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{"id":3018083,"date":"2013-01-22T10:36:00","date_gmt":"2013-01-22T09:36:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_cave\/3018083"},"modified":"2024-07-18T09:53:09","modified_gmt":"2024-07-18T07:53:09","slug":"the_cave","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_cave\/3018083","title":{"rendered":"The Cave (Adventure) – The Cave"},"content":{"rendered":"Bissiger Abstieg<\/strong>

[GUI_PLAYER(ID=102282,width=450,text=Jeder, der sich in die sprechende H\u00f6hle wagt, muss individuelle Aufgaben bew\u00e4ltigen.,align=left)]Ron Gilberts H\u00f6hle ist nicht einfach nur ein dunkles Erdloch, sie ist eine geradezu gigantische Institution mit unterirdischem Vergn\u00fcgungspark, Raketenstartrampe, Zeitreiseterminal und eigenem Souvenirshop. Je nachdem, wer um Einlass begehrt, \u00f6ffnen sich verschiedene Wege und Areale, in denen sich die dunklen Seiten und Begierden der jeweiligen Besucher manifestieren. Und all das wird einem am Ende als hoffentlich l\u00fcckenlos gesammelter Comic-Strip nochmals vor Augen gehalten. Ja, es gibt sogar unterschiedliche Enden. Aber das Beste ist: Die H\u00f6hle kann sprechen! Und nicht nur das. Sie hat sogar Humor. Trockenen, zynischen, mitunter makaberen Humor.

Doch wer soll sich in die Tiefe wagen? Wie schon in Maniac Mansion<\/a> ist man nicht allein unterwegs. Sieben bzw. acht furchtlose Kandidaten stehen bereit: Ein gepanzerter Ritter, ein buddhistischer M\u00f6nch, eine abenteuerlustige Arch\u00e4ologin, eine begnadete Wissenschaftlerin, eine aus der Zukunft stammende Zeitreisende, ein unzertrennliches Geschwisterpaar sowie ein zur\u00fcckgebliebener Hinterw\u00e4ldler.

Jeder von ihnen besitzt spezielle Talente oder Utensilien wie einen Wurfhaken, ein reflektierendes Schutzschild oder telekinetische Kr\u00e4fte, um Gefahren und Hindernissen zu trotzen. Doch nur drei k\u00f6nnen gleichzeitig eintreten. Um alle Pr\u00fcflinge ans Ziel zu geleiten, sind also mindestens drei H\u00f6hlenexpeditionen n\u00f6tig, wobei zwei Kandidaten doppelt ran m\u00fcssen. Eigentlich etwas ungl\u00fccklich, da sich dadurch auch die entsprechenden Wege und Areale wiederholen. Sechs oder neun Spielcharaktere w\u00e4ren auf jeden Fall eleganter gewesen…

Erste Abnutzungserscheinungen<\/strong>

\n
\"Wer<\/figure>\n
Wer mehr als drei Charaktere ins Ziel bringen will, muss viel Wiederholungsarbeit leisten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDoch auch sonst erwartet unerm\u00fcdliche H\u00f6hlenforscher einiges an Recycling: Neben den charakterspezifischen Abschnitten gibt es universelle Zonen, die bei jeder Tour durchlaufen werden m\u00fcssen und daher zunehmend langweilen, da die Luft trotz noch so charmanter Kulissen und skurriler Gestalten sp\u00fcrbar raus ist. Wer genau wei\u00df, was er tun muss, hat die H\u00f6hle in weniger als zwei Stunden gemeistert.

Bedauerlich ist auch, dass es abseits der pers\u00f6nlichen Schaupl\u00e4tze wie dem Schloss f\u00fcr den Ritter, dem Tempel f\u00fcr den M\u00f6nch oder den Katakomben f\u00fcr die Abenteurerin nur wenige charakterspezifische Interaktionsm\u00f6glichkeiten gibt. Auch der Teamwork-Aspekt ist im Gegensatz zu einem
Lost Vikings<\/a> nicht besonders ausgepr\u00e4gt.

