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{"id":3020925,"date":"2019-02-15T16:10:00","date_gmt":"2019-02-15T15:10:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/jump_force\/3020925"},"modified":"2024-07-18T10:03:41","modified_gmt":"2024-07-18T08:03:41","slug":"jump_force","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/jump_force\/3020925","title":{"rendered":"Jump Force (Pr\u00fcgeln & K\u00e4mpfen) – Klassentreffen-Klopperei"},"content":{"rendered":"
Fanservice pur<\/strong>
Die Geschichte konzentriert sich zwar auf einen namenlosen sowie leider stummen Helden, den (bzw. die) man sich in einem soliden Editor erstellen kann. Doch die Stars sind nat\u00fcrlich die bekannten Figuren der Teams Alpha, Beta und Gamma, denen man sich anschlie\u00dfen kann. Jeweils angef\u00fchrt von Goku, Naruto und Ruffy setzen sich die Basisgruppen aus den Figuren von DragonBall, One Piece und Naruto zusammen. Doch es finden sich sowohl hier als auch in der allgemeinen K\u00e4mpferauswahl noch G\u00e4ste aus zahlreichen anderen Serien, die ebenfalls direkt oder \u00fcber Umwege zu Shonen Jump geh\u00f6ren wie z.B Kenshiro aus Fist of the North Star oder auch Dai aus Dragon Quest. Weitere Lizenzen, die in Form von mindestens einer spielbaren Figur verarbeitet wurden, sind Black Clover, Bleach, City Hunter, Death Note, Hunter x Hunter, JoJo\u2019s Bizarre Adventure, My Hero Academia, Rurouni Kenshin, Saint Seyia, Yu-Gi-Oh sowie Yu Yu Hakusho. Ein breites Spektrum, das in Teilen auch Spielern bekannt sein d\u00fcrfte, die mit den Mangas nicht so viel anfangen k\u00f6nnen.
Die Story, die alle inklusive der vom Spieler gesteuerten Figur zusammenbringt, ist allerdings eine stereotype Schwarz-Wei\u00df-Malerei: Nicht nur die Erde, sondern auch viele Jump-Welten wurden von einer b\u00f6sen Macht angegriffen. Und nur gemeinsam kann man diese Bedrohung aufhalten. Ja: In gewisser Weise entspricht dieses Feindbild der simplen Erz\u00e4hlung mancher Comic-Serien oder angeschlossener Animes. Dennoch haben die Mangas h\u00e4ufig subtilere Elemente oder verzweigte Erz\u00e4hlstr\u00e4nge, um den Charakteren immer wieder neue Facetten hinzuzuf\u00fcgen. Davon ist man hier weit entfernt. Von Zeit zu Zeit gibt es zwar eine kleine erz\u00e4hlerische \u00dcberraschung, die auch gut mit den integrierten Stars verbunden wird. Doch im Gro\u00dfen und Ganzen hat die Story nur wenig Anteil an der Gesamtmotivation, die von Jump Force aufgebaut wird. Das liegt auch teils an der uneinheitlichen Pr\u00e4sentation. Mal werden die mit der Spielengine inszenierten Zwischensequenzen vertont, bleiben dabei aber stets im japanischen Original. Dann wiederum werden sie im Stil einer Visual Novel nur \u00fcber Texteinblendungen und starre Figuren dargestellt. Das wiederum h\u00e4tte besser funktioniert, wenn man in diesen Momenten noch st\u00e4rker die Richtung der Manga-Vorlagen eingeschlagen h\u00e4tte. Mit diesen st\u00e4ndigen Stilwechseln verliert man irgendwann das Interesse. Dass die Geschichte sich dabei auch letztlich zu ernst nimmt, dazu noch fiese Ladeunterbrechungen auftreten und man sich immer wieder dabei ertappt, wie man planlos durch die Hub-Welt l\u00e4uft, um den n\u00e4chsten Story-Ausl\u00f6ser oder Missionsgeber zu finden, da es keinerlei Hinweise in diese Richtung gibt bzw. die Markierungen auf der optional eingeblendeten Karte erst sehr sp\u00e4t erscheinen, erschwert das Abtauchen in die Erz\u00e4hlung zus\u00e4tzlich.