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{"id":3017896,"date":"2016-07-22T14:24:00","date_gmt":"2016-07-22T12:24:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/prison_architect\/3017896"},"modified":"2024-07-18T09:51:57","modified_gmt":"2024-07-18T07:51:57","slug":"prison_architect","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/prison_architect\/3017896","title":{"rendered":"Prison Architect (Taktik & Strategie) – Knastverwaltung auf Konsolen"},"content":{"rendered":"Konsolen-Knackis<\/strong>
Die Briten von Introversion sind immer f\u00fcr eine \u00dcberraschung gut. Nicht nur, dass sie mit der langwierigen Entwicklung samt steter Kommunikation mit der Community quasi das Paradebeispiel f\u00fcr optimale Early-Access-Entwicklung abgeben. Auch die Entscheidung, ein notorisch schwer auf Konsolen zu portierendes Spielprinzip wie Aufbau-Strategie in Angriff zu nehmen, zeugt vom Selbstbewusstsein der Darwinia-Macher – auch wenn sie sich hier die Dienste der Port-Spezialisten von Double Eleven gesichert haben, die u.a. bereits Titel wie Goat Simulator, PixelJunk Shooter oder Frozen Synapse Prime f\u00fcr Konsole umgesetzt haben.