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{"id":3020479,"date":"2017-10-13T16:06:00","date_gmt":"2017-10-13T14:06:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/nhl_18\/3020479"},"modified":"2024-07-18T10:01:50","modified_gmt":"2024-07-18T08:01:50","slug":"nhl_18","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/nhl_18\/3020479","title":{"rendered":"NHL 18 (Sport) – Bliss as usual"},"content":{"rendered":"Simulation mit Stock<\/strong>

Dass das Spielgef\u00fchl fast dasselbe ist, \u00e4ndert ja nichts daran: Auch NHL 18 macht einen Heidenspa\u00df. Die \u00fcberzeugende Physik sowie das schnelle und taktische Spiel sind nach wie vor klasse. Zumal EA die Geschwindigkeit in diesem Jahr ein weiteres St\u00fcck reduziert hat, was sowohl das allgemeine Positionsspiel als auch das verbesserte Hantieren mit dem Stock vereinfacht.

Der Puck ist los<\/strong>

Und Letzteres ist denn auch die gr\u00f6\u00dfte zentrale Neuerung, denn in der Verteidigung fischt man jetzt genauer nach dem Puck, um ihn vom Schl\u00e4ger eines Angreifers zu l\u00f6sen. Auf die gleiche Art f\u00e4ngt man h\u00e4ufiger Sch\u00fcsse ab als zuletzt. Insgesamt f\u00fchrt man den Stock \u00fcber den rechten Stick also aktiver und ist weniger auf kurze Poke-Checks per Knopfdruck angewiesen.
\n
\"[GUI_STATICIMAGE(setid=82780,id=92554254)]\"<\/figure>\n
Sowohl Verteidiger als auch Angreifer haben mehr Kontrolle \u00fcber Stock und Puck. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n
Angreifer gleichen die erweiterten M\u00f6glichkeiten ihrer Gegenspieler durch ein verbessertes F\u00fchren des Pucks aus. So stehen ihnen nicht nur neue Dekes zur Verf\u00fcgung; sie reihen die Tricks auch nahtlos aneinander. Beide Erg\u00e4nzungen machen das Spiel eine Idee vielseitiger, zumal f\u00fcr mein Empfinden auch vermehrt Abpraller im Tor landen und der Puck h\u00e4ufiger lose \u00fcbers Eis rutscht, was das Spielgef\u00fchl ein St\u00fcck weiter in Richtung Simulation r\u00fcckt.

Leider begleiten weiterhin die dr\u00f6gen Kommentare der vergangenen Jahre das Geschehen und auch die Fans auf den R\u00e4ngen werden weder grafisch nennenswert in Szene gesetzt noch ist dort eine akustische Dynamik sp\u00fcrbar, die modernen Ma\u00dfst\u00e4ben gerecht wird. Wenige Fanges\u00e4nge sind einsame \u201eH\u00f6hepunkte\u201c des immer gleichen Rauschens \u2013 das ist zu wenig!

Nur vier sollt ihr sein!<\/strong>

Es ist vor allem deshalb \u00e4rgerlich, weil EA an anderer Stelle die Pr\u00e4sentation geh\u00f6rig aufdreht: im neuen Threes, einer Art Arcade-Modus, in dem jeweils drei Feldspieler und ein Torwart auf dem Eis stehen. Threes w\u00fcrzt das klassische Eishockey mit typischen Arcade-Zutaten, darunter Tore, die zwei Z\u00e4hler wert sind oder dem Gegner drei Punkte abziehen, sowie freischaltbare Arenen und Spieler. Bessere Spieler verst\u00e4rken nat\u00fcrlich das Team, sodass die Mannschaft von Runde zu Runde st\u00e4rker wird.Fouls werden zudem nicht geahndet, statt Bullys erh\u00e4lt das gegnerische Team einfach den Puck und auf Regelverst\u00f6\u00dfe wie Abseits verzichtet man ohnehin. Vor Beginn einer Party entscheidet eine M\u00fcnze au\u00dferdem, welches Team die Regeln bestimmt. M\u00f6glich ist etwa das Beschr\u00e4nken auf eine Anzahl Seitenwechsel oder ein Punktelimit.

Ist das unterhaltsam? Ach, doch. Das Verbessern der Simulation w\u00e4re mir zwar lieber gewesen, aber ich habe mich immer wieder mal bei einer Partie Threes erwischt. Zumal ausschlie\u00dflich dort eben bedeutend mehr los ist: Da gibt es neben Feuerwerk am Spielfeldrand einen brandneuen, mitunter sogar lustigen Hallensprecher und\n
\"[GUI_STATICIMAGE(setid=82780,id=92554250)]\"<\/figure>\n
Kennt man, klickt man weg: Von der Kamera eingefangene Vorbeiskater sind fast schon das h\u00f6chste der Gef\u00fchle. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nmehr.

Wie ging das gleich?<\/strong>

Gut auch, dass EA seiner Simulation endlich ein umfangreiches Training spendiert: So erkl\u00e4ren Videos nicht nur Grundlagen und Finessen des virtuellen Sports, in anschlie\u00dfenden \u00dcbungen trainiert man die Techniken auch. Dadurch erhalten besonders Einsteiger einen besseren \u00dcberblick \u00fcber die spielerischen M\u00f6glichkeiten.

