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{"id":3018519,"date":"2016-09-21T11:49:00","date_gmt":"2016-09-21T09:49:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/oceanhorn_monster_of_uncharted_seas\/3018519"},"modified":"2024-07-18T09:55:03","modified_gmt":"2024-07-18T07:55:03","slug":"oceanhorn_monster_of_uncharted_seas","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/oceanhorn_monster_of_uncharted_seas\/3018519","title":{"rendered":"Oceanhorn: Monster of Uncharted Seas (Action-Adventure) – Auf den Spuren Zeldas"},"content":{"rendered":"Wie der Vater, so der Sohn<\/strong>

Da wacht man eines Morgens auf und stellt verwundert fest, dass der eigene Vater einfach ohne etwas zu sagen losgezogenen ist, um ein bedrohliches Monster dingfest zu machen. Nur ein altes Notizbuch und eine geheimnisvolle Halskette hat er auf der Insel zur\u00fcckgelassen.\n
\"[GUI_STATICIMAGE(setid=80801,id=92533658)]\"<\/figure>\n
Kaum ist der Vater fort, verl\u00e4sst auch der abenteuerlustige Sohnemann die Heimatinsel. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDoch der Apfel f\u00e4llt nicht weit vom Stamm und so zieht es kurz darauf auch den Sohnemann aufs weite Meer hinaus, nachdem er sich eine passende Ausr\u00fcstung zusammengesucht hat.

Allerdings kann der Jungabenteurer nicht einfach blind drauflos segeln, sondern lediglich bereits bekannte Inseln ansteuern. Der Aktionsradius ist dadurch zu Beginn noch sehr \u00fcberschaubar. Aber anhand von Gespr\u00e4chen, Flaschenpostfunden oder anderen Entdeckungen werden immer weitere Zielpunkte auf der Seekarte eingetragen, die man anschlie\u00dfend anlaufen und erkunden kann.

Gro\u00dfes Vorbild<\/strong>

Das auf den ersten Blick Erinnerungen an The Wind Waker<\/a> weckende Segeln erfolgt allerdings voll automatisch. Man kann lediglich die Bordkanone bedienen, um auf dem Weg zur n\u00e4chsten Insel ein bisschen zus\u00e4tzliche Beute und Erfahrungspunkte zu sammeln.\n
\"[GUI_STATICIMAGE(setid=80801,id=92533651)]\"<\/figure>\n
Beim vollautomatischen Segeln von Insel zu Insel r\u00e4umt man lediglich mit der Flinte den Weg frei. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAn Land sind die \u00c4hnlichkeiten mit Nintendos Legend-of-Zelda-Saga sogar noch deutlicher: Es gibt erweiterbare Herz-Container als Lebensenergie, ein Schild zum Blocken oder Reflektieren von Angriffen sowie ein Schwert, mit dem man auch Grasb\u00fcschel niederm\u00e4hen und darunter versteckte Wertsachen freilegen kann.

Sp\u00e4ter gesellen sich auch noch Pfeil und Bogen sowie Zauber und Bomben zum Arsenal hinzu. Damit lassen sich aber nicht nur l\u00e4stige Widersacher wie Krebse, Goblins, Skelette oder Orks, sondern auch andere Hindernisse aus dem Weg r\u00e4umen. Die zu bew\u00e4ltigenden H\u00fcrden und Aufgaben sind dabei sehr vielf\u00e4ltig. Mal reicht rohe Gewalt, mal ist Geschick, mal K\u00f6pfchen vonn\u00f6ten. Vor allem passend in die Umgebungen eingebettete Schalter- und Schieber\u00e4tsel stehen immer wieder auf dem Plan.Charmantes Gr\u00fcbeln<\/strong>

Um alle R\u00e4tsel zu l\u00f6sen und Geheimnisse zu l\u00fcften, muss man sich aber schon ins Zeug legen, viel Experimentieren und teils genau hinschauen. Die isometrische Spielansicht l\u00e4sst sich dabei nur minimal nachjustieren, um nicht zu viel oder zu wenig zu enth\u00fcllen. Optionale L\u00f6sungshilfen oder alternative Schwierigkeitsgrade gibt es keine.\n
\"[GUI_STATICIMAGE(setid=80801,id=92533654)]\"<\/figure>\n
Das Meistern von R\u00e4tseln und Bew\u00e4ltigen von Hindernissen wird oft mit Sch\u00e4tzen belohnt. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas ist aber auch gar nicht n\u00f6tig, da alle Herausforderungen mit der n\u00f6tigen Aufmerksamkeit, Logik und Beharrlichkeit zu l\u00f6sen sind – auch die klassisch inszenierten Bossk\u00e4mpfe.

