickte Kombination von Magnetfeldern, die ich mit dem Handschuh erstelle und mir auf Knopfdruck anzeigen lassen kann, muss ich Plattformen bewegen, Kisten stapeln oder \u00fcber Abgrunde katapultieren, Schalterr\u00e4tsel l\u00f6sen oder Sprungpassagen meistern. Obwohl die grundlegenden Mechaniken schnell durchschaut sind, steigt der Schwierigkeitsgrad schnell an. Gerade im letzten Drittel finden sich einige ziemlich umfangreiche und vertrackte Passagen, die die grauen Zellen fordern. Trial-and-Error funktioniert hier au\u00dferdem so gut wie nie: Die Reihenfolge Beobachten, Analysieren, Handeln ist fast immer Pflicht. Durch die fl\u00fcssige Steuerung und das starke Leveldesign wird das R\u00e4tseln so zu wirklich guter Unterhaltung.\n

\u00a0<\/p>

Lovecraft light!<\/strong>

<\/p>\n

\"Horror<\/figure>\n
Horror gegen Technologie: Kaum bricht der Chtulhu-Albtraum los, f\u00e4llt die Hochglanzfassade. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas kann man von anderen Aspekten des Titels leider nicht sagen. Gerade im Bereich der Inszenierung des Lovecraftschen Horrors versagt Magrunner auf ganzer Linie. So interessant der pl\u00f6tzliche Bruch im Setting von sauberem High-Tech zu zerfallendem Horror-Szenario nach rund einem Viertel des Spiels ist, so schwach wird der Wahnsinn vermittelt, den der Einbruch eines Gro\u00dfen Alten in unsere Realit\u00e4t mit sich bringt. W\u00e4hrend sich Eternal Darkness oder auch Amnesia: The Dark Descent auf der Grenze zwischen Realit\u00e4t und Wahnsinn bewegen und den Spieler mit eindringlicher Inszenierung und ganz realem Horror\u00a0 bearbeiten, will bei Magrunner einfach keine Spannung entstehen.

Das gr\u00f6\u00dfte Problem dabei ist, dass das die Geschichte haupts\u00e4chlich durch Hologramm-Sequenzen w\u00e4hrend des Levelwechsels in Aufz\u00fcgen erz\u00e4hlt wird, in denen sich die verschiedenen Charaktere zu Wort melden. Die Sprecher liefern dabei unteres Mittelma\u00df ab und auch die Mimik ist \u00e4u\u00dferst maskenhaft. Zudem wiederholen sich viele Animationen zu oft innerhalb der ohnehin kurzen Sequenzen. \u00a0So kann keine dichte Atmosph\u00e4re aufkommen, denn auch die sporadisch auftauchenden Monster oder plump eingesetzten Schockeffekte k\u00f6nnen die Stimmung nicht retten. \u00a0W\u00e4hrend Magrunner mit seiner R\u00e4tselmechanik \u00fcberzeugt, ist die Inszenierung des Horrors oft unterdurchschnittlich.

Magnethunde und die Gegnerseuche<\/strong>

\n
\"Das<\/figure>\n
Das vermutlich knuffigste mobile Magnetfeld aller Zeiten: Newton! \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWenn man allerdings \u00fcber die ungeschickte Verarbeitung des Cthulhu-Themas, die durchwachsene Kulisse oder h\u00e4sslich animierte Gegner-Viecher hinwegsehen kann, macht Magrunner dank des abwechslungsreichen Leveldesigns durchaus Spa\u00df. Auch die Flucht vor einigen der Monstrosit\u00e4ten kann \u00fcberzeugen, ger\u00e4t aber durch un\u00fcbersichtliche Fallen schnell zu frustrierendem Trial-and-Error. Dennoch lockert sie den ansonsten starren Ablauf aus \u201eTestkammer \u2013 Fahrstuhl \u2013 Testkammer\u201c etwas auf. Die zum Gl\u00fcck \u00e4u\u00dferst seltene offene Konfrontation mit den D\u00e4monen nervt allerdings, denn hier merkt man schnell, dass die Steuerung nicht auf derlei M\u00e4tzchen ausgelegt ist. Zudem wirken die K\u00e4mpfe gegen die albtraumhaften Kreaturen merkw\u00fcrdig deplaziert und aufgesetzt.

