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{"id":3019274,"date":"2019-06-21T14:26:00","date_gmt":"2019-06-21T12:26:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/bloodstained_ritual_of_the_night\/3019274"},"modified":"2024-07-18T09:57:31","modified_gmt":"2024-07-18T07:57:31","slug":"bloodstained_ritual_of_the_night","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/bloodstained_ritual_of_the_night\/3019274","title":{"rendered":"Bloodstained: Ritual of the Night (Action-Adventure) – Endlich ein neues Castlevania"},"content":{"rendered":"Wie angepriesen<\/strong>
\u00dcber 65.000 begeisterte Backer haben Koji Igarashi \u00fcber f\u00fcnfeinhalb Millionen Dollar zur Verf\u00fcgung gestellt, damit er sein Projekt Bloodstained: Ritual of the Night vollenden kann. Eine stolze Summe, mit der auch s\u00e4mtliche Zusatzziele erreicht wurden, wie u.a. das Engagement von David Hayter (Metal Gear Solid) als Stimme einer Figur. Und Igarashi-San, der vor allem mit Castlevania: Symphony of the Night (zum Klassiker) einen Teil der Wortsch\u00f6pfung MetroidVania f\u00fcr ein Subgenre des Action-Adventures definierte (wobei seine Fans den Begriff \u201eIgaVania\u201c bevorzugen) liefert bis auf die mittlerweile eingestampften Vita- und Wii-U-Fassungen genau das ab, was er ausgelobt hatte: Bis auf den Namen ist Bloodstained genau das Castlevania, auf das die Fans bei Konami vergeblich hoffen. Die Hauptfigur ist zwar weiblich und statt Dracula wartet mit Gebel ein Protagonist, der wie die Heldin Miriam das Ergebnis von Alchemie-Experimenten ist. Aber Angefangen von der Karte, f\u00fcr die sogar das gleiche Farbschema wie in Symphony of the Night gew\u00e4hlt wurde \u00fcber die Speicherr\u00e4ume bis hin zu dem \u00d6ffnen neuer Gebiete mit hinzugewonnen F\u00e4higkeiten oder den K\u00e4mpfen in den sich stets neu auff\u00fcllenden Arealen bietet Bloodstained genau das Spielerlebnis, das sich die Fans gew\u00fcnscht haben.