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{"id":3020279,"date":"2020-05-26T16:29:00","date_gmt":"2020-05-26T14:29:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_persistence\/3020279"},"modified":"2024-07-18T10:01:20","modified_gmt":"2024-07-18T08:01:20","slug":"the_persistence","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_persistence\/3020279","title":{"rendered":"The Persistence (Action-Adventure) – Prozeduraler Weltraum-Horror"},"content":{"rendered":"Gefangen in der Schleife<\/strong>
Nach einem fatalen Zwischenfall in der N\u00e4he eines Schwarzen Lochs sieht es schlecht aus f\u00fcr die Crew der Persistence: Fast alle sind tot, die Decks werden st\u00e4ndig per Zufall neu angeordnet und ein Klon-System erschafft unentwegt neue Killer-Kreaturen. Nicht die besten Voraussetzungen also, um die einzelnen Systeme des havarierten Raumschiffs wieder hochzufahren und aus dem Schlamassel zu entkommen. Immerhin stimmt eine Sache optimistisch: Man ist quasi unsterblich! Nein, das bedeutet nicht, dass einem all die Monster nichts anhaben k\u00f6nnen \u2013 ganz im Gegenteil, denn der Tod kommt trotz diverser Waffensysteme sowie einem Energie-Schutzschild meist schneller als erwartet. Aber genau wie die H\u00f6llenmaschine immerzu neue Gegner erschafft und die Architektur der einzelnen Decks durcheinander w\u00fcrfelt, wird auch Protagonistin Zimri Eder von der k\u00fcnstlichen Intelligenz des Schiffs nach jedem Ableben geklont und darf einen neuen Versuch wagen.\u00a0\u00a0\u00a0 \u00a0
Das ist auch bitter n\u00f6tig: In bester Roguelite-Tradition legen es die Entwickler bewusst darauf an, den Spieler tausend Tode sterben zu lassen \u2013 sei es durch \u00fcberlegene Gegner, fiese Fallen oder Designentscheidungen, die man zwar schweren Herzens akzeptieren muss, aber mit einem gesunden Menschenverstand nur schwer nachvollziehen kann. Dazu geh\u00f6rt z.B., dass man die wichtigen Heilpakete nur an Ort und Stelle verwenden, aber im Gegensatz zu der reichhaltigen Ausr\u00fcstung einfach nicht mitnehmen darf. Oder dass es schlichtweg keine Sprint-Funktion gibt, um sich zumindest etwas Luft vor den hartn\u00e4ckigen Verfolgern zu verschaffen. Stattdessen hat man Zugriff auf einen Teleporter, mit dem man sich kurzzeitig absetzen kann. Da die Technologie aber dunkle Materie verbraucht, die sich nach kurzer Zeit wieder regenerieren muss, kann man nicht lange Durchatmen und muss hoffen, die t\u00f6dlichen Attacken durch gutes Timing mit dem Energieschild abwehren zu k\u00f6nnen oder noch ein paar n\u00fctzliche Gadgets f\u00fcr die Flucht in petto zu haben. \u00a0 Schleichen statt k\u00e4mpfen?<\/strong>
Generell sollte man Konfrontationen meiden. Stattdessen empfiehlt es sich, die Laufwege der Gegner einzustudieren und in geduckter Haltung an ihnen vorbeizuschleichen oder die zahlreichen L\u00fcftungssch\u00e4chte zu nutzen. Dabei erweist sich die Scan-Funktion als n\u00fctzlich: Auf Knopfdruck wird ein Impuls ausgesendet, der Gegner in einem bestimmten Radius und sogar deren Blickrichtung markiert. Genau wie der Teleporter verbraucht aber auch der Scanner dunkle Materie und kann daher nicht st\u00e4ndig eingesetzt werden.