Die meiste Zeit \u00fcbernimmt einer das Kommando, w\u00e4hrend die anderen ab und zu assistieren und sonst D\u00e4umchen drehen, was besonders dann negativ auff\u00e4llt, wenn man ein, zwei Freunde zu einer lokalen Koop-Tour eingeladen hat. Mangels Splitscreen-Funktion ist die Arbeitsteilung aber sowieso nur sehr eingeschr\u00e4nkt m\u00f6glich, w\u00e4hrend Online-Teams leider gar nicht erst erlaubt sind…Alles im Griff<\/strong>

\n
\"Spielerisch<\/figure>\n
Spielerisch erinnert Gilberts H\u00f6hlentour an Team-Puzzler wie Lost Vikings oder Trine. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nNichtsdestotrotz macht das gemeinsame Gr\u00fcbeln, um immer tiefer in die H\u00f6hle vorzudringen, ungemein Laune. Einige Hindernisse sind schnell durchschaut und bezwungen, bei anderen muss man schon genauer hinschauen oder etwas herumexperimentieren und dann gibt es auch ein paar echte Kopfn\u00fcsse, die ein gewisses Ma\u00df an Phantasie, Um-die-Ecke-denken oder auch Skrupellosigkeit erfordern.

Trotzdem ist der allgemeine Schwierigkeitsgrad eher harmlos, alles bleibt plausibel, manchmal gibt es sogar mehrere L\u00f6sungen – an den Haaren herbeigezogene hingegen keine. Verzweifelte Such- und Kombinationsmarathons fallen ebenfalls flach, da Objekte und Interaktionsm\u00f6glichkeiten leicht erkennbar sind und es kein klassisches Inventar gibt. Stattdessen kann jede Figur immer nur einen Gegenstand mit sich f\u00fchren und einsetzen.

\u00dcberhaupt ist die eher an ein
Trine<\/a> als an ein Monkey Island<\/a> erinnernde Steuerung sehr handlich und intuitiv: Es gibt eine Taste zum Springen, eine um Dinge aufzuheben bzw. fallen zu lassen, eine um etwas zu benutzen und eine zum Ausl\u00f6sen der pers\u00f6nlichen Spezialf\u00e4higkeit. So k\u00f6nnen die Zwillinge etwa holografische Doppelg\u00e4nger erzeugen, die Wissenschaftlerin sich in Computer-Terminals hacken, die Zeitreisende sich durch W\u00e4nde und T\u00fcren teleportieren und das marode Hirn des Hinterw\u00e4ldlers kommt unglaublich lang ohne Sauerstoff aus, was sich vor allem beim Tauchen auszahlt.

Licht und Schatten<\/strong>

\n
\"Auch<\/figure>\n
Auch wenn die Spielfiguren v\u00f6llig stumm bleiben, der typische Gilbert-Humor kommt nicht zu kurz. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nSchade nur, dass die schr\u00e4gen Protagonisten im Gegensatz zur sehr gespr\u00e4chigen und als Erz\u00e4hler \u00e0 la Bastion<\/a> fungierenden H\u00f6hle das ganze Abenteuer \u00fcber kein W\u00f6rtchen von sich geben; sterben k\u00f6nnen sie auch nicht: Wer einen Sprung versemmelt, zu viel Wasser schluckt oder unfreiwillig in Flammen aufgeht, segnet zwar das Zeitliche, wird aber kurz darauf in unmittelbarer N\u00e4he straffrei wiederbelebt. Wer will, kann sich sogar auf Knopfdruck selbst umbringen, was aufgrund der nicht immer sauberen Kollisionsabfrage manchmal sogar unumg\u00e4nglich sein kann, wenn man an irgendeiner Kante verh\u00e4ngt und nicht mehr los kommt.

Das passiert zwar nicht sehr oft, kann aber extrem nerven, wenn man z. B. ein Hindernis verschiebt, es aber nicht als verschoben erkannt wird und man sich dadurch bei der L\u00f6sung eines R\u00e4tsels f\u00e4lschlicherweise auf dem Holzweg w\u00e4hnt. Einmal bin ich deswegen schier verzweifelt, hatte schon einen fatalen Bug bef\u00fcrchtet und die vollautomatische Speicherfunktion ohne R\u00fcckkehrm\u00f6glichkeit verflucht. Die automatische Wiedervereinigung der Gruppe beim Erreichen eines Checkpoints, fand ich hingegen sehr praktisch – vor allem bei Soloeins\u00e4tzen.\n

