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{"id":3021917,"date":"2021-01-15T09:34:00","date_gmt":"2021-01-15T08:34:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/blacksmith_of_the_sand_kingdom\/3021917"},"modified":"2024-07-18T10:07:37","modified_gmt":"2024-07-18T08:07:37","slug":"blacksmith_of_the_sand_kingdom","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/blacksmith_of_the_sand_kingdom\/3021917","title":{"rendered":"Blacksmith of the Sand Kingdom (Rollenspiel) – Abenteuerlustiger Schmied"},"content":{"rendered":"

Schmied aus Tradition<\/strong>

Das W\u00fcstenk\u00f6nigreich Muspelheim befindet sich im Krieg und ben\u00f6tigt daf\u00fcr nicht nur Soldaten, sondern auch Handwerker, die Waffen und R\u00fcstungen liefern. Doch der k\u00f6nigliche Hofschmied ist von seinem letzten Lieferauftrag zur Front nicht zur\u00fcckgekehrt und so muss nun der Sohnemann einspringen. In einem simplen Charaktereditor kann man dessen Name, Charakterklasse und Segnung festlegen. Letztere gew\u00e4hrt Boni auf bestimmte Charakterwerte oder F\u00e4higkeiten, die durch die gew\u00e4hlte Charakterklasse vorgegeben werden.

Anfangs kann man sich lediglich zwischen Krieger, Bogensch\u00fctze, Priester, Zauberer und Dieb entscheiden. Sp\u00e4ter kann man aber noch bis zu neun weitere Klassen wie M\u00f6nch, Elementalist oder B\u00e4ndiger freischalten, wechseln und sogar kombinieren. Au\u00dferdem darf man vier weitere Charaktere kreieren und mit ihnen eine Gruppe bilden. Schlie\u00dflich muss man die f\u00fcrs Schmieden ben\u00f6tigten Rohstoffe selbst beschaffen und daf\u00fcr auch K\u00e4mpfe mit Monstern auf sich nehmen, was mit vereinten Kr\u00e4ften nat\u00fcrlich deutlich leichter f\u00e4llt.

<\/p>\n

\"[GUI_STATICIMAGE(setid=90127,id=92632535)]\"<\/figure>\n
Hofschmiedsohn Volker versucht in die Fu\u00dfstapfen seines Vaters zu treten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie Mitstreiter sind allerdings nur stumme seelenlose S\u00f6ldner, die keine eigenen Geschichten, Meinungen oder Ziele haben. Auch die Schaupl\u00e4tze, an denen man auf Rohstoffsuche geht, wirken steril und generisch. Immerhin gibt es neben symbolischen Gegnern und Erntepunkten auch die ein oder andere Schatzkiste zu entdecken. Hat man in der Gilde eine Quest zum Eliminieren bestimmter Monster angenommen, werden die zwar speziell markiert. Mit wem man es genau zu tun bekommt, wei\u00df man aber nicht, da alle wie Burka tragende Manik\u00fcre-Unf\u00e4lle aussehen.

Kampf um Rohstoffe<\/strong>

Immerhin kann man aus ungewollten Begegnungen versuchen zu fliehen. Ansonsten kann man in den klassischen Rundenk\u00e4mpfen mit ausger\u00fcsteten Waffen angreifen, Fertigkeiten und Gebrauchsgegenst\u00e4nde verwenden oder sich verteidigen. Wer will, kann die Auseinandersetzungen sogar beschleunigen oder nach bestimmten Gesichtspunkten wie Schadens-, Heil- oder Energiesparfokus automatisieren. Sp\u00e4ter kann man mit passenden Karten selbst Erkundungen automatisch absolvieren und damit verbundene Rohstoffe einstreichen.