Franchise-Manager erschaffen in diesem Jahr ihr eigenes Team und draften daf\u00fcr Profis bekannter Teams, w\u00e4hrend man in der EASHL keine volle Mannschaft mehr ben\u00f6tigt. Schlie\u00dflich treten inzwischen auch Teams mit jeweils drei Feldspielern auf dem Online-Eis an. Nicht zuletzt darf man jetzt einen Kumpel zum Spielen vor dem gleichen Bildschirm einladen, um zumindest an separaten Online-Matches teilzunehmen oder ein Ultimate Team aufzubauen. In der Champions Hockey League treten au\u00dferdem\n
\"[GUI_STATICIMAGE(setid=82780,id=92554247)]\"<\/figure>\n
Nur in Threes dreht NHL 18 auf: EA hat dem Arcade-Modus eine eigene Pr\u00e4sentation verpasst. \u00a9 4P\/Screenshot<\/div>\n<\/div>\ndie besten Teams Europas gegeneinander an.

Einzelk\u00e4mpfer sucht Team<\/strong>

Was ich allerdings weiterhin vermisse, ist ein Online-Modus, wie ihn z.B. FIFA enth\u00e4lt, in dem man nicht nur einen einzelnen Profi steuert, sondern mit einer gesamten Mannschaft in einem Ligasystem k\u00e4mpft. Das w\u00e4re mich der gr\u00f6\u00dfte Grund, eine Ausgabe der NHL-Serie endlich dauerhaft online zu spielen.

Am meisten fehlt mir aber eine l\u00e4ngst \u00fcberfl\u00fcssige Erweiterung der Karriere, denn obwohl die spielerisch funktioniert und ich besonders die Charakterentwicklung aufgrund gezeigter Leistungen und entsprechender Trainingseinheiten sch\u00e4tze, pl\u00e4tschert der Rest immer noch m\u00fcde vor sich hin: Trainer melden sich im Wesentlichen auf Texttafeln zu Wort und abgesehen vom Geschehen auf dem Eis gibt es keine Interaktion mit dem Rest des Teams \u2013 von so etwas wie Mannschaftsgef\u00fchl kann keine Rede sein. Dass man jetzt um den Wechsel zu einem anderen Team erbitten darf, ist schon das H\u00f6chste dessen, was sich in der Karriere getan hat.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nVielleicht bereitet EA f\u00fcr das kommende Jahr etwas Gro\u00dfes vor \u2013 anders kann ich mir die verhaltenen Neuerungen in der aktuellen Ausgabe nicht erkl\u00e4ren. So spa\u00dfig die Arcade-Kampagne Threes auch ist: Ein neues Turnier unter leicht ver\u00e4nderten Vorzeichen ist ja relativ schnell erstellt, erweitert das Erlebnis insgesamt aber kaum. Nat\u00fcrlich sind sowohl das Verteidigen als auch der Angriff mit der besseren Kontrolle \u00fcber Stock und Puck ein gutes St\u00fcckchen besser. Im Wesentlichen gleicht NHL 18 seinem Vorg\u00e4nger aber zu sehr. Mir fehlen nach wie vor eine lebendige Karriere sowie Kommentatoren, die sich \u00e4hnlich anregend unterhalten wie ihre Kollegen der NBA-2K-Serie. Keine Frage: Auch das aktuelle Eishockey ist eine verdammt gute Simulation! Doch wenn man der nichts hinzuzuf\u00fcgen hat, h\u00e4tte es gerade in der heutigen Zeit auch ein Update getan. Als komplett neues Spiel bietet NHL 18 vor allem Serienkennern einfach zu wenig.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

F\u00fcr Neulinge hervorragende, f\u00fcr Serienkenner allerdings sehr vertraute Simulation ohne nennenswerte Neuerungen.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

F\u00fcr Neulinge hervorragende, f\u00fcr Serienkenner allerdings sehr vertraute Simulation ohne nennenswerte Neuerungen.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • glaubw\u00fcrdige Eishockey-Simulation mit \u00fcberzeugender Physik<\/li>\n\n\n
  • genauere Stock -F\u00fchrung in Angriff und Verteidigung<\/li>\n\n\n
  • viele Abpraller und h\u00e4ufig loser Puck<\/li>\n\n\n
  • umfangreiche Karriere mit Charakterentwicklung basierend auf gezeigten Leistungen…<\/li>\n\n\n
  • eigenes Team f\u00fcr Franchise-Modus erstellen<\/li>\n\n\n
  • unterhaltsamer Arcade-Modus Threes<\/li>\n\n\n
  • Drei-Spieler-Teams in EASHL und kooperativ vor einem Bildschirm spielbare Modi<\/li>\n\n\n
  • hilfreiche Einstiegshinweise und neue, umfangreiche Trainingseinheiten<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • keine gro\u00dfen Neuerungen auf dem Eis und abseits<\/li>\n\n\n
    • bekannte Kommentare wirken verbraucht und lieblos<\/li>\n\n\n
    • abseits von Threes schwache akustische und visuelle Inszenierung von Fans und Teams<\/li>\n\n\n
    • … mit noch immer magerer Pr\u00e4sentation vorwiegend \u00fcber Text<\/li>\n\n\n
    • Einblendungen<\/li>\n\n\n
    • keine Online<\/li>\n\n\n
    • Liga f\u00fcr komplette Teams<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: etwa 60 Euro<\/li>
      • Sprachen: Englisch, wahlweise mit deutschen Texten<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: je nach Modus kooperativ und kompetitiv off- und online spielbar<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Nein<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Nein<\/li>
        • Verf\u00fcgbarkeit: DigitalEinzelhandel<\/li>
        • Hauptverf\u00fcgbarkeit: Digital,Einzelhandel<\/li>
        • Bezahlinhalte: Ja<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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