Fazit<\/strong><\/h3>Fans von Ron Gilbert werden sich freuen, dass der Maniac Mansion- und Monkey Island-Sch\u00f6pfer sein H\u00f6hlenprojekt nach \u00fcber zwanzigj\u00e4hrigem Dornr\u00f6schenschlaf endlich verwirklicht hat. The Cave tr\u00e4gt eindeutig seine Handschrift. Egal ob Charaktere, R\u00e4tsel oder Humor – es weht ein unverkennbar vertrauter Wind durch die herrlich abgedrehte Unterwelt. Wo gibt es sonst sprechende H\u00f6hlen, unterirdische Jahrm\u00e4rkte oder von Affen bemannte Atomraketen? Allerdings hat die schr\u00e4ge Expedition auch ein paar unsch\u00f6ne Schattenseiten wie das insgesamt wenig charakterspezifische R\u00e4tsel- sowie im Hinblick auf die sieben- bzw. achtk\u00f6pfige Heldenriege wiederholungsanf\u00e4llige Leveldesign. Auch dass die mit individuellen Talenten gesegneten Figuren v\u00f6llig wortlos von Schauplatz zu Schauplatz ziehen, trotz Koop-Funktion nur selten echtes Teamwork gefragt ist und die Kollisionsabfrage so ihre T\u00fccken hat, nagt am Spielspa\u00df. Trotzdem werden Adventure-Fans richtig gut unterhalten, weshalb sie sich den s\u00fcffisanten H\u00f6hlentrip trotz \u00e4rgerlicher Sch\u00f6nheitsfehler nicht entgehen lassen sollten.

<\/em>Wertungs-Update zu PS3, PC und Wii U<\/strong><\/span>:<\/strong><\/span>

<\/em>Mittlerweile haben wir auch die PS3-, PC- und Wii U-H\u00f6hlen betreten. Nennenswerte Unterschiede gab es aber kaum. PS3- und Xbox-Fassungen gleichen sich wie ein Ei dem anderen. Auf PC hat man auch mit Maus und Tastatur alles gut im Griff, kann aber auch jederzeit auf die noch handlichere Controller-Steuerung zur\u00fcckgreifen, die f\u00fcr weitere Mitspieler sowieso Pflicht ist. Und auf Wii U kann man sogar zwischen Pro Controller-, Remote & Nunchuk- sowie Tablet-Steuerung w\u00e4hlen, was ebenfalls gleicherma\u00dfen gut funktioniert. Die letzte Option wird aber leider kaum ausgenutzt und lediglich als Alternative beim Figurenwechsel angeboten. Spielen ohne TV ist leider nicht m\u00f6glich, daf\u00fcr muss man immer wieder unsch\u00f6ne Ruckler ertragen, w\u00e4hrend PC-Spieler unverst\u00e4ndlicherweise tiefer in die Tasche greifen m\u00fcssen.<\/div><\/div>

Wertung<\/strong><\/h3>
PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Auf der PS3 bekommt man exakt dieselbe H\u00f6hlentour serviert wie auf der Xbox.<\/p><\/div><\/div>

360<\/div>
360<\/div><\/div>
\"\"<\/div>

Sehr charmanter und herrlich verr\u00fcckter H\u00f6hlentrip mit Sch\u00f6nheitsfehlern.<\/p><\/div><\/div>

PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Auch mit Maus und Tastatur eine herrliche R\u00e4tselreise, deren Aufpreis jedoch verwundert.<\/p><\/div><\/div>

Wii_U<\/div>
Wii_U<\/div><\/div>
\"\"<\/div>

Trotz Rucklern und schwacher Tablet-Nutzung macht auch der Wii U-Trip Laune.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • sieben Helden mit individuellen F\u00e4higkeiten…<\/li>
  • s\u00fcffisanter Humor & Erz\u00e4hler…<\/li>
  • gelungenes R\u00e4tseldesign<\/li>
  • charmante Inszenierung<\/li>
  • einfache Handhabung<\/li>
  • optionaler Koop-Modus<\/li>
  • freischaltbare Comic-Strips<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • …aber nur wenige charakterspezifische Situationen<\/li>
    • …aber v\u00f6llig stumme Protagonisten<\/li>
    • kaum Teamwork gefragt<\/li>
    • Level<\/li>
    • Recycling & spielerische Wiederholungen<\/li>
    • holprige Kollisionsabfrage<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 1.200 MSP \/ 12,99 Euro \/ 14,99 Euro (PC)<\/li>
      • Getestete Version: Deutsche Download-Fassung<\/li>
      • Sprachen: Deutsche Texte, englische Sprachausgabe<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: lokaler Koop-Modus f\u00fcr bis zu drei Spieler<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steam<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Steam<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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