\n
\"[GUI_STATICIMAGE(setid=90127,id=92632541)]\"<\/figure>\n
Auf der Suche nach Rohstoffen f\u00fcrs Schmieden muss man klassische Rundenk\u00e4mpfe bestreiten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAu\u00dferhalb der K\u00e4mpfe kann man zudem Formationen, Passivfertigkeiten und Ausr\u00fcstung wechseln. Zur\u00fcck in der Stadt sind au\u00dferdem Klassen- und Segnungswechsel m\u00f6glich, w\u00e4hrend man im Item-Shop einkaufen, in der Arena Kampfpr\u00e4mien ergattern und in der Taverne zus\u00e4tzliche Erfahrungspunkte verdienen kann. Der wichtigste Ort ist allerdings die eigene Schmiede, wo man erbeutete Rohstoffe verarbeitet sowie neue Waffen, R\u00fcstungen und andere Utensilien herstellt.\n

\u00a0<\/p>

Qualit\u00e4t hat ihren Preis<\/strong>

Wird ein Ausr\u00fcstungsgegenstand oft genug produziert oder benutzt, verbessern sich irgendwann nicht nur seine Eigenschaften, sondern es k\u00f6nnen auch Blaupausen f\u00fcr neue Gegenst\u00e4nde freigeschaltet werden. Au\u00dferdem kann man durch das Einschmieden von Runen individuelle Modifikationen vornehmen. Im Vergleich zur \u00e4hnlich gelagerten Atelier<\/a>-Serie von Gust sind die M\u00f6glichkeiten aber \u00fcberschaubar.

Objekte, f\u00fcr die man selbst keine Verwendung hat oder die einen guten Preis versprechen, kann man im eigenen Laden verkaufen. Die Shop-Funktion ist aber sehr einfach gehalten und erreicht nicht einmal die Komplexit\u00e4t eines
Moonlighter<\/a>. Trotzdem ist es die beste Option, um an Geld zu kommen, mit dem man wiederum Charakterfertigkeiten freischalten und verbessern sowie Lieferanten- und Arztrechnungen bezahlen kann.

Mit seltenen Juwelen kann man zudem spezielle Upgrades erwerben, die einen z. B. h\u00e4ufiger an Erntepunkten sammeln, gr\u00f6\u00dfere Materialmengen tragen, mehr Waren anbieten oder mehr Kunden im Laden empfangen lassen. Dar\u00fcber hinaus erh\u00e4lt man f\u00fcr bestimmte Gesch\u00e4fts- und Abenteurerleistungen auch lukrative Belohnungen. \u00c4hnliches gilt f\u00fcr das Erf\u00fcllen von Auftr\u00e4gen, die sowohl Jagd-, Sammel- als auch Produktionsgesuche umfassen.

Aufkommende Mangelerscheinungen<\/strong>

Hin und wieder gibt es auch Aufgaben, die mit Story-Elementen und Rangaufstiegen der Schmiede verkn\u00fcpft sind. Allzu viel sollte man erz\u00e4hlerisch aber nicht erwarten. Auch Technik und Inszenierung kochen weitestgehend auf Sparflamme. Sprachausgabe gibt es ebenso wenig wie deutsche Bildschirmtexte. Switch-Spieler m\u00fcssen trotz existierender Smartphone-Fassungen auf jegliche Touch-Unterst\u00fctzung verzichten, w\u00e4hrend man am PC nicht einmal die Maus nutzen und nur im Fenster spielen kann, was wom\u00f6glich auch der Grund f\u00fcr seltene Darstellungs-Bugs sein k\u00f6nnte, die auf Konsole nicht zu beobachten waren.

<\/p>\n

\"[GUI_STATICIMAGE(setid=90127,id=92632558)]\"<\/figure>\n
In der Schmiede kann man sowohl f\u00fcr den Eigenbedarf als auch den Verkauf produzieren. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDaf\u00fcr unterst\u00fctzt der Download via Microsoft Store Xbox Play Anywhere und Smart Delivery, so dass man auf PC, Xbox One und Xbox Series X|S plattform\u00fcbergreifend spielen und speichern kann. Die Schrift h\u00e4tte im Handheld-Modus der Switch an wenigen Stellen gern gr\u00f6\u00dfer sein k\u00f6nnen, ist insgesamt aber auch unterwegs gut lesbar. Ansonsten sind keine nennenswerten Systemunterschiede aufgefallen.

