Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"Mit Maniac Mansion oder The Secret of Monkey Island schuf Ron Gilbert unvergessene Adventure-Meilensteine. Damals kam ihm auch die Idee zu The Cave, die er aber erst jetzt mit Ex-Lucas-Arts-Kollege Tim Schafer und dessen Entwicklerstudio Double Fine in die Tat umsetzte. Ob uns der sp\u00e4te H\u00f6hlentrip begeistern konnte, verr\u00e4t der Test.<\/p>\n","protected":false},"author":545,"featured_media":3018088,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"The Cave - Test, Adventure, Xbox 360 XBL, PC, PlayStation 3 PSN, Nintendo Wii U","_yoast_wpseo_metadesc":"Mit Maniac Mansion oder The Secret of Monkey Island schuf Ron Gilbert unvergessene Adventure-Meilensteine. Damals kam ihm auch die Idee zu The Cave, die er aber erst jetzt mit Ex-Lucas-Arts-Kollege Tim Schafer und dessen Entwicklerstudio Double Fine in die Tat umsetzte. Ob uns der sp\u00e4te H\u00f6hlentrip begeistern konnte, verr\u00e4t der Test.","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","_jetpack_memberships_contains_paid_content":false,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[5],"tags":[48,303,184,2096,42,43,23,49,88,149],"newspack_spnsrs_tax":[],"coauthors":[20373],"class_list":["post-3018083","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-test","tag-48","tag-adventure","tag-android","tag-double_fine_productions","tag-ipad","tag-iphone","tag-pc_cdrom","tag-playstation3","tag-sega","tag-wii_u","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"The Cave - Test, Adventure, Xbox 360 XBL, PC, PlayStation 3 PSN, Nintendo Wii U","_yoast_wpseo_metadesc":"Mit Maniac Mansion oder The Secret of Monkey Island schuf Ron Gilbert unvergessene Adventure-Meilensteine. Damals kam ihm auch die Idee zu The Cave, die er aber erst jetzt mit Ex-Lucas-Arts-Kollege Tim Schafer und dessen Entwicklerstudio Double Fine in die Tat umsetzte. Ob uns der sp\u00e4te H\u00f6hlentrip begeistern konnte, verr\u00e4t der Test.","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n
The Cave - Test, Adventure, Xbox 360 XBL, PC, PlayStation 3 PSN, Nintendo Wii U<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n