Die Pr\u00e4sentation ist aber weitestgehend unspektakul\u00e4r, die Technik vor allem hinsichtlich Clipping-Fehlern sehr anf\u00e4llig. Man kann sogar in die ein oder andere fatale Sackgasse geraten, aus der einen dann nur noch der eigene Tod rettet. Der ist dank zahlreicher Kontrollpunkte aber zum Gl\u00fcck meist zu verschmerzen. Zudem weist die blockhafte Spielwelt viele liebevolle Details wie herabfallendes Laub, wechselnde Witterungsverh\u00e4ltnisse oder vor pl\u00f6tzlichem Sonnenlicht fl\u00fcchtende K\u00e4fer auf.

Petri heil!<\/strong>

Wer will, kann sogar eine Angelroute ergattern und unter die Fischer gehen – inklusive pers\u00f6nlicher Fangrekorde. Ansonsten ist man auf der Jagd nach Schl\u00fcsseln, Gold, Erfahrungspunkten und anderen Sammelobjekten, f\u00fcr deren Entdecken man sich sogar Hilfsmittel zulegen kann.\n
\"[GUI_STATICIMAGE(setid=80801,id=92533656)]\"<\/figure>\n
Wer eine Pause vom Abenteurerdasein sucht, kann sich in Ufern\u00e4he auch als Angler versuchen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nZudem gibt es eine Minikarte, auf der nahe Gegner, Sch\u00e4tze und mehr zu sehen sind. Allerdings ist der Ausschnitt sehr klein und leider nicht verschieb- oder zoombar, so dass man auf der Suche nach verpassten Geheimnissen dennoch viel umherirrt.

Die nur von wenigen, wenn auch professsionell vertonten Dialogen und Erz\u00e4hlpassagen aus dem v\u00e4terlichen Notizbuch getragene Story bleibt wie die meisten Charaktere eher blass. Der Reiz des Weiterspielens liegt eher in den traditionellen Genretugenden begr\u00fcndet, die einen immer wieder losziehen lassen, um auch die letzte noch offene Herausforderung zu meistern – ganz gleich ob Teil der Geschichte oder nicht. So werden aus eigentlich zehn schnell 20 Stunden Spielzeit. Zudem wird die Suche nach dem Vater und dem titelgebenden Monster von einem ungemein stimmungsvollen Soundtrack begleitet, der sogar mit Kompositionen von Nobuo Uematsu und Kenji Ito aufwartet.\n

Fazit<\/strong><\/h3>Auch auf Konsole verzaubert Oceanhorn: Monster of Uncharted Seas mit klassischer Action-Adventure-Kost im Stil von The Legend of Zelda<\/a>. Es werden Herzen, Gold und Kristalle gesammelt, Krebse, Goblins und Skelette mit Schwert, Bomben, Zaubern sowie Pfeil und Bogen dezimiert, Angriffe per Schild geblockt und reflektiert. Tr\u00fcge der Protagonist eine Zipfelm\u00fctze, er k\u00f6nnte glatt als Link durchgehen. Nur schade, dass er keinen vollwertigen Segelschein besitzt und auf dem Weg von Insel zu Insel, nur als Kanonier in Erscheinung tritt. Auch hinsichtlich Story, Technik und Inszenierung bleibt Luft nach oben. Trotzdem kann man sich dem Charme des liebevoll konzipierten und mit Kompositionen von Nobuo Uematsu und Kenji Ito veredelten Inselabenteuers nur schwer entziehen. Einmal in Fahrt gekommen, will man einfach jedes Geheimnis l\u00fcften und jede Herausforderung meistern. Und wer nicht genug kriegt, kann sich freuen, da mit Oceanhorn 2: Knights of the Lost Realm<\/a> vor Kurzem ein Nachfolger angek\u00fcndigt wurde.<\/div><\/div>

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Charmantes Action-Adventure in der Tradition von Legend of Zelda.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Charmantes Action-Adventure in der Tradition von Legend of Zelda.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • klassisches Action-Adventue in Zelda-Manier<\/li>
  • schmackhafte R\u00e4tsel & Herausforderungen<\/li>
  • stimmungsvoller Soundtrack<\/li>
  • viele liebevolle Details<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • unspektakul\u00e4re Inszenierung & Technik<\/li>
    • blasse Story & Charaktere<\/li>
    • nicht navigierbare Minikarte<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 14,99 Euro<\/li>
      • Getestete Version: Download-Fassung<\/li>
      • Sprachen: Deutsche Texte, englische Sprachausgabe<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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