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{"id":3022667,"date":"2014-05-23T16:03:00","date_gmt":"2014-05-23T14:03:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_last_tinker_city_of_colors\/3022667"},"modified":"2024-07-18T10:10:03","modified_gmt":"2024-07-18T08:10:03","slug":"the_last_tinker_city_of_colors","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_last_tinker_city_of_colors\/3022667","title":{"rendered":"The Last Tinker: City of Colors (Action-Adventure) – Bunte Hommage an alte Plattformer"},"content":{"rendered":"

Dreh die Farben auf!<\/strong><\/p>\n

\u00a0<\/p>\n

Die h\u00fcbsche Welt weckt sofort wohlige Erinnerungen an Tearaway<\/a>. Hier sehen Pappb\u00e4ume, H\u00fcgel und die dazwischen herumwuselnden Bewohner von Tinkerworld aber noch eine ganze Ecke bunter aus, weil das komplette Farbspektrum genutzt wird und die Entwickler auch keine Angst vor krassen Kontrasten haben. Spielerisch orientiert sich der Titel an \u00e4hnlich fr\u00f6hlich designten N64-Klassikern von Rare wie Banjo Kazooie. Der Umfang f\u00e4llt als Deb\u00fct-Titel eines Indie-Studios aber kleiner aus und auch der Spielablauf gestaltet sich deutlich linearer. F\u00fcr den Preis von rund 20 Euro wirkt die Spielzeit von gut sieben Stunden aber angemessen.<\/p>\n

\"[GUI_STATICIMAGE(setid=75878,id=92478261)]\"<\/figure>\n
Assassin’s Creed l\u00e4sst gr\u00fc\u00dfen: Koru springt und klettert automatisch. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n\u00a0\n

Weil sich die Bewohner mit unterschiedlichen Hautfarben zerstritten haben, soll der an einen Affen erinnernde\u201eTinker\u201c Koru die Wogen gl\u00e4tten, l\u00f6st aber aus Versehen eine Katastrophe aus. Die einstmals bunte Welt wird \u00e4hnlich wie in der Unendlichen Geschichte von einem fiesen Bleichmittel \u00fcberschwemmt, das die Bewohner versteinert. Nach und nach befreit der Held die unterschiedlich eingef\u00e4rbten Viertel und bekommt zur Belohnung einige neue Macht-F\u00e4higkeiten spendiert. Mit der roten Kraft kann er z.B. besonders hart zuschlagen. Mit Hilfe des gr\u00fcnen Pendants versetzt er die ber\u00fchrten Bleiche-Wesen in Angst, welche sie panisch davon laufen l\u00e4sst, so dass sie im Idealfall in t\u00f6dlichen Kakteen landen und mir Zeit f\u00fcr eine Attacke auf einen an Jabba erinnernden Boss bleibt.<\/p>\n


Ersch\u00fctterte Multikulti-Gesellschaft<\/strong>

<\/p>\n

Die v\u00f6lkerverst\u00e4ndigende Grundidee ist nat\u00fcrlich eine sch\u00f6ne Analogie – vor allem, weil nach und nach auch einstige Widersacher wie Bozos und seine Gang zu Partnern werden. Jede Farbe spiegelt ein entsprechendes Gef\u00fchl wider: Rot die Wut, Gr\u00fcn die ver\u00e4ngstigten Wesen in dieser Farbe und so weiter. Das Team h\u00e4tte sich aber einen besseren Autoren an Land ziehen sollen: Die in Sprechblasen erz\u00e4hlten Dialoge beschr\u00e4nken sich meist auf Banales.<\/p>\n

.<\/p>\n

\"[GUI_STATICIMAGE(setid=75878,id=92478246)]\"<\/figure>\n
Die R\u00e4tsel der Pilzkollegen geh\u00f6ren zu den unterhaltsamsten Momenten im Spiel. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n


Trotzdem hat mich die Geschichte um das wundersame Land zum Weiterspielen animiert: Immer wieder werden in kurzen Kameraschwenks neue Teile der Welt eingeleitet und auch der Weg zum n\u00e4chsten Ziel wird oft durch eine Kamerafahrt angedeutet. Allgemein nehmen die Entwickler den Spieler oft bei der Hand, obwohl die Levels recht linear gestaltet sind. Korus schwebender Sidekick z.B. kann mir an vielen Stellen auf Knopfdruck den Weg zeigen. Richtig schade ist es, dass ich nicht einmal springen darf: Ich halte einfach wie in Assassin\u2019s Creed den Sprint-Knopf gedr\u00fcckt und schon hopst der Held automatisch \u00fcber die aus dem Meer ragenden Pfosten.<\/p>\n

\u00a0<\/p>\n

\u00a0<\/p>

Zu viel Komfort<\/strong>

Als ich mich damit abgefunden hatte, haben mich die Geschicklichkeitsabschnitte aber doch noch ordentlich unterhalten, weil oft passendes Timing gefragt ist. Spurte ich im falschen Moment los, zieht der Krake seinen Arm ein und ich lande in einem T\u00fcmpel. Auch kleine Schleichpassagen sind enthalten. Sie wirken nicht ganz so ausgefeilt wie bei Sly Cooper, bieten aber eine willkommene Abwechslung. Bei der Infiltration eines Turms schleiche ich z.B. auf leisen Pfaden hinter Pfeilern, Laternenkegeln und Wachen entlang.<\/p>\n