Obwohl der Kreislauf aus Sammeln, Schmieden und Verkaufen durchaus gut ineinandergreift, mangelt es mit der Zeit an Abwechslung, Spieltiefe sowie einer interessanten Rahmenhandlung. Auch die K\u00e4mpfe haben schnell an Reiz verloren, so dass ich immer h\u00e4ufiger von der Kampfautomatik Gebrauch gemacht und meine Zeit lieber in die Optimierung der Ausr\u00fcstung investiert habe.
\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n

Mit Blacksmith of the Sand Kingdom servieren Rideon und KEMCO ein spielerisch solides, aber erz\u00e4hlerisch flaches und technisch betagtes Anime-Rollenspiel im Stil von Gusts Atelier<\/a>-Serie. Wer auf leicht zug\u00e4ngliche Dungeon Crawler mit Crafting- und Shop-Elementen steht, kann ruhig einen Blick riskieren: Man geht auf Beutejagd, stellt seine eigene Ausr\u00fcstung her und verkauft, was \u00fcbrig oder gefragt ist. Mit der Zeit erschlie\u00dft man neue Orte und Rezepte, spart auf Upgrades f\u00fcr Shop, Charaktere und Ausr\u00fcstung und schaltet neue Formationen, Klassen und Fertigkeiten frei, mit denen man in den klassischen Rundenk\u00e4mpfen experimentieren kann. Auf Dauer h\u00e4tte ich mir allerdings mehr Abwechslung, Tiefe und vor allem mehr Story-Elemente gew\u00fcnscht.<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Solides, aber unspektakul\u00e4res Anime-Rollenspiel in Atelier-Manier, das auf dem PC weder Maussteuerung noch Vollbildmodus unterst\u00fctzt.<\/p><\/div><\/div>

PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Solides, aber unspektakul\u00e4res Anime-Rollenspiel in Atelier-Manier.<\/p><\/div><\/div>

Switch<\/div>
Switch<\/div><\/div>
\"\"<\/div>

Solides, aber unspektakul\u00e4res Anime-Rollenspiel in Atelier-Manier.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Solides, aber unspektakul\u00e4res Anime-Rollenspiel in Atelier-Manier.<\/p><\/div><\/div>

XBS<\/div>
XBS<\/div><\/div>
\"\"<\/div>

Solides, aber unspektakul\u00e4res Anime-Rollenspiel in Atelier-Manier.<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • solider Mix aus Dungeon Crawler, Crafting und Shopbetrieb<\/li>\n\n\n
    • 14 freischaltbare Charakterklassen<\/li>\n\n\n
    • selbst erstellbare Waffen und Ausr\u00fcstung<\/li>\n\n\n
    • beschleunig- und automatisierbare Rundenk\u00e4mpfe<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • kaum Story<\/li>\n\n\n
      • Elemente<\/li>\n\n\n
      • maue Technik und Inszenierung<\/li>\n\n\n
      • wenig abwechslungsreicher Spielverlauf<\/li>\n\n\n
      • keine deutsche Lokalisierung<\/li>\n\n\n
      • keine Maus<\/li>\n\n\n
      • Steuerung (PC)<\/li>\n\n\n
      • keine Touch<\/li>\n\n\n
      • Unterst\u00fctzung (Switch)<\/li>\n\n\n
      • nur im Fenstermodus spielbar (PC)<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 19,99 Euro<\/li>
        • Getestete Version: Download via MS Store, PS Store & eShop<\/li>
        • Sprachen: Englische Texte<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Ja<\/li>
        • Multiplayer & Sonstiges: Controller-Unterst\u00fctzung, aber keine Maussteuerung und kein Vollbildmodus (PC)<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Nein<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Sonstiges: Smart Delivery und Xbox Play Anywhere werden unterst\u00fctzt<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,<\/li>
          • Verf\u00fcgbarkeit digital: PSN,Xbox Store,Steam,Nintendo eShop,Microsoft Games Store,Google Play (Android),App Store (iOS)<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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