Nett ist auch das Gimmick Newton. Der kleine Magnethund wird etwa zur H\u00e4lfte der Story verf\u00fcgbar und ist eine Art mobiles Magnetkraftfeld, das an allen glatten\u00a0 Fl\u00e4chen befestigt werden kann. Der knuffige Begleiter hilft einem dabei, ansonsten unerreichbare Ebenen zu betreten. Sein Einsatz erfordert oft ordentlich Gehirnschmalz und wird gerade zum Schluss ein zentrales Element des Spiels.\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n

Portal versus Lovecraft? Das klingt interessant und die kleine Spieleschmiede Frogwares schafft es in einigen wenigen Momenten auch beinahe, so etwas wie Atmosph\u00e4re aufzubauen. Leider zerst\u00f6ren die unbeholfen wirkenden\u00a0 Zwischensequenzen in den Aufz\u00fcgen sowie die plump plazierten Gegner und Schockmomente den subtilen Horror, den ein Spiel rund um den Chtulhu-Kult n\u00f6tig h\u00e4tte. Auf diese Weise bleibt man deutlich hinter der Klasse des Vorbildes Portal zur\u00fcck, dass gerade durch seine sarkastische Inszenierung punkten konnte. So bleibt ein ordentlicher Puzzle-Plattformer mit solider Kulisse, dessen Mechaniken gut funktionieren und der mit interessanten Levels sowie Szenarien zu \u00fcberzeugen wei\u00df. \u00a0Zwar hat man gerade zu Beginn das Gef\u00fchl, dass ein wenig mehr Eigenst\u00e4ndigkeit dem Titel gut getan h\u00e4tte, aber die Magnet-R\u00e4tsel und die Level in der zweiten H\u00e4lfte bringen genug\u00a0 eigene Ideen wie den knuffigen Magnethund Newton mit, um sich vom gro\u00dfen Vorbild abzugrenzen. H\u00e4tte man mehr in die Inszenierung und Atmosph\u00e4re investiert und die Lovecraft-Thematik nicht so wirkungslos verheizt, w\u00e4re aufgrund des ambitionierten Ansatzes mehr drin gewesen.<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Ordentlicher Puzzler im Portal-Stil, der unter einer schwachen Inszenierung und fehlender Atmosph\u00e4re leidet.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • gute, anspruchsvolle R\u00e4tsel<\/li>\n\n\n
  • ordentliches Leveldesign<\/li>\n\n\n
  • schl\u00fcssige Magnetmechaniken<\/li>\n\n\n
  • Magnethund Newton<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • schwache Inszenierung des Lovecraftschen Horrors<\/li>\n\n\n
    • Erz\u00e4hlung findet nur in schwachen Hologrammsequenzen statt<\/li>\n\n\n
    • unterdurchschnittliches Voiceacting<\/li>\n\n\n
    • durchwachsene Kulisse<\/li>\n\n\n
    • nervige Kampfsequenzen<\/li>\n\n\n
    • h\u00e4ssliche Gegner<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 19,99 Euro<\/li>
      • Getestete Version: Deutsche PC-Version<\/li>
      • Sprachen: Deutsche Texte, englische Sprachausgabe<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Kein Multiplayer vorhanden<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Steam<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

          Was w\u00e4re passiert, wenn Cthulhu den Testr\u00e4umen von Aperture Science einen Besuch abgestattet h\u00e4tte? Mit Magrunner: Dark Pulse geht Entwickler Frogwares genau dieser Frage auf den Grund. Warum gut geklaut manchmal besser ist als schlecht erfunden und ob das Konzept „Portal trifft Lovecraft“ funktioniert, kl\u00e4rt unser Test.<\/p>\n","protected":false},"author":479,"featured_media":3201678,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Magrunner: Dark Pulse - Test, Logik & Kreativit\u00e4t, PC","_yoast_wpseo_metadesc":"Was w\u00e4re passiert, wenn Cthulhu den Testr\u00e4umen von Aperture Science einen Besuch abgestattet h\u00e4tte? Mit Magrunner: Dark Pulse geht Entwickler Frogwares genau dieser Frage auf den Grund. 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