\u00a0<\/p>\n

Manchmal muss ich auch eines der Pilzwesen einsetzen, um den Raketen des Alarmanlagenroboters zu entwischen. Ich locke den gutm\u00fctigen, aber reizbaren Pilzkopf auf einen fetten Schalter und befeuere ihn mit roter Farbe, damit er aggressiv aufstampft und den bebenden Roboter f\u00fcr kurze Zeit au\u00dfer Gefecht setzt. Auch die R\u00e4tsel mit dem kleineren Pilzwesen wirken gelungen: Ich lotse ihn durch schmale Durchg\u00e4nge und sprenge mit Hilfe seiner Explosionskraft immer wieder Ger\u00f6ll aus dem Weg.<\/p>\n



Etwas h\u00fcftsteif<\/strong>

<\/p>\n

\"[GUI_STATICIMAGE(setid=75878,id=92482726)]\"<\/figure>\n
Angst frisst Blobs auf: Auch die wei\u00dfen Kampfmonster lassen sich erschrecken und rennen panisch in ihr Verderben. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n\u00a0\n

Die Faustk\u00e4mpfe machen nicht ganz so viel Spa\u00df, weil sich die Steuerung im Gefecht etwas steif anf\u00fchlt. Auf Knopfdruck startet Koru z.B. eine ziemlich lange Ausweichrolle. Damit kann ich mich zwar aus einem Pulk in Sicherheit bringen, f\u00fcr einen fl\u00fcssigen Schlagabtausch mit den Kombos und Kontern taugt sie aber kaum. Andere Biester spucken aus der Entfernung mit Bleiche, also d\u00fcse ich von Deckung zu Deckung und schalte sie aus der Distanz mit Farbkugeln aus. Allgemein wirken die K\u00e4mpfe reichlich einfach, auch in sp\u00e4teren Gefechten. Immerhin lassen sich mit mittels gefundener Kristalle an Automaten einige einige Extra-Attacken freischalten – wirklich anspruchsvoll wird es aber auch damit nicht. Wer sich unterfordert f\u00fchlt, kann allerdings den Schwierigkeitsgrad erh\u00f6hen; bis hin zu einer Art Hardcore-Modus mit sofortigem Tod statt des \u00fcppigen Energiebalkens.<\/p>\n



<\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=75878,id=92482623)]\"<\/figure>\n
Schafft der Held es, seine Welt vor dem Zerfall zu bewahren? \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Ein klarer Pluspunkt ist der stimmungsvolle Soundtrack, der mit Gitarren und anderen Instrumenten eingespielt wurde. Vor allem die sehr ruhigen St\u00fccke passen gut zur von der Bleiche zerrissenen, surrealen Traumwelt, die Koru immer wieder durchqueren muss. Unter technischen Aspekten hinterl\u00e4sst die Kulisse einen durchwachsenen Eindruck. Einige Texturen sind angenehm scharf, anderswo trifft man aber auch auf kantige, detailarme Polygone. Bei den kurzen Schlitter-Einlagen \u00fcber das Schienensystem haben es die Entwickler den Unsch\u00e4rfe-Filter zu stark aufgedreht, in der Traumwelt passt der Effekt dagegen gut zu den surreal zerfallenen Hintergr\u00fcnden. Verwundert hat mich, wie hardwarehungrig sich das Spiel gibt: Mein Rechner mit einer Geforce GTX 770 hat es auf h\u00f6chsten Einstellungen nicht geschafft, das Bild jederzeit fl\u00fcssig auf den Schirm zu bringen. Ab und zu musste ich mit kleinen bis mittelstarken Rucklern leben \u2013 das Ergebnis blieb aber ertr\u00e4glich.\u00a0\u00a0<\/p>\n

\u00a0<\/p>\n

\u00a0<\/p>\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n

Der junge Entwickler Mimimi Productions hat es tats\u00e4chlich geschafft: Endlich gibt es wieder ein knallbuntes dreidimensionales Action-Adventure. An den etwas steifen und zu leichten K\u00e4mpfen merkt man allerdings, dass es noch ein wenig an Erfahrung mangelt. Auch unter anderen Gesichtspunkten kann das Deb\u00fctwerk nicht mit professionelleren Titeln wie Sly Cooper: Jagd durch die Zeit<\/a> konkurrieren. Trotzdem bietet The Last Tinker einen unterhaltsamen Mix aus Action, Geschicklichkeit, R\u00e4tseln und dem Erforschen einer idyllischen Pappmach\u00e9e-Welt. Am meisten Spa\u00df gemacht haben mir die kleinen, aber gut eingebundenen R\u00e4tsel, in denen man die zwei Pilzk\u00f6pfe durch Barrieren lotst, um sie am richtigen Ort explodieren oder auch w\u00fctend losgaloppieren zu lassen. Hoffentlich zahlt sich die Arbeit aus und es gibt einen Nachfolger: Klassische 3D-Plattformer gibt es momentan schlie\u00dflich viel zu selten!<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Charmantes und knallbuntes Action-Adventure mit etwas steifen K\u00e4mpfen, aber unterhaltsamen R\u00e4tseln.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • idyllische, teils surreale Papmach\u00e9e-Welt<\/li>\n\n\n
  • extrem knallige Farbkontraste<\/li>\n\n\n
  • unterhaltsame R\u00e4tsel mit laufenden Pilzwesen<\/li>\n\n\n
  • stimmungsvolle Gitarrenmusik<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • zu einfache K\u00e4mpfe<\/li>\n\n\n
    • Steuerung wirkt etwas steif<\/li>\n\n\n
    • fade formulierte Dialoge<\/li>\n\n\n
    • sehr hardwarehungrig<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 19,99 Euro<\/li>
      • Getestete Version: Steam-Version<\/li>
      • Sprachen: Deutsch, Englisch, Spanisch, Franz\u00f6sisch, Italienisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: kein Multiplayer<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steam<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Steam<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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